Armorstand names now adapt to basic entity sizes, and player sneaking. Doesn't handle poses.

This commit is contained in:
libraryaddict
2020-05-09 21:57:07 +12:00
parent 93eef36c58
commit e6b7651571
13 changed files with 171 additions and 33 deletions

View File

@@ -72,8 +72,10 @@ SaveDisguises:
# EXTENDED - Names are limited to 48 chars but can't be changed without resending disguise
# ARMORSTANDS - Names are limited to 256 chars, uses a mix of armorstands and teams to do this. Slightly hacky.
# Downside of armorstand names is that there's a chance of it becoming desynced from the player disguise
# And names will always display even if the entity is invisible using potion effects
PlayerNames: TEAMS
# If doing armorstands, should CustomNames be overridden to use armorstands too?
# If doing ARMORSTANDS in the above option, should CustomNames be overridden to use armorstands too?
# This allows multiline names
OverrideCustomNames: true
# How many ticks before tab packet is sent to remove from tablist. This shouldn't need to be touched