Add creeper primed sound to sounds
This commit is contained in:
parent
2522b0eefd
commit
86e0a4c58a
@ -16,21 +16,25 @@ public enum DisguiseSound {
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BAT(Sound.ENTITY_BAT_HURT, null, Sound.ENTITY_BAT_DEATH, Sound.ENTITY_BAT_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL,
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Sound.ENTITY_BAT_LOOP, Sound.ENTITY_PLAYER_BIG_FALL, Sound.ENTITY_BAT_TAKEOFF),
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BLAZE(Sound.ENTITY_BLAZE_HURT, null, Sound.ENTITY_BLAZE_DEATH, Sound.ENTITY_BLAZE_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL,
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BLAZE(Sound.ENTITY_BLAZE_HURT, null, Sound.ENTITY_BLAZE_DEATH, Sound.ENTITY_BLAZE_AMBIENT,
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Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_PLAYER_BIG_FALL),
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CAVE_SPIDER(Sound.ENTITY_SPIDER_AMBIENT, Sound.ENTITY_SPIDER_STEP, Sound.ENTITY_SPIDER_DEATH,
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Sound.ENTITY_SPIDER_AMBIENT),
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CHICKEN(Sound.ENTITY_CHICKEN_HURT, Sound.ENTITY_CHICKEN_STEP, Sound.ENTITY_CHICKEN_HURT,
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Sound.ENTITY_CHICKEN_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_CHICKEN_EGG,
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Sound.ENTITY_PLAYER_BIG_FALL),
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CAVE_SPIDER(Sound.ENTITY_SPIDER_AMBIENT, Sound.ENTITY_SPIDER_STEP, Sound.ENTITY_SPIDER_DEATH, Sound.ENTITY_SPIDER_AMBIENT),
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CHICKEN(Sound.ENTITY_CHICKEN_HURT, Sound.ENTITY_CHICKEN_STEP, Sound.ENTITY_CHICKEN_HURT, Sound.ENTITY_CHICKEN_AMBIENT,
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Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_CHICKEN_EGG, Sound.ENTITY_PLAYER_BIG_FALL),
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COW(Sound.ENTITY_COW_HURT, Sound.ENTITY_COW_STEP, Sound.ENTITY_COW_DEATH, Sound.ENTITY_COW_AMBIENT),
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CREEPER(Sound.ENTITY_CREEPER_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_CREEPER_DEATH, null),
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CREEPER(Sound.ENTITY_CREEPER_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_CREEPER_DEATH, null,
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Sound.ENTITY_CREEPER_PRIMED),
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DONKEY(Sound.ENTITY_DONKEY_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_DONKEY_DEATH, Sound.ENTITY_DONKEY_AMBIENT,
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Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_DONKEY_ANGRY, Sound.ENTITY_HORSE_STEP_WOOD,
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Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_HORSE_ANGRY),
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Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_DONKEY_ANGRY,
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Sound.ENTITY_HORSE_STEP_WOOD, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_HORSE_JUMP,
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Sound.ENTITY_HORSE_ANGRY),
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ELDER_GUARDIAN(Sound.ENTITY_ELDER_GUARDIAN_HURT, null, Sound.ENTITY_ELDER_GUARDIAN_DEATH,
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Sound.ENTITY_ELDER_GUARDIAN_AMBIENT),
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@ -38,8 +42,9 @@ public enum DisguiseSound {
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ENDER_DRAGON(Sound.ENTITY_ENDERDRAGON_HURT, null, Sound.ENTITY_ENDERDRAGON_DEATH, Sound.ENTITY_ENDERDRAGON_AMBIENT,
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Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_ENDERDRAGON_FLAP, Sound.ENTITY_PLAYER_BIG_FALL),
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ENDERMAN(Sound.ENTITY_ENDERMEN_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_ENDERMEN_DEATH, Sound.ENTITY_ENDERMEN_AMBIENT,
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Sound.ENTITY_ENDERMEN_SCREAM, Sound.ENTITY_ENDERMEN_TELEPORT, Sound.ENTITY_ENDERMEN_STARE),
