Added better support for tab completion and ignoring the first arg of falling blocks and item disguises, so /disguise fallingblock setburning - Is now possible
Fixed itemstack parsing returning illegal/unwanted air block
Now using ASM manipulation to remove invalid methods on load
Fixed imports
Fixed Chat Components being used in 1.12
Fixed tab complete showing args for disguise options you can't use
Disguise option permissions now demand a parameter to be the method name
Falling block disguises are now only usable with blocks
LibsDisguises command now tab completes the new options
Libs Disguises command lets you create a vanilla compatible item string
If a vehicle is disguised as a vehicle, don't give no gravity
Fixed horse disguise using almost random values for its flagwatcher settings
Renamed horse disguise setMouthOpen to setEating
Slightly better string for premium info jar location
Skip attributes packets if using older ProtocolLib jar
Don't cancel entity death if entity is dead
Improved disguise permissions checking
Fixed time parameter not being attributed properly
Added /grabskin - Grabs a skin from file, url or existing player and saves as a new skin name
Added /copydisguise - Outputs the current disguise or a specific uuid/player disguise to a usable string
Added /savedisguise - Saves a disguise to custom disguises (disguises.yml) for future use, accepts skin files, urls and existing players
Using MineSkin.org API
Now generates Skins folder with info inside
Added addGameProfile, addCustomDisguise and parseToString to DisguiseAPI
Added different checks to gameprofiles
Added new messages for the new features
Fixed disguise parser to string handling quotes and skins wrong
Fixed disguise parser to string not replacing colors back to the &
Changed itemstack params to parse to a simpler item if possible
Fixed Painting disguise
Fixed Experience Orb disguise
Fixed some more datawatcher related things
Sounds added back in
Fixed *most* sounds (Some might still not work, please let me know)
Arrows now equal tipped arrows
Code cleanup
NOTE: Yes, this does take a lot of time, there's a lot to do here, and there's so much code to update. Not even mentioning the fact that most packets don't even work the same anymore (SPAWN NAMED ENTITY and SPAWN ENTITY both do not work the same way anymore)