Since we can't do anything. Just ignore all async sound packets
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		| @@ -506,6 +506,9 @@ public class PacketsManager { | ||||
|                 StructureModifier<Object> mods = event.getPacket().getModifier(); | ||||
|                 Player observer = event.getPlayer(); | ||||
|                 if (event.getPacketType() == PacketType.Play.Server.NAMED_SOUND_EFFECT) { | ||||
|                     if (event.isAsync()) { | ||||
|                         return; | ||||
|                     } | ||||
|                     String soundName = (String) mods.read(0); | ||||
|                     SoundType soundType = null; | ||||
|                     Location soundLoc = new Location(observer.getWorld(), ((Integer) mods.read(1)) / 8D, | ||||
|   | ||||
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