Add new armorstand option for player disguise names, clean up config cos of the player name options
Added ability to set multiple names on a player disguise, also normal mob but that is untested and has no command accessibility Permission to do this is libsdisguises.multiname Renamed "Now disguised as a %s" to "Now disguised as %s" for messages
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@@ -59,7 +59,7 @@ public enum LibsMsg {
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DISG_HELP4(ChatColor.DARK_GREEN + "/disguise <Dropped_Item/Falling_Block> <Id> <Durability>"),
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DISG_PLAYER_AS_DISG(ChatColor.RED + "Successfully disguised %s as a %s!"),
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DISG_PLAYER_AS_DISG_FAIL(ChatColor.RED + "Failed to disguise %s as a %s!"),
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DISGUISED(ChatColor.RED + "Now disguised as a %s"),
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DISGUISED(ChatColor.RED + "Now disguised as %s"),
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DISRADIUS(ChatColor.RED + "Successfully disguised %s entities!"),
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DISRADIUS_FAIL(ChatColor.RED + "Couldn't find any entities to disguise!"),
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DMODENT_HELP1(ChatColor.DARK_GREEN + "Choose the options for a disguise then right click a entity to modify it!"),
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@@ -116,7 +116,7 @@ public enum LibsMsg {
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"disabled in the config"),
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DRADIUS_NEEDOPTIONS(ChatColor.RED + "You need to supply a disguise as well as the radius"),
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DRADIUS_NEEDOPTIONS_ENTITY(ChatColor.RED + "You need to supply a disguise as well as the radius and EntityType"),
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FAILED_DISGIUSE(ChatColor.RED + "Failed to disguise as a %s"),
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FAILED_DISGIUSE(ChatColor.RED + "Failed to disguise as %s"),
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GRABBED_SKIN(ChatColor.GOLD + "Grabbed skin and saved as %s!"),
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PLEASE_WAIT(ChatColor.GRAY + "Please wait..."),
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INVALID_CLONE(ChatColor.DARK_RED + "Unknown method '%s' - Valid methods are 'IgnoreEquipment' 'DoSneakSprint' " +
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