Add zombie_villager sounds
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		| @@ -99,6 +99,9 @@ public enum DisguiseSound { | |||||||
|             "mob.wolf.howl", "mob.wolf.growl", "mob.wolf.shake"), |             "mob.wolf.howl", "mob.wolf.growl", "mob.wolf.shake"), | ||||||
|  |  | ||||||
|     ZOMBIE("mob.zombie.hurt", "mob.zombie.step", "mob.zombie.death", "mob.zombie.say", "mob.zombie.infect", |     ZOMBIE("mob.zombie.hurt", "mob.zombie.step", "mob.zombie.death", "mob.zombie.say", "mob.zombie.infect", | ||||||
|  |             "mob.zombie.woodbreak", "mob.zombie.metal", "mob.zombie.wood"), | ||||||
|  |  | ||||||
|  |     ZOMBIE_VILLAGER("mob.zombie.hurt", "mob.zombie.step", "mob.zombie.death", "mob.zombie.say", "mob.zombie.infect", | ||||||
|             "mob.zombie.woodbreak", "mob.zombie.metal", "mob.zombie.wood"); |             "mob.zombie.woodbreak", "mob.zombie.metal", "mob.zombie.wood"); | ||||||
|  |  | ||||||
|     public enum SoundType { |     public enum SoundType { | ||||||
|   | |||||||
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