Added command to disguise in a radius
This commit is contained in:
		@@ -0,0 +1,183 @@
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package me.libraryaddict.disguise.Commands;
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import java.util.ArrayList;
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import java.util.Collections;
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import me.libraryaddict.disguise.DisguiseAPI;
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import me.libraryaddict.disguise.DisguiseTypes.Disguise;
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import me.libraryaddict.disguise.DisguiseTypes.DisguiseType;
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import me.libraryaddict.disguise.DisguiseTypes.MiscDisguise;
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import me.libraryaddict.disguise.DisguiseTypes.MobDisguise;
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import me.libraryaddict.disguise.DisguiseTypes.PlayerDisguise;
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import org.apache.commons.lang.StringUtils;
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import org.bukkit.ChatColor;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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public class DisguiseRadiusCommand implements CommandExecutor {
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    private ArrayList<String> allowedDisguises(CommandSender sender) {
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        ArrayList<String> names = new ArrayList<String>();
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        for (DisguiseType type : DisguiseType.values()) {
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            String name = type.name().toLowerCase();
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            if (sender.hasPermission("libsdisguises.disguiseradius." + name))
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                names.add(name);
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        }
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        Collections.sort(names, String.CASE_INSENSITIVE_ORDER);
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        return names;
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    }
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    private ArrayList<String> forbiddenDisguises(CommandSender sender) {
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        ArrayList<String> names = new ArrayList<String>();
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        for (DisguiseType type : DisguiseType.values()) {
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            String name = type.name().toLowerCase();
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            if (!sender.hasPermission("libsdisguises.disguiseradius." + name))
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                names.add(name);
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        }
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        Collections.sort(names, String.CASE_INSENSITIVE_ORDER);
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        return names;
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    }
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    private boolean isNumeric(String string) {
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        try {
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            Integer.parseInt(string);
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            return true;
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        } catch (Exception ex) {
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            return false;
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        }
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    }
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    @Override
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    public boolean onCommand(CommandSender sender, Command cmd, String label, String[] args) {
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        if (sender.getName().equals("CONSOLE")) {
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            sender.sendMessage(ChatColor.RED + "You may not use this command from the console!");
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            return true;
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        }
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        // What disguises can he use
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        ArrayList<String> allowedDisguises = allowedDisguises(sender);
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        // If he owns at least one disguise
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        if (allowedDisguises.size() > 0) {
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            // Get his forbidden disguises (Disguises he can't use) for later use
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            ArrayList<String> forbiddenDisguises = forbiddenDisguises(sender);
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            // If he is attempting to do something
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            if (args.length > 0) {// Better go check that its a proper radius
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                if (!isNumeric(args[0])) {// Radius doesn't exist. Knew it!
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                    sender.sendMessage(ChatColor.RED + "Error! Radius " + ChatColor.GREEN + args[0] + ChatColor.RED
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                            + " isn't a number!");
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                    return true;
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                }
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                if (args.length > 1) {
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                    // If he owns the disguise
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                    if (allowedDisguises.contains(args[1].toLowerCase())) {
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                        // He can use the disguise huh.
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                        int radius = Integer.parseInt(args[0]);
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                        if (radius > 30) {
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                            sender.sendMessage(ChatColor.RED + "Limited radius to 30! Don't want to make too much lag right?");
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                            radius = 30;
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                        }
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                        Disguise disguise = null;
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                        // Time to start constructing the disguise.
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                        // We will need to check between all 3 kinds of disguises
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                        if (args[1].equalsIgnoreCase("player")) { // If he is doing a player disguise
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                            // Did he give enough args?
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                            if (args.length == 2) {
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                                // He needs to give the player name
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                                sender.sendMessage(ChatColor.RED + "Error! You need to give a player name!");
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                                return true;
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                            } else {
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                                // Construct the player disguise
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                                disguise = new PlayerDisguise(ChatColor.translateAlternateColorCodes('&', args[2]));
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                            }
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                        } else {
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                            // Grab the disguise type so we know what constructor to use
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                            DisguiseType disguiseType = DisguiseType.valueOf(args[1].toUpperCase());
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                            if (disguiseType.isMob()) { // Its a mob, use the mob constructor
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                                boolean adult = true;
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                                if (args.length > 2) {
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                                    // Seems they want to make this a baby disguise!
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                                    if (!args[2].equalsIgnoreCase("false") && !args[2].equalsIgnoreCase("true")) {
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                                        sender.sendMessage(ChatColor.RED + "Error! " + ChatColor.GREEN + args[2] + ChatColor.RED
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                                                + " isn't true or false!");
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                                        return true;
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                                    }
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                                    adult = args[1].equalsIgnoreCase("false");
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                                }
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                                disguise = new MobDisguise(disguiseType, adult);
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                            } else if (disguiseType.isMisc()) {
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                                // Its a misc, we are going to use the MiscDisguise constructor.
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                                int miscId = -1;
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                                int miscData = -1;
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                                if (args.length > 2) {
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                                    // They have defined more arguements!
