Fixed isInvulnerability check in PacketsManager

This commit is contained in:
NavidK0
2015-03-28 19:05:53 -04:00
parent 099e9ad5a3
commit cbf4e3fc03
7 changed files with 44 additions and 36 deletions

View File

@@ -91,6 +91,12 @@ MiscDisguisesForLiving: true
# Turn this to true to have players undisguised when switching worlds
UndisguiseOnWorldChange: false
# Should players with the proper permission be able to see through disguises?
SeeThroughDisguises: true
# Should the disguised entity's name go through disguises? (Not including players)
EntityNameThroughDisguise: false
# This will help performance, especially with CPU
# Due to safety reasons, self disguises can never have their packets disabled.
PacketsEnabled:
@@ -121,4 +127,4 @@ PacketsEnabled:
# Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity
Riding: true
# When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way.
WitherSkull: true
WitherSkull: true