Read desc
Moved more methods into DisguiseUtilities Renamed things to look better
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parent
93ef0a26d4
commit
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@ -17,6 +17,7 @@ import me.libraryaddict.disguise.disguisetypes.watchers.LivingWatcher;
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import me.libraryaddict.disguise.disguisetypes.watchers.MinecartWatcher;
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import me.libraryaddict.disguise.disguisetypes.watchers.SlimeWatcher;
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import me.libraryaddict.disguise.disguisetypes.watchers.ZombieWatcher;
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import me.libraryaddict.disguise.utils.DisguiseUtilities;
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import me.libraryaddict.disguise.utils.PacketsManager;
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import me.libraryaddict.disguise.utils.ReflectionManager;
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@ -57,6 +58,7 @@ public class LibsDisguises extends JavaPlugin {
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}
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}
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PacketsManager.init(this);
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DisguiseUtilities.init(this);
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DisguiseAPI.setSoundsEnabled(getConfig().getBoolean("DisguiseSounds"));
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DisguiseAPI.setVelocitySent(getConfig().getBoolean("SendVelocity"));
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DisguiseAPI.setViewDisguises(getConfig().getBoolean("ViewSelfDisguises"));
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@ -68,7 +70,7 @@ public class LibsDisguises extends JavaPlugin {
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}
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try {
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// Here I use reflection to set the plugin for Disguise..
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// Kinda stupid but I don't want open API calls.
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// Kind of stupid but I don't want open API calls for a commonly used object.
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Field field = Disguise.class.getDeclaredField("plugin");
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field.setAccessible(true);
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field.set(null, this);
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@ -90,6 +92,10 @@ public class LibsDisguises extends JavaPlugin {
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registerValues();
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}
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/**
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* Here we create a nms entity for each disguise. Then grab their default values in their datawatcher. Then their sound volume
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* for mob noises. As well as setting their watcher class and entity size.
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*/
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private void registerValues() {
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for (DisguiseType disguiseType : DisguiseType.values()) {
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if (disguiseType.getEntityType() == null) {
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@ -135,7 +141,7 @@ public class LibsDisguises extends JavaPlugin {
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}
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}
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disguiseType.setWatcherClass(watcherClass);
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String name = toReadable(disguiseType.name());
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String nmsEntityName = toReadable(disguiseType.name());
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switch (disguiseType) {
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case WITHER_SKELETON:
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case ZOMBIE_VILLAGER:
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@ -145,61 +151,62 @@ public class LibsDisguises extends JavaPlugin {
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case SKELETON_HORSE:
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continue;
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case PRIMED_TNT:
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name = "TNTPrimed";
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nmsEntityName = "TNTPrimed";
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break;
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case MINECART_TNT:
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name = "MinecartTNT";
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nmsEntityName = "MinecartTNT";
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break;
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case MINECART:
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name = "MinecartRideable";
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nmsEntityName = "MinecartRideable";
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break;
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case FIREWORK:
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name = "Fireworks";
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nmsEntityName = "Fireworks";
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break;
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case SPLASH_POTION:
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name = "Potion";
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nmsEntityName = "Potion";
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break;
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case GIANT:
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name = "GiantZombie";
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nmsEntityName = "GiantZombie";
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break;
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case DROPPED_ITEM:
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name = "Item";
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nmsEntityName = "Item";
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break;
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case FIREBALL:
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name = "LargeFireball";
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nmsEntityName = "LargeFireball";
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break;
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case LEASH_HITCH:
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name = "Leash";
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nmsEntityName = "Leash";
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break;