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ENDERMAN(Sound.ENTITY_ENDERMEN_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_ENDERMEN_DEATH,
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Sound.ENTITY_ENDERMEN_AMBIENT, Sound.ENTITY_ENDERMEN_SCREAM, Sound.ENTITY_ENDERMEN_TELEPORT,
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Sound.ENTITY_ENDERMEN_STARE),
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ENDERMITE(Sound.ENTITY_SILVERFISH_HURT, Sound.ENTITY_ENDERMITE_STEP, Sound.ENTITY_ENDERMITE_DEATH,
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Sound.ENTITY_ENDERMITE_AMBIENT),
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@ -51,16 +56,18 @@ public enum DisguiseSound {
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EVOKER_FANGS(null, null, null, null, Sound.ENTITY_EVOCATION_FANGS_ATTACK),
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GHAST(Sound.ENTITY_GHAST_HURT, null, Sound.ENTITY_GHAST_DEATH, Sound.ENTITY_GHAST_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL,
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Sound.ENTITY_GHAST_SHOOT, Sound.ENTITY_PLAYER_BIG_FALL, Sound.ENTITY_GHAST_SCREAM, Sound.ENTITY_GHAST_WARN),
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GHAST(Sound.ENTITY_GHAST_HURT, null, Sound.ENTITY_GHAST_DEATH, Sound.ENTITY_GHAST_AMBIENT,
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Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_GHAST_SHOOT, Sound.ENTITY_PLAYER_BIG_FALL,
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Sound.ENTITY_GHAST_SCREAM, Sound.ENTITY_GHAST_WARN),
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GIANT(Sound.ENTITY_PLAYER_HURT, Sound.BLOCK_GRASS_STEP, null, null),
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GUARDIAN(Sound.ENTITY_GUARDIAN_HURT, null, Sound.ENTITY_GUARDIAN_DEATH, Sound.ENTITY_ELDER_GUARDIAN_AMBIENT),
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HORSE(Sound.ENTITY_HORSE_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_HORSE_DEATH, Sound.ENTITY_HORSE_AMBIENT,
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Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_DONKEY_ANGRY, Sound.ENTITY_HORSE_STEP_WOOD,
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Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_HORSE_ANGRY),
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Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_DONKEY_ANGRY,
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Sound.ENTITY_HORSE_STEP_WOOD, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_HORSE_JUMP,
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Sound.ENTITY_HORSE_ANGRY),
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IRON_GOLEM(Sound.ENTITY_IRONGOLEM_HURT, Sound.ENTITY_IRONGOLEM_STEP, Sound.ENTITY_IRONGOLEM_DEATH,
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Sound.ENTITY_IRONGOLEM_ATTACK),
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@ -74,50 +81,51 @@ public enum DisguiseSound {
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MUSHROOM_COW(Sound.ENTITY_COW_HURT, Sound.ENTITY_COW_STEP, Sound.ENTITY_COW_HURT, Sound.ENTITY_COW_AMBIENT),
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OCELOT(Sound.ENTITY_CAT_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_CAT_HURT, Sound.ENTITY_CAT_AMBIENT, Sound.ENTITY_CAT_PURR,
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Sound.ENTITY_CAT_PURREOW),
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OCELOT(Sound.ENTITY_CAT_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_CAT_HURT, Sound.ENTITY_CAT_AMBIENT,
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Sound.ENTITY_CAT_PURR, Sound.ENTITY_CAT_PURREOW),
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PIG(Sound.ENTITY_PIG_HURT, Sound.ENTITY_PIG_STEP, Sound.ENTITY_PIG_DEATH, Sound.ENTITY_PIG_AMBIENT),
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PIG_ZOMBIE(Sound.ENTITY_ZOMBIE_PIG_HURT, null, Sound.ENTITY_ZOMBIE_PIG_DEATH, Sound.ENTITY_ZOMBIE_PIG_AMBIENT,
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Sound.ENTITY_ZOMBIE_PIG_ANGRY),
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PLAYER(Sound.ENTITY_PLAYER_HURT, new Sound[] {
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Sound.BLOCK_STONE_STEP, Sound.BLOCK_GRASS_STEP, Sound.BLOCK_ANVIL_STEP, Sound.BLOCK_CLOTH_STEP,
