Let exp orbs be a little bit nicer
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505f996b46
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@ -129,7 +129,6 @@ public class Disguise {
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fallSpeed = 0;
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break;
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case DROPPED_ITEM:
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case EXPERIENCE_ORB:
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case MAGMA_CUBE:
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case PRIMED_TNT:
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fallSpeed = 0.2;
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@ -139,6 +138,10 @@ public class Disguise {
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case FALLING_BLOCK:
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fallSpeed = 0.04;
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break;
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case EXPERIENCE_ORB:
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fallSpeed = 0.0221;
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movement = true;
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break;
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case SPIDER:
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case CAVE_SPIDER:
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fallSpeed = 0.0040;
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@ -178,6 +181,7 @@ public class Disguise {
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if (vector.getY() != 0 && !(vector.getY() < 0 && alwaysSendVelocity && entity.isOnGround())) {
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return;
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}
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if (getType() != DisguiseType.EXPERIENCE_ORB || !entity.isOnGround()) {
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PacketContainer lookPacket = null;
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PacketContainer selfLookPacket = null;
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if (getType() == DisguiseType.WITHER_SKULL) {
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@ -214,13 +218,15 @@ public class Disguise {
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mods.write(3, (int) (vector.getZ() * 8000));
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try {
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if (lookPacket != null)
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ProtocolLibrary.getProtocolManager().sendServerPacket(player.getBukkitEntity(), lookPacket,
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false);
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ProtocolLibrary.getProtocolManager().sendServerPacket(player.getBukkitEntity(), packet, false);
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ProtocolLibrary.getProtocolManager().sendServerPacket(player.getBukkitEntity(),
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lookPacket, false);
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ProtocolLibrary.getProtocolManager()
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.sendServerPacket(player.getBukkitEntity(), packet, false);
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} catch (InvocationTargetException e) {
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e.printStackTrace();
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}
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}
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}
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// If we need to send more packets because else it still 'sinks'
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if (sendMovementPacket) {
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PacketContainer packet = new PacketContainer(Packets.Server.REL_ENTITY_MOVE);
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@ -380,7 +380,6 @@ public class PacketsManager {
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case EGG:
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case ENDER_PEARL:
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case ENDER_SIGNAL:
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case EXPERIENCE_ORB:
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case FIREWORK:
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case MINECART:
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case MINECART_CHEST:
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