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default:
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break;
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}
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try {
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Object entity = ReflectionManager.createEntityInstance(name);
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Object nmsEntity = ReflectionManager.createEntityInstance(nmsEntityName);
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Entity bukkitEntity = (Entity) ReflectionManager.getNmsClass("Entity").getMethod("getBukkitEntity")
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.invoke(entity);
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int enumEntitySize = 0;
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.invoke(nmsEntity);
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int entitySize = 0;
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for (Field field : ReflectionManager.getNmsClass("Entity").getFields()) {
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if (field.getType().getName().equals("EnumEntitySize")) {
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Enum a = (Enum) field.get(entity);
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enumEntitySize = a.ordinal();
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Enum enumEntitySize = (Enum) field.get(nmsEntity);
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entitySize = enumEntitySize.ordinal();
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break;
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}
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}
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Values disguiseValues = new Values(disguiseType, entity.getClass(), enumEntitySize);
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Values disguiseValues = new Values(disguiseType, nmsEntity.getClass(), entitySize);
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WrappedDataWatcher dataWatcher = WrappedDataWatcher.getEntityWatcher(bukkitEntity);
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List<WrappedWatchableObject> watchers = dataWatcher.getWatchableObjects();
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for (WrappedWatchableObject watch : watchers)
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disguiseValues.setMetaValue(watch.getIndex(), watch.getValue());
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DisguiseSound sound = DisguiseSound.getType(disguiseType.name());
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if (sound != null) {
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Float soundStrength = ReflectionManager.getSoundModifier(entity);
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Float soundStrength = ReflectionManager.getSoundModifier(nmsEntity);
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if (soundStrength != null) {
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sound.setDamageSoundVolume((Float) soundStrength);
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}
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}
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} catch (Exception ex) {
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System.out.print("[LibsDisguises] Trouble while making values for " + name + ": " + ex.getMessage());
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System.out.print("[LibsDisguises] Trouble while making values for " + disguiseType.name() + ": "
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+ ex.getMessage());
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System.out.print("[LibsDisguises] Please report this to LibsDisguises author");
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ex.printStackTrace();
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}
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@ -19,7 +19,7 @@ import com.comphenix.protocol.reflect.StructureModifier;
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import com.comphenix.protocol.wrappers.WrappedWatchableObject;
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import me.libraryaddict.disguise.DisguiseAPI;
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import me.libraryaddict.disguise.utils.PacketsManager;
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import me.libraryaddict.disguise.utils.DisguiseUtilities;
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import me.libraryaddict.disguise.utils.ReflectionManager;
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public class FlagWatcher {
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@ -119,7 +119,7 @@ public class FlagWatcher {
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float newHealth = (Float) value;
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if (newHealth > 0 && hasDied) {
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hasDied = false;
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PacketsManager.sendSelfDisguise((Player) disguise.getEntity());
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DisguiseUtilities.sendSelfDisguise((Player) disguise.getEntity());
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} else if (newHealth <= 0 && !hasDied) {
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hasDied = true;
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}
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@ -4,21 +4,30 @@ import java.lang.reflect.Field;
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import java.lang.reflect.Method;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Iterator;
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import me.libraryaddict.disguise.LibsDisguises;
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import me.libraryaddict.disguise.disguisetypes.Disguise;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.util.Vector;
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import com.comphenix.protocol.Packets;
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import com.comphenix.protocol.ProtocolLibrary;
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import com.comphenix.protocol.ProtocolManager;
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import com.comphenix.protocol.events.PacketContainer;
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import com.comphenix.protocol.reflect.StructureModifier;
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import com.comphenix.protocol.wrappers.WrappedDataWatcher;
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public class DisguiseUtilities {
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// Store the entity IDs instead of entitys because then I can disguise entitys even before they exist
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private static HashMap<Integer, Disguise> disguises = new HashMap<Integer, Disguise>();
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private static LibsDisguises libsDisguises;
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// A internal storage of fake entity ID's I can use.
