Use extended not extended_teams
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		| @@ -242,14 +242,14 @@ public class DisguiseConfig { | ||||
|     private static boolean hideTallSelfDisguises; | ||||
|     @Getter | ||||
|     @Setter | ||||
|     private static PlayerNameType playerNameType = PlayerNameType.ARMORSTANDS; | ||||
|     private static PlayerNameType playerNameType = PlayerNameType.TEAMS; | ||||
|  | ||||
|     public static boolean isArmorstandsName() { | ||||
|         return getPlayerNameType() == PlayerNameType.ARMORSTANDS; | ||||
|     } | ||||
|  | ||||
|     public static boolean isExtendedNames() { | ||||
|         return getPlayerNameType() == PlayerNameType.TEAMS_EXTENDED; | ||||
|         return getPlayerNameType() == PlayerNameType.EXTENDED; | ||||
|     } | ||||
|  | ||||
|     public static void setAutoUpdate(boolean update) { | ||||
| @@ -1094,11 +1094,11 @@ public class DisguiseConfig { | ||||
|     public enum PlayerNameType { | ||||
|         VANILLA, | ||||
|         TEAMS, | ||||
|         TEAMS_EXTENDED, | ||||
|         EXTENDED, | ||||
|         ARMORSTANDS; | ||||
|  | ||||
|         public boolean isTeams() { | ||||
|             return this == TEAMS || this == TEAMS_EXTENDED; | ||||
|             return this == TEAMS || this == EXTENDED; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -234,7 +234,7 @@ public class PlayerDisguise extends TargetedDisguise { | ||||
|             case TEAMS: | ||||
|                 cLimit = 16 * 2; | ||||
|                 break; | ||||
|             case TEAMS_EXTENDED: | ||||
|             case EXTENDED: | ||||
|                 cLimit = 16 * 3; | ||||
|                 break; | ||||
|             case ARMORSTANDS: | ||||
|   | ||||
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