Fixed player doing no death sound? Updated strings to official sounds.
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		@@ -22,7 +22,7 @@ public enum DisguiseSound {
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    CREEPER(Sound.CREEPER_HISS, Sound.STEP_GRASS, Sound.CREEPER_DEATH),
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    DONKEY("mob.horse.donkey.hit", Sound.STEP_GRASS, "mob.horse.donkey.death", "mob.horse.donkey.idle"),
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    DONKEY(Sound.DONKEY_HIT, Sound.STEP_GRASS, Sound.DONKEY_DEATH, Sound.DONKEY_IDLE, Sound.DONKEY_ANGRY),
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    ENDER_DRAGON(Sound.ENDERDRAGON_HIT, null, Sound.ENDERDRAGON_DEATH, Sound.ENDERDRAGON_GROWL, Sound.ENDERDRAGON_WINGS,
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            Sound.FALL_BIG, Sound.FALL_SMALL),
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@@ -35,13 +35,13 @@ public enum DisguiseSound {
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    GIANT(Sound.HURT_FLESH, Sound.STEP_GRASS),
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    HORSE("mob.horse.hit", Sound.STEP_GRASS, "mob.horse.death", "mob.horse.idle"),
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    HORSE(Sound.HORSE_HIT, Sound.STEP_GRASS, "mob.horse.death", Sound.HORSE_IDLE),
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    IRON_GOLEM(Sound.IRONGOLEM_HIT, Sound.IRONGOLEM_WALK, Sound.IRONGOLEM_DEATH, Sound.IRONGOLEM_THROW),
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    MAGMA_CUBE(Sound.SLIME_ATTACK, Sound.SLIME_WALK2, null, null, Sound.SLIME_WALK),
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    MULE("mob.horse.donkey.hit", Sound.STEP_GRASS, "mob.horse.donkey.death", "mob.horse.donkey.idle"),
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    MULE(Sound.DONKEY_HIT, Sound.STEP_GRASS, Sound.DONKEY_DEATH, Sound.DONKEY_IDLE),
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    MUSHROOM_COW(Sound.COW_HURT, Sound.COW_WALK, Sound.COW_HURT, Sound.COW_IDLE),
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@@ -51,7 +51,7 @@ public enum DisguiseSound {
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    PIG_ZOMBIE(Sound.ZOMBIE_PIG_HURT, null, Sound.ZOMBIE_PIG_DEATH, Sound.ZOMBIE_PIG_IDLE, Sound.ZOMBIE_PIG_ANGRY),
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    PLAYER(Sound.HURT_FLESH, Sound.STEP_GRASS),
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    PLAYER(Sound.HURT_FLESH, Sound.STEP_GRASS, Sound.HURT_FLESH),
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    SHEEP(Sound.SHEEP_IDLE, Sound.SHEEP_WALK, null, Sound.SHEEP_IDLE, Sound.SHEEP_SHEAR),
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@@ -59,7 +59,7 @@ public enum DisguiseSound {
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    SKELETON(Sound.SKELETON_HURT, Sound.SKELETON_WALK, Sound.SKELETON_DEATH, Sound.SKELETON_IDLE),
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    SKELETON_HORSE("mob.horse.skeleton.hit", Sound.STEP_GRASS, "mob.horse.skeleton.death", "mob.horse.skeleton.idle"),
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    SKELETON_HORSE("mob.horse.skeleton.hit", Sound.STEP_GRASS, Sound.HORSE_SKELETON_DEATH, Sound.HORSE_SKELETON_IDLE),
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    SLIME(Sound.SLIME_ATTACK, Sound.SLIME_WALK2, null, null, Sound.SLIME_WALK),
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@@ -69,10 +69,10 @@ public enum DisguiseSound {
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    SQUID(),
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    UNDEAD_HORSE("mob.horse.zombie.hit", Sound.STEP_GRASS, "mob.horse.zombie.death", "mob.horse.zombie.idle"),
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    UNDEAD_HORSE(Sound.HORSE_ZOMBIE_HIT, Sound.STEP_GRASS, Sound.HORSE_ZOMBIE_DEATH, Sound.HORSE_ZOMBIE_IDLE),
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    VILLAGER("mob.villager.hit", null, "mob.villager.death", "mob.villager.idle", "mob.villager.haggle", "mob.villager.yes",
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            "mob.villager.no"),
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    VILLAGER(Sound.VILLAGER_HIT, null, Sound.VILLAGER_DEATH, Sound.VILLAGER_IDLE, Sound.VILLAGER_HAGGLE, Sound.VILLAGER_YES,
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            Sound.VILLAGER_NO),
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    WITCH("mob.witch.hurt", null, "mob.witch.death", "mob.witch.idle"),
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