Use new-style runTask methods
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4c14e6b72a
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c1b5780d77
@ -45,7 +45,7 @@ public class DisguiseListener implements Listener {
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updateNotifyPermission = plugin.getConfig().getString("Permission");
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if (plugin.getConfig().getBoolean("NotifyUpdate")) {
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currentVersion = plugin.getDescription().getVersion();
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Bukkit.getScheduler().scheduleAsyncRepeatingTask(plugin, new Runnable() {
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Bukkit.getScheduler().runTaskTimerAsynchronously(plugin, new Runnable() {
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public void run() {
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try {
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UpdateChecker updateChecker = new UpdateChecker();
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@ -53,7 +53,7 @@ public class DisguiseListener implements Listener {
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latestVersion = updateChecker.getLatestVersion();
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if (latestVersion != null) {
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latestVersion = "v" + latestVersion;
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Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new Runnable() {
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Bukkit.getScheduler().runTask(plugin, new Runnable() {
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public void run() {
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for (Player p : Bukkit.getOnlinePlayers())
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if (p.hasPermission(updateNotifyPermission))
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@ -239,7 +239,7 @@ public class DisguiseListener implements Listener {
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if (event.getExited() instanceof Player) {
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final Disguise disguise = DisguiseAPI.getDisguise((Player) event.getExited(), event.getExited());
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if (disguise != null) {
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Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new Runnable() {
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Bukkit.getScheduler().runTask(plugin, new Runnable() {
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public void run() {
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DisguiseUtilities.setupFakeDisguise(disguise);
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((Player) disguise.getEntity()).updateInventory();
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@ -25,6 +25,7 @@ import org.bukkit.entity.Horse.Variant;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.bukkit.scheduler.BukkitTask;
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import org.bukkit.util.Vector;
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import com.comphenix.protocol.PacketType;
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@ -45,7 +46,7 @@ public abstract class Disguise {
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private boolean keepDisguisePlayerLogout = DisguiseConfig.isKeepDisguiseOnPlayerLogout();
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private boolean modifyBoundingBox = DisguiseConfig.isModifyBoundingBox();
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private boolean replaceSounds = DisguiseConfig.isSoundEnabled();
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private int taskId = -1;
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private BukkitTask task = null;
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private Runnable velocityRunnable;
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private boolean velocitySent = DisguiseConfig.isVelocitySent();
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private boolean viewSelfDisguise = DisguiseConfig.isViewDisguises();
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@ -188,8 +189,8 @@ public abstract class Disguise {
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} else {
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entity = null;
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watcher = getWatcher().clone(disguise);
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Bukkit.getScheduler().cancelTask(taskId);
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taskId = -1;
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task.cancel();
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task = null;
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}
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}
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} else {
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@ -404,9 +405,9 @@ public abstract class Disguise {
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public void removeDisguise() {
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if (disguiseInUse) {
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disguiseInUse = false;
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if (taskId != -1) {
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Bukkit.getScheduler().cancelTask(taskId);
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taskId = -1;
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if (task != null) {
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task.cancel();
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task = null;
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}
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HashMap<UUID, HashSet<TargetedDisguise>> disguises = DisguiseUtilities.getDisguises();
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// If this disguise has a entity set
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@ -657,7 +658,7 @@ public abstract class Disguise {
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throw new RuntimeException("No entity is assigned to this disguise!");
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}
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disguiseInUse = true;
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taskId = Bukkit.getScheduler().scheduleSyncRepeatingTask(plugin, velocityRunnable, 1, 1);
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task = Bukkit.getScheduler().runTaskTimer(plugin, velocityRunnable, 1, 1);
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// Stick the disguise in the disguises bin
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DisguiseUtilities.addDisguise(entity.getUniqueId(), (TargetedDisguise) this);
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// Resend the disguised entity's packet
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@ -387,11 +387,11 @@ public class DisguiseUtilities {
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}
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// Add null so that if this is called again. I already know I'm doing something about it
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gameProfiles.put(playerName, null);
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Bukkit.getScheduler().scheduleAsyncDelayedTask(libsDisguises, new Runnable() {
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Bukkit.getScheduler().runTaskAsynchronously(libsDisguises, new Runnable() {
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public void run() {
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try {
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final WrappedGameProfile gameProfile = lookupGameProfile(playerName);
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Bukkit.getScheduler().scheduleSyncDelayedTask(libsDisguises, new Runnable() {
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Bukkit.getScheduler().runTask(libsDisguises, new Runnable() {
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public void run() {
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if (gameProfiles.containsKey(playerName) && gameProfiles.get(playerName) == null) {
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gameProfiles.put(playerName, gameProfile);
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@ -647,7 +647,7 @@ public class DisguiseUtilities {
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// If it is, then this method will be run again in one tick. Which is when it should be constructed.
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// Else its going to run in a infinite loop hue hue hue..
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// At least until this disguise is discarded
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Bukkit.getScheduler().scheduleSyncDelayedTask(libsDisguises, new Runnable() {
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Bukkit.getScheduler().runTask(libsDisguises, new Runnable() {
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public void run() {
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if (DisguiseAPI.getDisguise(player, player) == disguise) {
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sendSelfDisguise(player, disguise);
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@ -909,7 +909,7 @@ public class PacketsManager {
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if (clickedItem != null && clickedItem.getType() != Material.AIR) {
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// Rather than predict the clients actions
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// Lets just update the entire inventory..
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Bukkit.getScheduler().scheduleSyncDelayedTask(libsDisguises, new Runnable() {
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Bukkit.getScheduler().runTask(libsDisguises, new Runnable() {
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public void run() {
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event.getPlayer().updateInventory();
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}
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