Since we can't do anything. Just ignore all async sound packets
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@ -506,6 +506,9 @@ public class PacketsManager {
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StructureModifier<Object> mods = event.getPacket().getModifier();
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Player observer = event.getPlayer();
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if (event.getPacketType() == PacketType.Play.Server.NAMED_SOUND_EFFECT) {
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if (event.isAsync()) {
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return;
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}
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String soundName = (String) mods.read(0);
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SoundType soundType = null;
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Location soundLoc = new Location(observer.getWorld(), ((Integer) mods.read(1)) / 8D,
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