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// Realistically I could probably use a ID like "4" for everyone, seeing as no one shares the ID
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private static HashMap<Integer, Integer> selfDisguisesIds = new HashMap<Integer, Integer>();
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@ -31,6 +40,10 @@ public class DisguiseUtilities {
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return selfDisguisesIds;
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}
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public static void init(LibsDisguises disguises) {
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libsDisguises = disguises;
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}
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/**
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* @param Resends
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* the entity to all the watching players, which is where the magic begins
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@ -89,14 +102,13 @@ public class DisguiseUtilities {
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}
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} catch (Exception ex) {
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ex.printStackTrace();
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}// Resend entity metadata else he will be invisible to himself until its resent
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PacketContainer packetMetadata = new PacketContainer(Packets.Server.ENTITY_METADATA);
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StructureModifier<Object> mods = packetMetadata.getModifier();
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mods.write(0, player.getEntityId());
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packetMetadata.getWatchableCollectionModifier().write(0,
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WrappedDataWatcher.getEntityWatcher(player).getWatchableObjects());
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}
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// Resend entity metadata else he will be invisible to himself until its resent
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try {
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ProtocolLibrary.getProtocolManager().sendServerPacket(player, packetMetadata);
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ProtocolLibrary.getProtocolManager().sendServerPacket(
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player,
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ProtocolLibrary.getProtocolManager().createPacketConstructor(Packets.Server.ENTITY_METADATA, player)
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.createPacket(player));
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} catch (Exception ex) {
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ex.printStackTrace();
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}
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@ -104,6 +116,114 @@ public class DisguiseUtilities {
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}
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}
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/**
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* Sends the self disguise to the player
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*/
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public static void sendSelfDisguise(final Player player) {
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try {
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Object world = ReflectionManager.getWorld(player.getWorld());
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Object tracker = world.getClass().getField("tracker").get(world);
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Object trackedEntities = tracker.getClass().getField("trackedEntities").get(tracker);
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Object entityTrackerEntry = trackedEntities.getClass().getMethod("get", int.class)
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.invoke(trackedEntities, player.getEntityId());
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if (entityTrackerEntry == null) {
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// A check incase the tracker is null.
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// If it is, then this method will be run again in one tick. Which is when it should be constructed.
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// Else its going to run in a infinite loop hue hue hue..
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Bukkit.getScheduler().scheduleSyncDelayedTask(libsDisguises, new Runnable() {
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public void run() {
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sendSelfDisguise(player);
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}
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});
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return;
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}
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// Add himself to his own entity tracker
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((HashSet) entityTrackerEntry.getClass().getField("trackedPlayers").get(entityTrackerEntry)).add(ReflectionManager
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.getNmsEntity(player));
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ProtocolManager manager = ProtocolLibrary.getProtocolManager();
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// Send the player a packet with himself being spawned
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manager.sendServerPacket(player, manager.createPacketConstructor(Packets.Server.NAMED_ENTITY_SPAWN, player)
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.createPacket(player));
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manager.sendServerPacket(
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player,
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manager.createPacketConstructor(Packets.Server.ENTITY_METADATA, player.getEntityId(),
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WrappedDataWatcher.getEntityWatcher(player), true).createPacket(player.getEntityId(),
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WrappedDataWatcher.getEntityWatcher(player), true));
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boolean isMoving = false;
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try {
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Field field = ReflectionManager.getNmsClass("EntityTrackerEntry").getDeclaredField("isMoving");
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field.setAccessible(true);
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isMoving = field.getBoolean(entityTrackerEntry);
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} catch (Exception ex) {
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ex.printStackTrace();
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}
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// Send the velocity packets
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if (isMoving) {
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Vector velocity = player.getVelocity();
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manager.sendServerPacket(
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player,
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manager.createPacketConstructor(Packets.Server.ENTITY_VELOCITY, player.getEntityId(), velocity.getX(),
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velocity.getY(), velocity.getZ()).createPacket(player.getEntityId(), velocity.getX(),
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velocity.getY(), velocity.getZ()));
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}
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// Why the hell would he even need this. Meh.
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if (player.getVehicle() != null && player.getEntityId() > player.getVehicle().getEntityId()) {
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manager.sendServerPacket(player,
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manager.createPacketConstructor(Packets.Server.ATTACH_ENTITY, 0, player, player.getVehicle())
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.createPacket(0, player, player.getVehicle()));
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} else if (player.getPassenger() != null && player.getEntityId() > player.getPassenger().getEntityId()) {
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manager.sendServerPacket(player,
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manager.createPacketConstructor(Packets.Server.ATTACH_ENTITY, 0, player.getPassenger(), player)
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.createPacket(0, player.getPassenger(), player));
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}
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// Resend the armor
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for (int i = 0; i < 5; i++) {
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ItemStack item;
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if (i == 0) {
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item = player.getItemInHand();
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} else {
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item = player.getInventory().getArmorContents()[i - 1];
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}
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if (item != null && item.getType() != Material.AIR) {
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manager.sendServerPacket(player,
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manager.createPacketConstructor(Packets.Server.ENTITY_EQUIPMENT, player.getEntityId(), i, item)
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.createPacket(player.getEntityId(), i, item));
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}
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}
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Location loc = player.getLocation();
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// If the disguised is sleeping for w/e reason
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if (player.isSleeping()) {
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manager.sendServerPacket(
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player,
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manager.createPacketConstructor(Packets.Server.ENTITY_LOCATION_ACTION, player, 0, loc.getBlockX(),
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loc.getBlockY(), loc.getBlockZ()).createPacket(player, 0, loc.getBlockX(), loc.getBlockY(),
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loc.getBlockZ()));
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}
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// TODO Fix this cos it doesn't move the disguise?
