Remove unwanted stuff

This commit is contained in:
BuildTools 2016-05-10 03:39:20 +12:00
parent d390adde38
commit c2c59a0154
220 changed files with 0 additions and 754 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" output="target/classes" path="src">
<attributes>
<attribute name="optional" value="true"/>
<attribute name="maven.pomderived" value="true"/>
</attributes>
</classpathentry>
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-1.8">
<attributes>
<attribute name="maven.pomderived" value="true"/>
</attributes>
</classpathentry>
<classpathentry kind="con" path="org.eclipse.m2e.MAVEN2_CLASSPATH_CONTAINER">
<attributes>
<attribute name="maven.pomderived" value="true"/>
</attributes>
</classpathentry>
<classpathentry kind="output" path="target/classes"/>
</classpath>

7
.gitignore vendored
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.gradle
.idea
build
libs
*.iml
*.ipr
*.iws

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<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>LibsDisguises</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.m2e.core.maven2Builder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>org.eclipse.m2e.core.maven2Nature</nature>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
</projectDescription>

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eclipse.preferences.version=1
encoding/<project>=UTF-8
encoding/src=UTF-8

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eclipse.preferences.version=1
org.eclipse.jdt.core.compiler.codegen.inlineJsrBytecode=enabled
org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.8
org.eclipse.jdt.core.compiler.codegen.unusedLocal=preserve
org.eclipse.jdt.core.compiler.compliance=1.8
org.eclipse.jdt.core.compiler.debug.lineNumber=generate
org.eclipse.jdt.core.compiler.debug.localVariable=generate
org.eclipse.jdt.core.compiler.debug.sourceFile=generate
org.eclipse.jdt.core.compiler.problem.assertIdentifier=error
org.eclipse.jdt.core.compiler.problem.enumIdentifier=error
org.eclipse.jdt.core.compiler.problem.forbiddenReference=warning
org.eclipse.jdt.core.compiler.source=1.8

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activeProfiles=
eclipse.preferences.version=1
resolveWorkspaceProjects=true
version=1

