libraryaddict
bd0ca9ec8c
Large config rewrite, updating creates incompatibility with older versions of LD. Probably need to clean up configs a bit more.
2021-01-31 21:28:07 +13:00
libraryaddict
7f50acf061
Remove newlines from custom disguise saving
2020-10-10 07:08:37 +13:00
libraryaddict
ac2d3d8325
Add /ld logs, fix horse disguise riding not moving
2020-09-19 06:08:20 +12:00
libraryaddict
7a3f764581
Fix a performance issue, fixes #503
2020-08-12 19:28:41 +12:00
libraryaddict
dd05e3e411
Fix bar disguise toggle
2020-07-04 00:59:33 +12:00
libraryaddict
b5b9b432f7
Fix up notify bar
2020-07-03 23:45:48 +12:00
libraryaddict
3ced8ae9e4
Added savePreferences and config option for it, added command to view notify bar, cleaned up code, action bar and custom names now support hex colors, uses a better hex color system conversion
2020-07-03 17:08:58 +12:00
libraryaddict
8b39450490
Fixed bossbars disabling self, added support for modded custom entities, disguises now refer to themselves with the right disguise name when possible, cleaned up some code, fixed bossbar error when a server uses a bad bossbar name in their own system
2020-04-16 00:55:35 +12:00
libraryaddict
761c4b77cd
Add NotifyBar and allow changing between color and style, fixes #433
2020-03-23 12:52:35 +13:00
libraryaddict
061161dad7
Add modifyDisguise to DisguiseParser for api usage, deprecate 'constructDisguise'
2020-02-25 15:20:44 +13:00
libraryaddict
668eec641e
Clean up imports
2020-02-19 12:45:59 +13:00
libraryaddict
db29352948
Fix some typos, don't use MineSkinAPI name
2020-01-11 13:37:45 +13:00
libraryaddict
c073af37e8
Read below for more info
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Added /grabskin - Grabs a skin from file, url or existing player and saves as a new skin name
Added /copydisguise - Outputs the current disguise or a specific uuid/player disguise to a usable string
Added /savedisguise - Saves a disguise to custom disguises (disguises.yml) for future use, accepts skin files, urls and existing players
Using MineSkin.org API
Now generates Skins folder with info inside
Added addGameProfile, addCustomDisguise and parseToString to DisguiseAPI
Added different checks to gameprofiles
Added new messages for the new features
Fixed disguise parser to string handling quotes and skins wrong
Fixed disguise parser to string not replacing colors back to the &
Changed itemstack params to parse to a simpler item if possible
2020-01-02 17:10:36 +13:00
libraryaddict
a834190209
Update to 1.14.1, first dev build. Other changes included.
2019-05-18 18:54:51 +12:00
libraryaddict
7fbae2b342
Change getCustomDisguise in DisguiseAPI to getRawCustomDisguise, add getCustomDisguise to DisguiseAPI which returns Disguise
2019-05-18 18:07:54 +12:00
libraryaddict
2ff7b7ab3f
Revert custom disguise api for MM compatibility
2019-05-16 18:07:53 +12:00
libraryaddict
a43f46628a
Add placeholder support, explained in disguises.yml. fixes #296
2019-03-05 17:46:47 +13:00
libraryaddict
cada0f4f91
Move classes into packages, clean up packet handling into classes, yaw/pitch should be consistent
2019-01-03 15:13:03 +13:00
libraryaddict
49c8f68911
Corrected maven structure
2018-09-01 13:10:38 +12:00
BuildTools
d390adde38
Convert back to maven
2016-05-10 03:28:38 +12:00
NavidK0
8eb4beba83
Fixed Misc disguises
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Added AreaEffectCloudWatcher
Readded regular Arrows
Updated object ids
Updated relative look and move packets
Minor changes here and there
2016-03-12 15:19:58 -05:00
NavidK0
7dabbb7ce4
Fixed Bat disguise
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Fixed Painting disguise
Fixed Experience Orb disguise
Fixed some more datawatcher related things
Sounds added back in
Fixed *most* sounds (Some might still not work, please let me know)
Arrows now equal tipped arrows
Code cleanup
NOTE: Yes, this does take a lot of time, there's a lot to do here, and there's so much code to update. Not even mentioning the fact that most packets don't even work the same anymore (SPAWN NAMED ENTITY and SPAWN ENTITY both do not work the same way anymore)
2016-03-10 00:44:11 -05:00
NavidK0
cf1b15942c
Update disguises to use EntityEquipment, makes life easier
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Update ItemInHand calls to ItemInMainHand and OffHand
Still not ready for use yet, disguises do not work
2016-03-05 23:14:19 -05:00
NavidK0
758df7990e
- Cleaned up code
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- Future proofed code via reflection again (DamageSource in PacketsManager)
2016-01-22 00:41:45 -05:00
NavidK0
41cfa8eeaa
Fixed bug where players switching worlds would become invisible.
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Fixed bug where arrows wouldn't blow disguises.
Added default permission for /libsdisguises reload (only ops can use by default)
2015-08-02 19:40:47 -04:00
NavidK0
b57e9931b0
Added the new /disguiseviewself command, allows for toggling the disguise model when you see yourself.
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Permission is libsdisguises.viewself
Aliases are: [dviewself, dvs, disguisevs, disvs, vsd, viewselfdisguise, viewselfd]
2015-07-15 05:51:58 -04:00
NavidK0
27cc9cd70f
Added rudimentary support for disguising Custom Entities and Modded Entities
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Added the DisguiseType 'Unknown', obviously can't be used by players
Cleaned up code
2015-07-07 11:30:12 -04:00
NavidK0
545fa08e55
Updated for 1.8.6.
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Code cleanup.
Fixed permissions.
2015-05-30 09:34:38 -04:00
NavidK0
15c0141c3d
Added config option ContactMojangServers which disables player skins, but stops the plugin from pinging Mojang servers.
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Added reload command to reload the config.
Tweaked a couple of things.
Fixed isInvulnerable issue.
2015-03-29 22:47:29 -04:00
NavidK0
573f4cdc88
- Changed entire project to gradle
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- Updated for 1.8.3
- No more errors, woo
2015-03-09 20:28:41 -04:00