Fix typos in config

This commit is contained in:
libraryaddict 2018-10-24 11:09:45 +13:00
parent dda362f082
commit d1c1182b02

View File

@ -9,7 +9,7 @@ SaveGameProfiles: true
# This option is useless if you don't enable SaveGameProfiles! # This option is useless if you don't enable SaveGameProfiles!
# If a player has been disguised before and their skin saved into the cache # If a player has been disguised before and their skin saved into the cache
# When they join the server will automatically update the cache incase they changed their skin # When they join the server will automatically update the cache in case they changed their skin
UpdateGameProfiles: true UpdateGameProfiles: true
# THIS IS A PREMIUM ONLY FEATURE. TO USE IT, PURCHASE THE PLUGIN. # THIS IS A PREMIUM ONLY FEATURE. TO USE IT, PURCHASE THE PLUGIN.
@ -39,7 +39,7 @@ Translations: false
# CREATE_SCOREBOARD - Creates a new team which copies the attributes of their previous scoreboard team which they are then assigned to. This means they keep nametag color and other options. # CREATE_SCOREBOARD - Creates a new team which copies the attributes of their previous scoreboard team which they are then assigned to. This means they keep nametag color and other options.
SelfDisguisesScoreboard: MODIFY_SCOREBOARD SelfDisguisesScoreboard: MODIFY_SCOREBOARD
# More options incase you want to disable a specific setting of the scoreboard # More options in case you want to disable a specific setting of the scoreboard
Scoreboard: Scoreboard:
# Should it modify the scoreboard to turn collisions off? # Should it modify the scoreboard to turn collisions off?
Collisions: true Collisions: true
@ -83,10 +83,10 @@ RemoveHeldItem: false
# If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible. # If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible.
# Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking # Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking
# This is only valid if you set a animation on the disguise itself. Because the entitys animations are applied otherwise. # This is only valid if you set a animation on the disguise itself. Because the entity's animations are applied otherwise.
AddEntityAnimations: true AddEntityAnimations: true
# When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheeps wool or the wolfs collar as dyed. # When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheep's wool or the wolfs collar as dyed.
# This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed. # This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed.
# Its currently set to false which means that the color is not changed and will refresh itself to the player. # Its currently set to false which means that the color is not changed and will refresh itself to the player.
# Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color. # Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color.
@ -105,13 +105,13 @@ ShowNamesAboveDisguises: false
# If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not. # If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not.
NameAboveHeadAlwaysVisible: true NameAboveHeadAlwaysVisible: true
# This modifys the bounding box, This is stuff like can a arrow hit them. # This modifies the bounding box, This is stuff like can a arrow hit them.
# If you turn this to true, arrows will act like they hit the disguise in the right place! # If you turn this to true, arrows will act like they hit the disguise in the right place!
# So someone disguised as a enderdragon will easily get shot down by arrows! # So someone disguised as a enderdragon will easily get shot down by arrows!
# This WILL conflict with NoCheatPlus. Other plugins may also get problems. # This WILL conflict with NoCheatPlus. Other plugins may also get problems.
# This shouldn't really be enabled for players as it also interferes with their movement because the server thinks the player is larger than he really is. # This shouldn't really be enabled for players as it also interferes with their movement because the server thinks the player is larger than he really is.
# That makes the player unable to approach this building because the server thinks he is trying to glitch inside blocks. # That makes the player unable to approach this building because the server thinks he is trying to glitch inside blocks.
# This feature is highly experimental and is garanteed to cause problems for players who are disguised # This feature is highly experimental and is guaranteed to cause problems for players who are disguised
ModifyBoundingBox: false ModifyBoundingBox: false
# This prevents disguised players from being targeted by monsters. # This prevents disguised players from being targeted by monsters.
@ -136,7 +136,7 @@ DisguiseCloneExpire: 10
# Max disguises to store at a time with the DisguiseClone command # Max disguises to store at a time with the DisguiseClone command
DisguiseCloneSize: 3 DisguiseCloneSize: 3
# This controls if a entitys max health is determined by the entity, or by the disguise. # This controls if a entity's max health is determined by the entity, or by the disguise.
# Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health. # Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health.
# Else it will be 1/20 of the boss bar when he is full health. # Else it will be 1/20 of the boss bar when he is full health.
# Setting this in LivingWatcher overrides both values. # Setting this in LivingWatcher overrides both values.
@ -170,7 +170,7 @@ PacketsEnabled:
# Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash # Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash
Animation: true Animation: true
# Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player # Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player
# This also sends a chunk packet at key positions else it doesn't work for 1.8. Lazyness means it does it for older versions too currently. # This also sends a chunk packet at key positions
Bed: true Bed: true
# This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it # This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it
# This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well # This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well