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# Shall I notify people of a LibsDisguises update?
NotifyUpdate: true
# Whats the permission to get the notification?
Permission: 'libsdisguises.update'
# Whats the max size allowed for command disguiseradius
DisguiseRadiusMax: 50
# Whats the max size allowed for command undisguiseradius
UndisguiseRadiusMax: 50
# Shall the players view their disguises?
# Best used when viewing yourself in 3rd person
ViewSelfDisguises: true
# Shall I disguise the sounds?
# This turns your damage sound into a MOOOO
DisguiseSounds: true
# Shall the disguised hear their disguise sounds or their damage sounds.
# I disable this as it can be a little confusing when not used with self disguises
HearSelfDisguise: true
# Shall I send the velocity packets? I REALLY recommend you don't disable.
# This is the only thing allowing the mobs to fly without glitching out.
SendVelocity: true
# For self disguises, they need to have the armor and the held item removed
# Else they see floating armor, floating held items.
# This turns the items invisible in the disguised players inventory. It does not actually remove them!
RemoveArmor: true
RemoveHeldItem: false
# If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible.
# Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking
# This is only valid if you set a animation on the disguise itself. Because the entitys animations are applied otherwise.
AddEntityAnimations: true
# When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheeps wool or the wolfs collar as dyed.
# This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed.
# Its currently set to false which means that the color is not changed and will refresh itself to the player.
# Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color.
DyeableSheep: false
DyeableWolf: false
# This is only called into action when the disguise is constructed using the commands.
# And when the disguise supports that. This will not be used at all for plugins constructing the disguises for instance.
# Such as prophunt. Its also false because its kind of a retarded feature.
# This is pretty simple. It shows the players displayname (Name as it appears in chat) above their head.
# This also overrides any custom name they have set in their disguise options.
ShowNamesAboveDisguises: false
# This supports the above option.
# If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not.
NameAboveHeadAlwaysVisible: true
# This modifys the bounding box, This is stuff like can a arrow hit them.
# If you turn this to true, arrows will act like they hit the disguise in the right place!
# So someone disguised as a enderdragon will easily get shot down by arrows!
# This WILL conflict with NoCheatPlus. Other plugins may also get problems.
# This shouldn't really be enabled for players as it also interferes with their movement because the server thinks the player is larger than he really is.
# That makes the player unable to approach this building because the server thinks he is trying to glitch inside blocks.
ModifyBoundingBox: false
# This prevents disguised players from being targeted by monsters.
# This doesn't prevent their targeting you if already targeting when disguised
# They will just ignore you unless provoked.
MonstersIgnoreDisguises: false
# Sigh. People are going to want this.
# So lets make your disguise blown if you are attacked..
# Works only for disguised players when attacked by a entity (arrow, monster. etc)
# This will blow all disguises he has on him
BlowDisguises: false
BlownDisguiseMessage: '&cYour disguise was blown!'
#Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected!
StopShulkerDisguisesFromMoving: true
# A option to choose how many seconds a DisguiseEntity command is valid for people to right click a entity to disguise it before expiring
DisguiseEntityExpire: 10
# Another option to choose the same thing for DisguiseClone command
DisguiseCloneExpire: 10
# Max disguises to store at a time with the DisguiseClone command
DisguiseCloneSize: 3
# This I don't really recommend turning on as it can make a memory leak..
# These disguises, as normal will not persist after a server restart.
# There is also no EntityDeath option as entities do not revive after death.
KeepDisguises:
EntityDespawn: false
PlayerDeath: false
PlayerLogout: false
# This controls if a entitys max health is determined by the entity, or by the disguise.
# Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health.
# Else it will be 1/20 of the boss bar when he is full health.
# Setting this in LivingWatcher overrides both values.
MaxHealthDeterminedByEntity: true
# This here is a option to turn off misc disguises.
# This means you can not have a living entity disguise as a non-living entity.
# This disables the Attributes packet, Non-living entities can still disguise as other non-living
# This means that the above option will not work as it uses the attribute packet.
MiscDisguisesForLiving: true
# Turn this to true to have players undisguised when switching worlds
UndisguiseOnWorldChange: false
# Contact Mojang's servers? Disabling this option will disable player skin disguises!
ContactMojangServers: true
# This will help performance, especially with CPU
# Due to safety reasons, self disguises can never have their packets disabled.
PacketsEnabled:
# This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash.
# Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash
Animation: true
# Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player
# This also sends a chunk packet at key positions else it doesn't work for 1.8. Lazyness means it does it for older versions too currently.
Bed: true
# This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it
# This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well
Collect: true
# This disables a fix for when a disguised entity wearing armor dies, if the disguise can wear armor. It drops unpickupable items to anyone watching.
EntityStatus: true
# Entity equipment is the packets that are sent to ensure that a disguise has or doesn't have armor, and their held item.
# Disabling this means that any disguises which can wear armor or hold items will show the armor/held item that the disguised is wearing.
Equipment: true
# This doesn't actually disable the packet. It would introduce problems. Instead it does the next best thing and caches the data.
# This means that entity metadata will not change, and will only be sent in the spawn packet.
# This is good if performance is extremely in need.
# This is bad to disable unless you are ONLY going to use the disguises for decorations.
# To be honest. This is basically "Disable entity animations". That option is called 'AddEntityAnimations' in the config but unlike that, this is always in effect.
# Animations set by use of the api or through the disguise command are still in effect.
Metadata: true
# Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up.
# If you are using the Item_Frame disguise, when a packet is sent (Roughly every 2min) the disguise will bug up until they move.
Movement: true
# Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity
Riding: true
# When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way.
WitherSkull: true