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byte yaw = (byte) (loc.getYaw() * 256.0F / 360.0F);
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byte pitch = (byte) (loc.getPitch() * 256.0F / 360.0F);
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manager.sendServerPacket(
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player,
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manager.createPacketConstructor(Packets.Server.ENTITY_LOOK, player.getEntityId(), yaw, pitch).createPacket(
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player.getEntityId(), yaw, pitch));
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// Resend any active potion effects
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Iterator iterator = player.getActivePotionEffects().iterator();
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while (iterator.hasNext()) {
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PotionEffect potionEffect = (PotionEffect) iterator.next();
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manager.sendServerPacket(player,
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manager.createPacketConstructor(Packets.Server.MOB_EFFECT, player.getEntityId(), potionEffect)
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.createPacket(player.getEntityId(), potionEffect));
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}
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} catch (Exception ex) {
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ex.printStackTrace();
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}
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}
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/**
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* Setup it so he can see himself when disguised
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*/
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@ -128,7 +248,7 @@ public class DisguiseUtilities {
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} catch (Exception ex) {
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ex.printStackTrace();
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}
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PacketsManager.sendSelfDisguise(player);
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sendSelfDisguise(player);
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if (disguise.isHidingArmorFromSelf() || disguise.isHidingHeldItemFromSelf()) {
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if (PacketsManager.isInventoryListenerEnabled()) {
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player.updateInventory();
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@ -1,9 +1,7 @@
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package me.libraryaddict.disguise.utils;
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import java.lang.reflect.Field;
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import java.lang.reflect.InvocationTargetException;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Random;
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@ -34,7 +32,6 @@ import org.bukkit.entity.Player;
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import org.bukkit.entity.Zombie;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.util.Vector;
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import com.comphenix.protocol.Packets;
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@ -958,114 +955,6 @@ public class PacketsManager {
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return viewDisguisesListenerEnabled;
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}
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/**
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* Sends the self disguise to the player
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*/
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public static void sendSelfDisguise(final Player player) {
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try {
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Object world = ReflectionManager.getWorld(player.getWorld());
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Object tracker = world.getClass().getField("tracker").get(world);
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Object trackedEntities = tracker.getClass().getField("trackedEntities").get(tracker);
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Object entityTrackerEntry = trackedEntities.getClass().getMethod("get", int.class)
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.invoke(trackedEntities, player.getEntityId());
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if (entityTrackerEntry == null) {
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// A check incase the tracker is null.
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// If it is, then this method will be run again in one tick. Which is when it should be constructed.
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// Else its going to run in a infinite loop hue hue hue..
