Opps. Thats for living disguises only
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@ -23,7 +23,6 @@ import net.minecraft.server.v1_6_R3.WatchableObject;
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import net.minecraft.server.v1_6_R3.World;
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import net.minecraft.server.v1_6_R3.World;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.configuration.file.YamlConfiguration;
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import org.bukkit.configuration.file.YamlConfiguration;
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import org.bukkit.craftbukkit.v1_6_R3.CraftWorld;
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import org.bukkit.craftbukkit.v1_6_R3.CraftWorld;
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@ -6,6 +6,9 @@ import java.util.HashSet;
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import org.bukkit.Sound;
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import org.bukkit.Sound;
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import org.bukkit.craftbukkit.v1_6_R3.CraftSound;
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import org.bukkit.craftbukkit.v1_6_R3.CraftSound;
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/**
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* Only living disguises go in here!
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*/
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public enum DisguiseSound {
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public enum DisguiseSound {
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BAT(Sound.BAT_HURT, null, Sound.BAT_DEATH, Sound.BAT_IDLE, Sound.BAT_LOOP, Sound.BAT_TAKEOFF, Sound.FALL_BIG,
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BAT(Sound.BAT_HURT, null, Sound.BAT_DEATH, Sound.BAT_IDLE, Sound.BAT_LOOP, Sound.BAT_TAKEOFF, Sound.FALL_BIG,
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@ -42,8 +45,6 @@ public enum DisguiseSound {
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IRON_GOLEM(Sound.IRONGOLEM_HIT, Sound.IRONGOLEM_WALK, Sound.IRONGOLEM_DEATH, Sound.IRONGOLEM_THROW),
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IRON_GOLEM(Sound.IRONGOLEM_HIT, Sound.IRONGOLEM_WALK, Sound.IRONGOLEM_DEATH, Sound.IRONGOLEM_THROW),
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LEASH_HITCH(),
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MAGMA_CUBE(Sound.SLIME_ATTACK, Sound.SLIME_WALK2, null, null, Sound.SLIME_WALK),
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MAGMA_CUBE(Sound.SLIME_ATTACK, Sound.SLIME_WALK2, null, null, Sound.SLIME_WALK),
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MULE(Sound.DONKEY_HIT, Sound.STEP_GRASS, Sound.DONKEY_DEATH, Sound.DONKEY_IDLE),
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MULE(Sound.DONKEY_HIT, Sound.STEP_GRASS, Sound.DONKEY_DEATH, Sound.DONKEY_IDLE),
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