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name: LibsDisguises
main: me.libraryaddict.disguise.LibsDisguises
description: A disguise plugin with various disguises.
version: ${projectVersion}
author: libraryaddict
authors: [Byteflux, Navid K.]
softdepend: [ProtocolLib]
commands:
libsdisguises:
permission: libsdisguises.seecmd.libsdisguises
description: Main command for libsdisguises.
disguise:
aliases: [d, dis]
permission: libsdisguises.seecmd.disguise
description: Disguise yourself as an entity.
disguiseentity:
aliases: [dentity, disentity]
permission: libsdisguises.seecmd.disguiseentity
description: Disguise an entity as another entity.
disguisehelp:
aliases: [dhelp, dishelp]
permission: libsdisguises.seecmd.disguisehelp
description: Help command for LibsDisguises.
disguiseplayer:
aliases: [dplayer, displayer]
permission: libsdisguises.seecmd.disguiseplayer
description: Disguise another player as an entity.
disguiseradius:
aliases: [disradius, dradius]
permission: libsdisguises.seecmd.disguiseradius
description: Disguise all entities within a radius as an entity.
undisguise:
aliases: [u, und, undis]
permission: libsdisguises.seecmd.undisguise
description: Undisguise yourself.
undisguiseentity:
aliases: [undisentity, undentity]
permission: libsdisguises.seecmd.undisguiseentity
description: Undisguise an entity.
undisguiseplayer:
aliases: [undisplayer, undplayer]
permission: libsdisguises.seecmd.undisguiseplayer
description: Undisguise a player.
undisguiseradius:
aliases: [undisradius, undradius]
permission: libsdisguises.seecmd.undisguiseradius
description: Undisguise all entities within a radius.
disguiseclone:
aliases: [disguisec, disc, disclone, dclone, clonedisguise, clonedis, cdisguise, cdis]
permission: libsdisguises.seecmd.disguiseclone
description: Copy a disguise (or entity) and use it later.
disguiseviewself:
aliases: [dviewself, dvs, disguisevs, disvs, vsd, viewselfdisguise, viewselfd]
permission: libsdisguises.seecmd.viewself
description: Toggle seeing your own disguise on or off.
permissions:
libsdisguises.reload:
description: Allows the user to reload LibsDisguises.
default: op
libsdisguises.seethrough:
description: Allows player to see through disguises.
default: false
libsdisguises.seecmd:
description: See all commands in tab-completion
default: true
children:
libsdisguises.seecmd.libsdisguises: true
libsdisguises.seecmd.disguise: true
libsdisguises.seecmd.disguiseentity: true
libsdisguises.seecmd.disguisehelp: true
libsdisguises.seecmd.disguiseplayer: true
libsdisguises.seecmd.disguiseradius: true
libsdisguises.seecmd.undisguise: true
libsdisguises.seecmd.undisguiseentity: true
libsdisguises.seecmd.undisguiseplayer: true
libsdisguises.seecmd.undisguiseradius: true
libsdisguises.seecmd.disguiseclone: true
libsdisguises.seecmd.disguiseviewself: true
libsdisguises.seecmd.libsdisguises:
description: See the /libsdisguises command in tab-completion
libsdisguises.seecmd.disguiseviewself:
description: See the /disguiseviewself command in tab-completion
libsdisguises.seecmd.disguise:
description: See the /disguise command in tab-completion
libsdisguises.seecmd.disguiseentity:
description: See the /disguiseentity command in tab-completion
libsdisguises.seecmd.disguisehelp:
description: See the /disguisehelp command in tab-completion
libsdisguises.seecmd.disguiseplayer:
description: See the /disguiseplayer command in tab-completion
libsdisguises.seecmd.disguiseradius:
description: See the /disguiseradius command in tab-completion
libsdisguises.seecmd.undisguise:
description: See the /undisguise command in tab-completion
libsdisguises.seecmd.undisguiseentity:
description: See the /undisguiseentity command in tab-completion
libsdisguises.seecmd.undisguiseplayer:
description: See the /undisguiseplayer command in tab-completion
libsdisguises.seecmd.undisguiseradius:
description: See the /undisguiseradius command in tab-completion
libsdisguises.seecmd.disguiseclone:
description: See the /disguiseclone command in tab-completion

Binary file not shown.

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LibsDisguises (1.9+)
=============
A disguise plugin made by libraryaddict which is pretty cool.<br>
NOTE: These versions will NOT work with Spigot 1.8.8 and before.
Spigot page: <a href="https://www.spigotmc.org/resources/libs-disguises.81/">Link</a>
When posting an issue:<br>
Please make sure you<br>
1) Post a stack trace error, if no stack trace, then post the odd behavior<br>
2) Post the exact steps you used in order to reproduce the issue.<br>
3) Give as much information as possible as to what the issue is and why it occurred so that we can fix it.<br>

