Don't do y offset if its a sleeping player (looks ugly)
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@ -437,7 +437,8 @@ public class PacketsManager {
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*/
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private static double getYModifier(Entity entity, Disguise disguise) {
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double yMod = 0;
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if (entity.getType() == EntityType.DROPPED_ITEM) {
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if ((disguise.getType() != DisguiseType.PLAYER || !((PlayerWatcher) disguise.getWatcher()).isSleeping())
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&& entity.getType() == EntityType.DROPPED_ITEM) {
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yMod -= 0.13;
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}
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switch (disguise.getType()) {
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