Fixed isInvulnerability check in PacketsManager
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@@ -91,6 +91,12 @@ MiscDisguisesForLiving: true
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# Turn this to true to have players undisguised when switching worlds
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UndisguiseOnWorldChange: false
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# Should players with the proper permission be able to see through disguises?
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SeeThroughDisguises: true
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# Should the disguised entity's name go through disguises? (Not including players)
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EntityNameThroughDisguise: false
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# This will help performance, especially with CPU
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# Due to safety reasons, self disguises can never have their packets disabled.
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PacketsEnabled:
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@@ -121,4 +127,4 @@ PacketsEnabled:
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# Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity
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Riding: true
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# When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way.
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WitherSkull: true
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WitherSkull: true
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@@ -1,45 +1,48 @@
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name: LibsDisguises
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main: me.libraryaddict.disguise.LibsDisguises
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version: 8.3
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version: 8.4
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author: libraryaddict
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authors: [Byteflux, Navid K.]
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depend: [ProtocolLib]
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commands:
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libsdisguises:
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libsdisguises:
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permission: libsdisguises.seecmd.libsdisguises
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disguise:
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disguise:
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aliases: [d, dis]
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permission: libsdisguises.seecmd.disguise
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disguiseentity:
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disguiseentity:
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aliases: [dentity, disentity]
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permission: libsdisguises.seecmd.disguiseentity
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disguisehelp:
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disguisehelp:
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aliases: [dhelp, dishelp]
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permission: libsdisguises.seecmd.disguisehelp
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disguiseplayer:
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disguiseplayer:
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aliases: [dplayer, displayer]
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permission: libsdisguises.seecmd.disguiseplayer
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disguiseradius:
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disguiseradius:
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aliases: [disradius, dradius]
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permission: libsdisguises.seecmd.disguiseradius
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undisguise:
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undisguise:
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aliases: [u, und, undis]
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permission: libsdisguises.seecmd.undisguise
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undisguiseentity:
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undisguiseentity:
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aliases: [undisentity, undentity]
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permission: libsdisguises.seecmd.undisguiseentity
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undisguiseplayer:
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undisguiseplayer:
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aliases: [undisplayer, undplayer]
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permission: libsdisguises.seecmd.undisguiseplayer
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undisguiseradius:
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undisguiseradius:
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aliases: [undisradius, undradius]
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permission: libsdisguises.seecmd.undisguiseradius
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disguiseclone:
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disguiseclone:
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aliases: [disguisec, disc, disclone, dclone, clonedisguise, clonedis, cdisguise, cdis]
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permission: libsdisguises.seecmd.disguiseclone
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permissions:
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libsdisguises.seecmd:
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libsdisguises.seethrough:
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description: Allows player to see through disguises.
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default: false
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libsdisguises.seecmd:
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description: See all commands in tab-completion
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default: true
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children:
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@@ -55,25 +58,26 @@ permissions:
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libsdisguises.seecmd.undisguiseradius: true
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libsdisguises.seecmd.disguiseclone: true
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libsdisguises.seecmd.libsdisguises:
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libsdisguises.seecmd.libsdisguises:
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description: See the /libsdisguises command in tab-completion
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libsdisguises.seecmd.disguise:
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libsdisguises.seecmd.disguise:
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description: See the /disguise command in tab-completion
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libsdisguises.seecmd.disguiseentity:
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libsdisguises.seecmd.disguiseentity:
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description: See the /disguiseentity command in tab-completion
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libsdisguises.seecmd.disguisehelp:
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libsdisguises.seecmd.disguisehelp:
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description: See the /disguisehelp command in tab-completion
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libsdisguises.seecmd.disguiseplayer:
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libsdisguises.seecmd.disguiseplayer:
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description: See the /disguiseplayer command in tab-completion
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libsdisguises.seecmd.disguiseradius:
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libsdisguises.seecmd.disguiseradius:
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description: See the /disguiseradius command in tab-completion
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libsdisguises.seecmd.undisguise:
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libsdisguises.seecmd.undisguise:
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description: See the /undisguise command in tab-completion
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libsdisguises.seecmd.undisguiseentity:
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libsdisguises.seecmd.undisguiseentity:
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description: See the /undisguiseentity command in tab-completion
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libsdisguises.seecmd.undisguiseplayer:
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libsdisguises.seecmd.undisguiseplayer:
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description: See the /undisguiseplayer command in tab-completion
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libsdisguises.seecmd.undisguiseradius:
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libsdisguises.seecmd.undisguiseradius:
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description: See the /undisguiseradius command in tab-completion
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libsdisguises.seecmd.disguiseclone:
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libsdisguises.seecmd.disguiseclone:
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description: See the /disguiseclone command in tab-completion
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