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# Shall I notify people of a LibsDisguises update?
NotifyUpdate: true
# Whats the permission to get the notification?
Permission: 'libsdisguises.update'
# Whats the max size allowed for command disguiseradius
DisguiseRadiusMax: 50
# Whats the max size allowed for command undisguiseradius
UndisguiseRadiusMax: 50
# Shall the players view their disguises?
# Best used when viewing yourself in 3rd person
ViewSelfDisguises: true
# Shall I disguise the sounds?
# This turns your damage sound into a MOOOO
DisguiseSounds: true
# Shall the disguised hear their disguise sounds or their damage sounds.
# I disable this as it can be a little confusing when not used with self disguises
HearSelfDisguise: true
# Shall I send the velocity packets? I REALLY recommend you don't disable.
# This is the only thing allowing the mobs to fly without glitching out.
SendVelocity: true
# For self disguises, they need to have the armor and the held item removed
# Else they see floating armor, floating held items.
# This turns the items invisible in the disguised players inventory. It does not actually remove them!
RemoveArmor: true
RemoveHeldItem: false
# If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible.
# Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking
# This is only valid if you set a animation on the disguise itself. Because the entitys animations are applied otherwise.
AddEntityAnimations: true
# When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheeps wool or the wolfs collar as dyed.
# This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed.
# Its currently set to false which means that the color is not changed and will refresh itself to the player.
# Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color.
DyeableSheep: false
DyeableWolf: false
# This is only called into action when the disguise is constructed using the commands.
# And when the disguise supports that. This will not be used at all for plugins constructing the disguises for instance.
# Such as prophunt. Its also false because its kind of a retarded feature.
# This is pretty simple. It shows the players displayname (Name as it appears in chat) above their head.
# This also overrides any custom name they have set in their disguise options.
ShowNamesAboveDisguises: false
# This supports the above option.
# If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not.
NameAboveHeadAlwaysVisible: true
# This modifys the bounding box, This is stuff like can a arrow hit them.
# If you turn this to true, arrows will act like they hit the disguise in the right place!
# So someone disguised as a enderdragon will easily get shot down by arrows!
# This WILL conflict with NoCheatPlus. Other plugins may also get problems.
# This shouldn't really be enabled for players as it also interferes with their movement because the server thinks the player is larger than he really is.
# That makes the player unable to approach this building because the server thinks he is trying to glitch inside blocks.
ModifyBoundingBox: false
# This prevents disguised players from being targeted by monsters.
# This doesn't prevent their targeting you if already targeting when disguised
# They will just ignore you unless provoked.
MonstersIgnoreDisguises: false
# Sigh. People are going to want this.
# So lets make your disguise blown if you are attacked..
# Works only for disguised players when attacked by a entity (arrow, monster. etc)
# This will blow all disguises he has on him
BlowDisguises: false
BlownDisguiseMessage: '&cYour disguise was blown!'
#Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected!
StopShulkerDisguisesFromMoving: true
# A option to choose how many seconds a DisguiseEntity command is valid for people to right click a entity to disguise it before expiring
DisguiseEntityExpire: 10
# Another option to choose the same thing for DisguiseClone command
DisguiseCloneExpire: 10
# Max disguises to store at a time with the DisguiseClone command
DisguiseCloneSize: 3
# This I don't really recommend turning on as it can make a memory leak..
# These disguises, as normal will not persist after a server restart.
# There is also no EntityDeath option as entities do not revive after death.
KeepDisguises:
EntityDespawn: false
PlayerDeath: false
PlayerLogout: false
# This controls if a entitys max health is determined by the entity, or by the disguise.
# Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health.
# Else it will be 1/20 of the boss bar when he is full health.
# Setting this in LivingWatcher overrides both values.
MaxHealthDeterminedByEntity: true
# This here is a option to turn off misc disguises.
# This means you can not have a living entity disguise as a non-living entity.
# This disables the Attributes packet, Non-living entities can still disguise as other non-living
# This means that the above option will not work as it uses the attribute packet.
MiscDisguisesForLiving: true
# Turn this to true to have players undisguised when switching worlds
UndisguiseOnWorldChange: false
# Contact Mojang's servers? Disabling this option will disable player skin disguises!
ContactMojangServers: true
# This will help performance, especially with CPU
# Due to safety reasons, self disguises can never have their packets disabled.
PacketsEnabled:
# This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash.
# Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash
Animation: true
# Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player
# This also sends a chunk packet at key positions else it doesn't work for 1.8. Lazyness means it does it for older versions too currently.
Bed: true
# This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it
# This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well
Collect: true
# This disables a fix for when a disguised entity wearing armor dies, if the disguise can wear armor. It drops unpickupable items to anyone watching.
EntityStatus: true
# Entity equipment is the packets that are sent to ensure that a disguise has or doesn't have armor, and their held item.
# Disabling this means that any disguises which can wear armor or hold items will show the armor/held item that the disguised is wearing.
Equipment: true
# This doesn't actually disable the packet. It would introduce problems. Instead it does the next best thing and caches the data.
# This means that entity metadata will not change, and will only be sent in the spawn packet.
# This is good if performance is extremely in need.
# This is bad to disable unless you are ONLY going to use the disguises for decorations.
# To be honest. This is basically "Disable entity animations". That option is called 'AddEntityAnimations' in the config but unlike that, this is always in effect.
# Animations set by use of the api or through the disguise command are still in effect.
Metadata: true
# Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up.
# If you are using the Item_Frame disguise, when a packet is sent (Roughly every 2min) the disguise will bug up until they move.
Movement: true
# Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity
Riding: true
# When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way.
WitherSkull: true

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