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                                    // If the first arg is a number
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                                    if (isNumeric(args[2])) {
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                                        miscId = Integer.parseInt(args[2]);
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                                    } else {
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                                        // Send them a error
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                                        sender.sendMessage(ChatColor.RED + "Error! " + ChatColor.GREEN + args[2] + ChatColor.RED
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                                                + " is not a number!");
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                                        return true;
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                                    }
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                                    // If they also defined a data value
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                                    if (args.length > 3) {
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                                        if (isNumeric(args[3])) {
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                                            miscData = Integer.parseInt(args[3]);
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                                        } else {
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                                            // Send them a error
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                                            sender.sendMessage(ChatColor.RED + "Error! " + ChatColor.GREEN + args[3]
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                                                    + ChatColor.RED + " is not a number!");
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                                            return true;
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                                        }
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                                    }
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                                }
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                                // Construct the disguise
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                                disguise = new MiscDisguise(disguiseType, true, miscId, miscData);
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                            }
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                        }
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                        // Alright. We've constructed our disguise.
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                        // Time to use it!
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                        int disguisedEntitys = 0;
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                        for (Entity entity : ((Player) sender).getNearbyEntities(radius, radius, radius)) {
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                            DisguiseAPI.disguiseToAll(entity, disguise);
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                            disguisedEntitys++;
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                        }
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                        sender.sendMessage(ChatColor.RED + "Successfully disguised " + disguisedEntitys + " entities!");
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                    } else {
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                        // He doesn't. Either tell him its incorrect or he isn't allowed to use it
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                        if (forbiddenDisguises.contains(args[0].toLowerCase())) {
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                            // He isn't allowed to use it..
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                            sender.sendMessage(ChatColor.RED + "You are forbidden to use this disguise!");
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                        } else {
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                            sender.sendMessage(ChatColor.RED + "Error! The disguise " + ChatColor.GREEN + args[0] + ChatColor.RED
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                                    + " doesn't exist!");
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                        }
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                    }
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                } else
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                    sender.sendMessage(ChatColor.RED + "Error! You need to state a disguise!");
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            } else {
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                // Just send the disguises information.
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                sendDisguises(sender, allowedDisguises, forbiddenDisguises);
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            }
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        } else
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            sender.sendMessage(ChatColor.RED + "You are forbidden to use this command!");
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        return true;
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    }
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    /**
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     * Send the player the information
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     */
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    private void sendDisguises(CommandSender sender, ArrayList<String> allowedDisguises, ArrayList<String> forbiddenDisguises) {
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        sender.sendMessage(ChatColor.DARK_GREEN + "Disguise all entities in a radius! Caps at 30 blocks!");
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        sender.sendMessage(ChatColor.DARK_GREEN + "You can use the disguises: " + ChatColor.GREEN
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                + StringUtils.join(allowedDisguises, ChatColor.RED + ", " + ChatColor.GREEN));
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        if (allowedDisguises.contains("player"))
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            sender.sendMessage(ChatColor.DARK_GREEN + "/disguiseradius <Radius> player <Name>");
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        sender.sendMessage(ChatColor.DARK_GREEN + "/disguiseradius <Radius> <DisguiseType> <Baby>");
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        if (allowedDisguises.contains("dropped_item") || allowedDisguises.contains("falling_block"))
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            sender.sendMessage(ChatColor.DARK_GREEN + "/disguiseradius <Radius> <Dropped_Item/Falling_Block> <Id> <Durability>");
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    }
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}
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@@ -0,0 +1,49 @@
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package me.libraryaddict.disguise.Commands;
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import me.libraryaddict.disguise.DisguiseAPI;
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import org.bukkit.ChatColor;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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public class UndisguiseRadiusCommand implements CommandExecutor {
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    private boolean isNumeric(String string) {
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        try {
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            Integer.parseInt(string);
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            return true;
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        } catch (Exception ex) {
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            return false;
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        }
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    }
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    @Override
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    public boolean onCommand(CommandSender sender, Command cmd, String label, String[] args) {
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        if (sender.getName().equals("CONSOLE")) {
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            sender.sendMessage(ChatColor.RED + "You may not use this command from the console!");
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            return true;
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        }
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        if (sender.hasPermission("libsdisguises.undisguiseradius")) {
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            int radius = 30;
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            if (args.length > 0) {
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                if (!isNumeric(args[0])) {
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                    sender.sendMessage(ChatColor.RED + "Error! " + ChatColor.GREEN + args[0] + ChatColor.RED
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                            + " is not a number!");
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                    return true;
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                }
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                radius = Integer.parseInt(args[0]);
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            }
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            int disguisedEntitys = 0;
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            for (Entity entity : ((Player) sender).getNearbyEntities(radius, radius, radius)) {
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                DisguiseAPI.undisguiseToAll(entity);
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                disguisedEntitys++;
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            }
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            sender.sendMessage(ChatColor.RED + "Successfully undisguised " + disguisedEntitys + " entities!");
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        } else
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            sender.sendMessage(ChatColor.RED + "You are forbidden to use this command!");
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        return true;
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    }
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}
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