Always refresh the disguise. Some plugins like to set the entities health.
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@ -399,12 +399,9 @@ public abstract class Disguise {
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DisguiseUtilities.removeSelfDisguise((Player) getEntity());
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DisguiseUtilities.removeSelfDisguise((Player) getEntity());
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}
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}
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// If the entity is not dead
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if (getEntity().isValid()) {
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// Better refresh the entity to undisguise it
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// Better refresh the entity to undisguise it
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DisguiseUtilities.refreshTrackers((TargetedDisguise) this);
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DisguiseUtilities.refreshTrackers((TargetedDisguise) this);
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}
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}
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}
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} else {
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} else {
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// Loop through the disguises because it could be used with a unknown entity id.
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// Loop through the disguises because it could be used with a unknown entity id.
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Iterator<UUID> itel = disguises.keySet().iterator();
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Iterator<UUID> itel = disguises.keySet().iterator();
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