Fix player disguises
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		| @@ -101,7 +101,7 @@ KeepDisguises: | ||||
|     EntityDespawn: false | ||||
|     PlayerDeath: false | ||||
|     PlayerLogout: false | ||||
|    | ||||
|  | ||||
| # This controls if a entitys max health is determined by the entity, or by the disguise. | ||||
| # Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health. | ||||
| # Else it will be 1/20 of the boss bar when he is full health. | ||||
|   | ||||
| @@ -237,10 +237,7 @@ public class PlayerDisguise extends TargetedDisguise { | ||||
|  | ||||
|     @Override | ||||
|     public boolean startDisguise() { | ||||
|         if (isDisguiseInUse() || skinToUse == null) | ||||
|             return super.startDisguise(); | ||||
|  | ||||
|         if (getGameProfile() == null) { | ||||
|         if (!isDisguiseInUse() && skinToUse != null && gameProfile == null) { | ||||
|             currentLookup = new LibsProfileLookup() { | ||||
|                 @Override | ||||
|                 public void onLookup(WrappedGameProfile gameProfile) { | ||||
|   | ||||
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