Clean up the ItemFrameWatcher and add a small description to config.yml
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@ -113,7 +113,8 @@ PacketsEnabled:
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# To be honest. This is basically "Disable entity animations". That option is called 'AddEntityAnimations' in the config but unlike that, this is always in effect.
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# Animations set by use of the api or through the disguise command are still in effect.
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Metadata: true
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# Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up
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# Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up.
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# If you are using the Item_Frame disguise, when a packet is sent (Roughly every 2min) the disguise will bug up until they move.
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Movement: true
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# Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity
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Riding: true
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@ -10,26 +10,28 @@ public class ItemFrameWatcher extends FlagWatcher {
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super(disguise);
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}
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public int getItemRotation() {
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return (Integer) getValue(3, 0);
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}
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public ItemStack getItemStack() {
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public ItemStack getItem() {
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if (getValue(2, null) == null)
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return new ItemStack(0);
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return (ItemStack) getValue(2, null);
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}
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public void setItemRotation(int rotation) {
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setValue(3, (byte) (rotation % 4));
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sendData(3);
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public int getRotation() {
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return (Integer) getValue(3, 0);
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}
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public void setItemStack(ItemStack newItem) {
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public void setItem(ItemStack newItem) {
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if (newItem == null)
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newItem = new ItemStack(0);
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newItem = newItem.clone();
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newItem.setAmount(1);
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setValue(2, newItem);
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sendData(2);
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}
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public void setRotation(int rotation) {
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setValue(3, (byte) (rotation % 4));
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sendData(3);
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}
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}
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