Add new armorstand option for player disguise names, clean up config cos of the player name options
Added ability to set multiple names on a player disguise, also normal mob but that is untested and has no command accessibility Permission to do this is libsdisguises.multiname Renamed "Now disguised as a %s" to "Now disguised as %s" for messages
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@@ -66,13 +66,14 @@ SaveDisguises:
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Players: false
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Entities: false
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# Do names go beyond the 16 char limit for player disguises?
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ExtendedNames: false
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# Do names resolve into scoreboard teams so changing the player name is flawless?
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# This will only work properly for names 28 chars or less in length.
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# Notch [DragonSlayer lvl: 28]
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# It's recommended to leave this on unless you need it off
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ScoreboardNames: true
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# There are four options you can use
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# VANILLA - Names are limited to 16 chars but can't be changed without resending disguise
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# TEAMS - Names are limited to 32 chars but can be changed willy nilly
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# EXTENDED - Names are limited to 48 chars but can't be changed without resending disguise
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# ARMORSTANDS - Names are limited to 256 chars, uses a mix of armorstands and teams to do this. Slightly hacky.
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# Downside of armorstand names is that there's a chance of it becoming desynced from the player disguise
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PlayerNames: TEAMS
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# How many ticks before tab packet is sent to remove from tablist. This shouldn't need to be touched
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TablistRemoveDelay: 2
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