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Bukkit.getScheduler().scheduleSyncDelayedTask(libsDisguises, new Runnable() {
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public void run() {
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sendSelfDisguise(player);
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}
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});
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return;
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}
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// Add himself to his own entity tracker
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((HashSet) entityTrackerEntry.getClass().getField("trackedPlayers").get(entityTrackerEntry)).add(ReflectionManager
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.getNmsEntity(player));
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ProtocolManager manager = ProtocolLibrary.getProtocolManager();
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// Send the player a packet with himself being spawned
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manager.sendServerPacket(player, manager.createPacketConstructor(Packets.Server.NAMED_ENTITY_SPAWN, player)
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.createPacket(player));
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manager.sendServerPacket(
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player,
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manager.createPacketConstructor(Packets.Server.ENTITY_METADATA, player.getEntityId(),
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WrappedDataWatcher.getEntityWatcher(player), true).createPacket(player.getEntityId(),
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WrappedDataWatcher.getEntityWatcher(player), true));
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boolean isMoving = false;
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try {
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Field field = ReflectionManager.getNmsClass("EntityTrackerEntry").getDeclaredField("isMoving");
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field.setAccessible(true);
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isMoving = field.getBoolean(entityTrackerEntry);
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} catch (Exception ex) {
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ex.printStackTrace();
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}
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// Send the velocity packets
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if (isMoving) {
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Vector velocity = player.getVelocity();
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manager.sendServerPacket(
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player,
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manager.createPacketConstructor(Packets.Server.ENTITY_VELOCITY, player.getEntityId(), velocity.getX(),
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velocity.getY(), velocity.getZ()).createPacket(player.getEntityId(), velocity.getX(),
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velocity.getY(), velocity.getZ()));
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}
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// Why the hell would he even need this. Meh.
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if (player.getVehicle() != null && player.getEntityId() > player.getVehicle().getEntityId()) {
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manager.sendServerPacket(player,
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manager.createPacketConstructor(Packets.Server.ATTACH_ENTITY, 0, player, player.getVehicle())
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.createPacket(0, player, player.getVehicle()));
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} else if (player.getPassenger() != null && player.getEntityId() > player.getPassenger().getEntityId()) {
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manager.sendServerPacket(player,
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manager.createPacketConstructor(Packets.Server.ATTACH_ENTITY, 0, player.getPassenger(), player)
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.createPacket(0, player.getPassenger(), player));
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}
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||||
|
||||
// Resend the armor
|
||||
for (int i = 0; i < 5; i++) {
|
||||
ItemStack item;
|
||||
if (i == 0) {
|
||||
item = player.getItemInHand();
|
||||
} else {
|
||||
item = player.getInventory().getArmorContents()[i - 1];
|
||||
}
|
||||
|
||||
if (item != null && item.getType() != Material.AIR) {
|
||||
manager.sendServerPacket(player,
|
||||
manager.createPacketConstructor(Packets.Server.ENTITY_EQUIPMENT, player.getEntityId(), i, item)
|
||||
.createPacket(player.getEntityId(), i, item));
|
||||
}
|
||||
}
|
||||
Location loc = player.getLocation();
|
||||
// If the disguised is sleeping for w/e reason
|
||||
if (player.isSleeping()) {
|
||||
manager.sendServerPacket(
|
||||
player,
|
||||
manager.createPacketConstructor(Packets.Server.ENTITY_LOCATION_ACTION, player, 0, loc.getBlockX(),
|
||||
loc.getBlockY(), loc.getBlockZ()).createPacket(player, 0, loc.getBlockX(), loc.getBlockY(),
|
||||
loc.getBlockZ()));
|
||||
}
|
||||
// TODO Fix this cos it doesn't move the disguise?
|
||||
byte yaw = (byte) (loc.getYaw() * 256.0F / 360.0F);
|
||||
byte pitch = (byte) (loc.getPitch() * 256.0F / 360.0F);
|
||||
manager.sendServerPacket(
|
||||
player,
|
||||
manager.createPacketConstructor(Packets.Server.ENTITY_LOOK, player.getEntityId(), yaw, pitch).createPacket(
|
||||
player.getEntityId(), yaw, pitch));
|
||||
|
||||
// Resend any active potion effects
|
||||
Iterator iterator = player.getActivePotionEffects().iterator();
|
||||
while (iterator.hasNext()) {
|
||||
PotionEffect potionEffect = (PotionEffect) iterator.next();
|
||||
manager.sendServerPacket(player,
|
||||
manager.createPacketConstructor(Packets.Server.MOB_EFFECT, player.getEntityId(), potionEffect)
|
||||
.createPacket(player.getEntityId(), potionEffect));
|
||||
}
|
||||
} catch (Exception ex) {
|
||||
ex.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
public static void setHearDisguisesListener(boolean enabled) {
|
||||
if (soundsListenerEnabled != enabled) {
|
||||
soundsListenerEnabled = enabled;
|
||||
|
Loading…
Reference in New Issue
Block a user