Armorstand names now adapt to basic entity sizes, and player sneaking. Doesn't handle poses.
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@@ -72,8 +72,10 @@ SaveDisguises:
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# EXTENDED - Names are limited to 48 chars but can't be changed without resending disguise
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# ARMORSTANDS - Names are limited to 256 chars, uses a mix of armorstands and teams to do this. Slightly hacky.
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# Downside of armorstand names is that there's a chance of it becoming desynced from the player disguise
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# And names will always display even if the entity is invisible using potion effects
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PlayerNames: TEAMS
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# If doing armorstands, should CustomNames be overridden to use armorstands too?
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# If doing ARMORSTANDS in the above option, should CustomNames be overridden to use armorstands too?
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# This allows multiline names
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OverrideCustomNames: true
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# How many ticks before tab packet is sent to remove from tablist. This shouldn't need to be touched
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