Exp doesn't need high velocity
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@ -35,11 +35,8 @@ class DisguiseRunnable extends BukkitRunnable {
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switch (disguise.getType()) {
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case FIREWORK:
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case WITHER_SKULL:
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vectorY = 0.000001D;
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alwaysSendVelocity = true;
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break;
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case EXPERIENCE_ORB:
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vectorY = 0.0221;
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vectorY = 0.000001D;
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alwaysSendVelocity = true;
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break;
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default:
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