Fix typos in config
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		| @@ -9,7 +9,7 @@ SaveGameProfiles: true | ||||
|  | ||||
| # This option is useless if you don't enable SaveGameProfiles! | ||||
| # If a player has been disguised before and their skin saved into the cache | ||||
| # When they join the server will automatically update the cache incase they changed their skin | ||||
| # When they join the server will automatically update the cache in case they changed their skin | ||||
| UpdateGameProfiles: true | ||||
|  | ||||
| # THIS IS A PREMIUM ONLY FEATURE. TO USE IT, PURCHASE THE PLUGIN. | ||||
| @@ -21,12 +21,12 @@ UpdateGameProfiles: true | ||||
| # This will enable premium only features for the dev builds. | ||||
| # The saved disguises are saved in a json file format inside the plugin folder, there will be no other formats | ||||
| SaveDisguises: | ||||
|     Players: false | ||||
|     Entities: false | ||||
|   Players: false | ||||
|   Entities: false | ||||
|  | ||||
| # Does the player keep their disguise after they die? | ||||
| KeepDisguises: | ||||
|     PlayerDeath: false | ||||
|   PlayerDeath: false | ||||
|  | ||||
| # Should the plugin use translations? Note that a player must see the message before it will appear in translations.yml | ||||
| Translations: false | ||||
| @@ -39,7 +39,7 @@ Translations: false | ||||
| # CREATE_SCOREBOARD - Creates a new team which copies the attributes of their previous scoreboard team which they are then assigned to. This means they keep nametag color and other options. | ||||
| SelfDisguisesScoreboard: MODIFY_SCOREBOARD | ||||
|  | ||||
| # More options incase you want to disable a specific setting of the scoreboard | ||||
| # More options in case you want to disable a specific setting of the scoreboard | ||||
| Scoreboard: | ||||
|   # Should it modify the scoreboard to turn collisions off? | ||||
|   Collisions: true | ||||
| @@ -83,10 +83,10 @@ RemoveHeldItem: false | ||||
|  | ||||
| # If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible. | ||||
| # Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking | ||||
| # This is only valid if you set a animation on the disguise itself. Because the entitys animations are applied otherwise. | ||||
| # This is only valid if you set a animation on the disguise itself. Because the entity's animations are applied otherwise. | ||||
| AddEntityAnimations: true | ||||
|  | ||||
| # When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheeps wool or the wolfs collar as dyed. | ||||
| # When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheep's wool or the wolfs collar as dyed. | ||||
| # This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed. | ||||
| # Its currently set to false which means that the color is not changed and will refresh itself to the player. | ||||
| # Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color. | ||||
| @@ -105,13 +105,13 @@ ShowNamesAboveDisguises: false | ||||
| # If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not. | ||||
| NameAboveHeadAlwaysVisible: true | ||||
|  | ||||
| # This modifys the bounding box, This is stuff like can a arrow hit them. | ||||
| # This modifies the bounding box, This is stuff like can a arrow hit them. | ||||
| # If you turn this to true, arrows will act like they hit the disguise in the right place! | ||||
| # So someone disguised as a enderdragon will easily get shot down by arrows! | ||||
| # This WILL conflict with NoCheatPlus. Other plugins may also get problems. | ||||
| # This shouldn't really be enabled for players as it also interferes with their movement because the server thinks the player is larger than he really is. | ||||
| # That makes the player unable to approach this building because the server thinks he is trying to glitch inside blocks. | ||||
| # This feature is highly experimental and is garanteed to cause problems for players who are disguised | ||||
| # This feature is highly experimental and is guaranteed to cause problems for players who are disguised | ||||
| ModifyBoundingBox: false | ||||
|  | ||||
| # This prevents disguised players from being targeted by monsters. | ||||
| @@ -136,7 +136,7 @@ DisguiseCloneExpire: 10 | ||||
| # Max disguises to store at a time with the DisguiseClone command | ||||
| DisguiseCloneSize: 3 | ||||
|  | ||||
| # This controls if a entitys max health is determined by the entity, or by the disguise. | ||||
| # This controls if a entity's max health is determined by the entity, or by the disguise. | ||||
| # Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health. | ||||
| # Else it will be 1/20 of the boss bar when he is full health. | ||||
| # Setting this in LivingWatcher overrides both values. | ||||
