Fix typos in config
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		| @@ -83,10 +83,10 @@ RemoveHeldItem: false | |||||||
|  |  | ||||||
| # If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible. | # If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible. | ||||||
| # Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking | # Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking | ||||||
| # This is only valid if you set a animation on the disguise itself. Because the entitys animations are applied otherwise. | # This is only valid if you set a animation on the disguise itself. Because the entity's animations are applied otherwise. | ||||||
| AddEntityAnimations: true | AddEntityAnimations: true | ||||||
|  |  | ||||||
| # When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheeps wool or the wolfs collar as dyed. | # When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheep's wool or the wolfs collar as dyed. | ||||||
| # This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed. | # This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed. | ||||||
| # Its currently set to false which means that the color is not changed and will refresh itself to the player. | # Its currently set to false which means that the color is not changed and will refresh itself to the player. | ||||||
| # Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color. | # Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color. | ||||||
| @@ -105,13 +105,13 @@ ShowNamesAboveDisguises: false | |||||||
| # If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not. | # If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not. | ||||||
| NameAboveHeadAlwaysVisible: true | NameAboveHeadAlwaysVisible: true | ||||||
|  |  | ||||||
| # This modifys the bounding box, This is stuff like can a arrow hit them. | # This modifies the bounding box, This is stuff like can a arrow hit them. | ||||||
| # If you turn this to true, arrows will act like they hit the disguise in the right place! | # If you turn this to true, arrows will act like they hit the disguise in the right place! | ||||||
| # So someone disguised as a enderdragon will easily get shot down by arrows! | # So someone disguised as a enderdragon will easily get shot down by arrows! | ||||||
| # This WILL conflict with NoCheatPlus. Other plugins may also get problems. | # This WILL conflict with NoCheatPlus. Other plugins may also get problems. | ||||||
| # This shouldn't really be enabled for players as it also interferes with their movement because the server thinks the player is larger than he really is. | # This shouldn't really be enabled for players as it also interferes with their movement because the server thinks the player is larger than he really is. | ||||||
| # That makes the player unable to approach this building because the server thinks he is trying to glitch inside blocks. | # That makes the player unable to approach this building because the server thinks he is trying to glitch inside blocks. | ||||||
| # This feature is highly experimental and is garanteed to cause problems for players who are disguised | # This feature is highly experimental and is guaranteed to cause problems for players who are disguised | ||||||
| ModifyBoundingBox: false | ModifyBoundingBox: false | ||||||
|  |  | ||||||
| # This prevents disguised players from being targeted by monsters. | # This prevents disguised players from being targeted by monsters. | ||||||
| @@ -136,7 +136,7 @@ DisguiseCloneExpire: 10 | |||||||
| # Max disguises to store at a time with the DisguiseClone command | # Max disguises to store at a time with the DisguiseClone command | ||||||
| DisguiseCloneSize: 3 | DisguiseCloneSize: 3 | ||||||
|  |  | ||||||
| # This controls if a entitys max health is determined by the entity, or by the disguise. | # This controls if a entity's max health is determined by the entity, or by the disguise. | ||||||
| # Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health. | # Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health. | ||||||
| # Else it will be 1/20 of the boss bar when he is full health. | # Else it will be 1/20 of the boss bar when he is full health. | ||||||
| # Setting this in LivingWatcher overrides both values. | # Setting this in LivingWatcher overrides both values. | ||||||
| @@ -170,7 +170,7 @@ PacketsEnabled: | |||||||
|   # Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash |   # Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash | ||||||
|   Animation: true |   Animation: true | ||||||
|   # Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player |   # Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player | ||||||
|     # This also sends a chunk packet at key positions else it doesn't work for 1.8. Lazyness means it does it for older versions too currently. |   # This also sends a chunk packet at key positions | ||||||
|   Bed: true |   Bed: true | ||||||
|   # This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it |   # This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it | ||||||
|   # This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well |   # This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well | ||||||
|   | |||||||
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