Add zombie_villager sounds
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@ -99,6 +99,9 @@ public enum DisguiseSound {
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"mob.wolf.howl", "mob.wolf.growl", "mob.wolf.shake"),
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"mob.wolf.howl", "mob.wolf.growl", "mob.wolf.shake"),
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ZOMBIE("mob.zombie.hurt", "mob.zombie.step", "mob.zombie.death", "mob.zombie.say", "mob.zombie.infect",
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ZOMBIE("mob.zombie.hurt", "mob.zombie.step", "mob.zombie.death", "mob.zombie.say", "mob.zombie.infect",
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"mob.zombie.woodbreak", "mob.zombie.metal", "mob.zombie.wood"),
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ZOMBIE_VILLAGER("mob.zombie.hurt", "mob.zombie.step", "mob.zombie.death", "mob.zombie.say", "mob.zombie.infect",
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"mob.zombie.woodbreak", "mob.zombie.metal", "mob.zombie.wood");
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"mob.zombie.woodbreak", "mob.zombie.metal", "mob.zombie.wood");
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public enum SoundType {
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public enum SoundType {
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