Fixed isInvulnerability check in PacketsManager
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@@ -91,6 +91,12 @@ MiscDisguisesForLiving: true
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# Turn this to true to have players undisguised when switching worlds
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UndisguiseOnWorldChange: false
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# Should players with the proper permission be able to see through disguises?
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SeeThroughDisguises: true
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# Should the disguised entity's name go through disguises? (Not including players)
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EntityNameThroughDisguise: false
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# This will help performance, especially with CPU
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# Due to safety reasons, self disguises can never have their packets disabled.
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PacketsEnabled:
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@@ -121,4 +127,4 @@ PacketsEnabled:
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# Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity
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Riding: true
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# When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way.
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WitherSkull: true
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WitherSkull: true
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