Don't crash when a empty string is fed for player disguise

This commit is contained in:
libraryaddict 2014-01-15 23:14:21 +13:00
parent c1374e8523
commit c4efd3fe8f

View File

@ -3,6 +3,7 @@ package me.libraryaddict.disguise.utilities;
import java.lang.reflect.Field; import java.lang.reflect.Field;
import java.lang.reflect.Method; import java.lang.reflect.Method;
import java.lang.reflect.Modifier; import java.lang.reflect.Modifier;
import java.util.UUID;
import org.bukkit.Art; import org.bukkit.Art;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
@ -193,7 +194,7 @@ public class ReflectionManager {
public static Object getGameProfile(String playerName) { public static Object getGameProfile(String playerName) {
try { try {
return Class.forName("net.minecraft.util.com.mojang.authlib.GameProfile").getConstructor(String.class, String.class) return Class.forName("net.minecraft.util.com.mojang.authlib.GameProfile").getConstructor(String.class, String.class)
.newInstance(playerName, playerName); .newInstance(UUID.randomUUID().toString(), "a");
} catch (Exception ex) { } catch (Exception ex) {
ex.printStackTrace(); ex.printStackTrace();
} }