Released 3.2 - Added more sounds
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2
pom.xml
2
pom.xml
@ -3,7 +3,7 @@
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<modelVersion>4.0.0</modelVersion>
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<groupId>LibsDisguises</groupId>
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<artifactId>LibsDisguises</artifactId>
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<version>v3.0</version>
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<version>v3.2</version>
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<build>
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<sourceDirectory>src</sourceDirectory>
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<defaultGoal>clean package</defaultGoal>
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@ -69,18 +69,34 @@ public class LibsDisguises extends JavaPlugin {
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String mobName = dis.getType().name().toLowerCase().replace("_", "");
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if (dis.getType() == DisguiseType.WITHER_SKELETON)
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mobName = "skeleton";
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else if (dis.getType() == DisguiseType.OCELOT)
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mobName = "cat";
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else if (dis.getType() == DisguiseType.CAVE_SPIDER)
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mobName = "spider";
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else if (dis.getType() == DisguiseType.ENDERMAN)
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mobName = "endermen";
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else if (dis.getType() == DisguiseType.MUSHROOM_COW)
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mobName = "cow";
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if (soundName.startsWith("step.")) {
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if (sounds.contains("mob." + mobName + ".walk"))
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sound = "mob." + mobName + ".walk";
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else if (sounds.contains("mob." + mobName + ".step"))
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sound = "mob." + mobName + ".step";
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} else if (soundName.equals("damage.hit")) {
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if (sounds.contains("mob." + mobName + ".hit"))
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if (dis.getType() == DisguiseType.SNOWMAN
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|| dis.getType() == DisguiseType.VILLAGER
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|| dis.getType() == DisguiseType.WITCH) {
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event.setCancelled(true);
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return;
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}
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if (dis.getType() == DisguiseType.PIG_ZOMBIE)
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sound = "mob.zombiepig.zpighurt";
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else if (dis.getType() == DisguiseType.GHAST)
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sound = "mob.ghast.scream";
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else if (dis.getType() == DisguiseType.OCELOT)
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sound = "mob.cat.hitt";
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else if (mobName.equals("slime"))
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sound = "mob.slime.attack";
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else if (sounds.contains("mob." + mobName + ".hit"))
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sound = "mob." + mobName + ".hit";
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else if (sounds.contains("mob." + mobName + ".hitt"))
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sound = "mob." + mobName + ".hitt";
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else if (sounds.contains("mob." + mobName + ".hurt"))
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sound = "mob." + mobName + ".hurt";
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else if (sounds.contains("mob." + mobName + ".say"))
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@ -89,7 +105,6 @@ public class LibsDisguises extends JavaPlugin {
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} catch (Exception ex) {
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ex.printStackTrace();
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}
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System.out.print(sound);
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if (sound != null) {
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mods.write(0, sound);
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}
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