| @@ -166,31 +166,31 @@ DisableInvisibility: false | ||||
| # This will help performance, especially with CPU | ||||
| # Due to safety reasons, self disguises can never have their packets disabled. | ||||
| PacketsEnabled: | ||||
|     # This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash. | ||||
|     # Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash | ||||
|     Animation: true | ||||
|     # Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player | ||||
|     # This also sends a chunk packet at key positions else it doesn't work for 1.8. Lazyness means it does it for older versions too currently. | ||||
|     Bed: true | ||||
|     # This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it | ||||
|     # This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well | ||||
|     Collect: true | ||||
|     # This disables a fix for when a disguised entity wearing armor dies, if the disguise can wear armor. It drops unpickupable items to anyone watching. | ||||
|     EntityStatus: true | ||||
|     # Entity equipment is the packets that are sent to ensure that a disguise has or doesn't have armor, and their held item. | ||||
|     # Disabling this means that any disguises which can wear armor or hold items will show the armor/held item that the disguised is wearing. | ||||
|     Equipment: true | ||||
|     # This doesn't actually disable the packet. It would introduce problems. Instead it does the next best thing and caches the data. | ||||
|     # This means that entity metadata will not change, and will only be sent in the spawn packet. | ||||
|     # This is good if performance is extremely in need. | ||||
|     # This is bad to disable unless you are ONLY going to use the disguises for decorations. | ||||
|     # To be honest. This is basically "Disable entity animations". That option is called 'AddEntityAnimations' in the config but unlike that, this is always in effect. | ||||
|     # Animations set by use of the api or through the disguise command are still in effect. | ||||
|     Metadata: true | ||||
|     # Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up. | ||||
|     # If you are using the Item_Frame disguise, when a packet is sent (Roughly every 2min) the disguise will bug up until they move. | ||||
|     Movement: true | ||||
|     # Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity | ||||
|     Riding: true | ||||
|     # When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way. | ||||
|     WitherSkull: true | ||||
|   # This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash. | ||||
|   # Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash | ||||
|   Animation: true | ||||
|   # Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player | ||||
|   # This also sends a chunk packet at key positions | ||||
|   Bed: true | ||||
|   # This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it | ||||
|   # This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well | ||||
|   Collect: true | ||||
|   # This disables a fix for when a disguised entity wearing armor dies, if the disguise can wear armor. It drops unpickupable items to anyone watching. | ||||
|   EntityStatus: true | ||||
|   # Entity equipment is the packets that are sent to ensure that a disguise has or doesn't have armor, and their held item. | ||||
|   # Disabling this means that any disguises which can wear armor or hold items will show the armor/held item that the disguised is wearing. | ||||
|   Equipment: true | ||||
|   # This doesn't actually disable the packet. It would introduce problems. Instead it does the next best thing and caches the data. | ||||
|   # This means that entity metadata will not change, and will only be sent in the spawn packet. | ||||
|   # This is good if performance is extremely in need. | ||||
|   # This is bad to disable unless you are ONLY going to use the disguises for decorations. | ||||
|   # To be honest. This is basically "Disable entity animations". That option is called 'AddEntityAnimations' in the config but unlike that, this is always in effect. | ||||
|   # Animations set by use of the api or through the disguise command are still in effect. | ||||
|   Metadata: true | ||||
|   # Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up. | ||||
|   # If you are using the Item_Frame disguise, when a packet is sent (Roughly every 2min) the disguise will bug up until they move. | ||||
|   Movement: true | ||||
|   # Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity | ||||
|   Riding: true | ||||
|   # When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way. | ||||
|   WitherSkull: true | ||||
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