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Sound.BLOCK_GLASS_STEP, Sound.BLOCK_GRAVEL_STEP, Sound.BLOCK_LADDER_STEP, Sound.BLOCK_METAL_STEP,
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Sound.BLOCK_SAND_STEP, Sound.BLOCK_SLIME_STEP, Sound.BLOCK_SNOW_STEP, Sound.BLOCK_WOOD_STEP
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}, Sound.ENTITY_PLAYER_DEATH, null),
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PLAYER(Sound.ENTITY_PLAYER_HURT,
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new Sound[]{Sound.BLOCK_STONE_STEP, Sound.BLOCK_GRASS_STEP, Sound.BLOCK_ANVIL_STEP, Sound.BLOCK_CLOTH_STEP, Sound.BLOCK_GLASS_STEP, Sound.BLOCK_GRAVEL_STEP, Sound.BLOCK_LADDER_STEP, Sound.BLOCK_METAL_STEP, Sound.BLOCK_SAND_STEP, Sound.BLOCK_SLIME_STEP, Sound.BLOCK_SNOW_STEP, Sound.BLOCK_WOOD_STEP},
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Sound.ENTITY_PLAYER_DEATH, null),
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RABBIT(Sound.ENTITY_RABBIT_HURT, Sound.ENTITY_RABBIT_JUMP, Sound.ENTITY_RABBIT_DEATH, Sound.ENTITY_RABBIT_AMBIENT),
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SHEEP(Sound.ENTITY_SHEEP_HURT, Sound.ENTITY_SHEEP_STEP, null, Sound.ENTITY_SHEEP_AMBIENT, Sound.ENTITY_SHEEP_SHEAR),
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SHULKER(Sound.ENTITY_SHULKER_HURT, null, Sound.ENTITY_SHULKER_DEATH, Sound.ENTITY_SHULKER_AMBIENT, Sound.ENTITY_SHULKER_OPEN,
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Sound.ENTITY_SHULKER_CLOSE, Sound.ENTITY_SHULKER_HURT_CLOSED, Sound.ENTITY_SHULKER_TELEPORT),
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SHULKER(Sound.ENTITY_SHULKER_HURT, null, Sound.ENTITY_SHULKER_DEATH, Sound.ENTITY_SHULKER_AMBIENT,
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Sound.ENTITY_SHULKER_OPEN, Sound.ENTITY_SHULKER_CLOSE, Sound.ENTITY_SHULKER_HURT_CLOSED,
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Sound.ENTITY_SHULKER_TELEPORT),
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SILVERFISH(Sound.ENTITY_SILVERFISH_HURT, Sound.ENTITY_SILVERFISH_STEP, Sound.ENTITY_SILVERFISH_DEATH,
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Sound.ENTITY_SILVERFISH_AMBIENT),
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SKELETON(Sound.ENTITY_SKELETON_HURT, Sound.ENTITY_SKELETON_STEP, Sound.ENTITY_SKELETON_DEATH, Sound.ENTITY_SKELETON_AMBIENT),
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SKELETON(Sound.ENTITY_SKELETON_HURT, Sound.ENTITY_SKELETON_STEP, Sound.ENTITY_SKELETON_DEATH,
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Sound.ENTITY_SKELETON_AMBIENT),
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SKELETON_HORSE(Sound.ENTITY_SKELETON_HORSE_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_SKELETON_HORSE_DEATH,
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Sound.ENTITY_SKELETON_HORSE_AMBIENT, Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_DONKEY_ANGRY,
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Sound.ENTITY_HORSE_STEP_WOOD, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_HORSE_JUMP,
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Sound.ENTITY_HORSE_ANGRY),
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Sound.ENTITY_SKELETON_HORSE_AMBIENT, Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE,
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Sound.ENTITY_DONKEY_ANGRY, Sound.ENTITY_HORSE_STEP_WOOD, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND,
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Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_HORSE_ANGRY),
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SLIME(Sound.ENTITY_SLIME_HURT, Sound.ENTITY_SLIME_JUMP, Sound.ENTITY_SLIME_DEATH, null),
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SNOWMAN(Sound.ENTITY_SNOWMAN_HURT, null, Sound.ENTITY_SNOWMAN_DEATH, Sound.ENTITY_SNOWMAN_AMBIENT,
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Sound.ENTITY_SNOWMAN_SHOOT),
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SPIDER(Sound.ENTITY_SPIDER_AMBIENT, Sound.ENTITY_SPIDER_STEP, Sound.ENTITY_SPIDER_DEATH, Sound.ENTITY_SPIDER_AMBIENT),
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SPIDER(Sound.ENTITY_SPIDER_AMBIENT, Sound.ENTITY_SPIDER_STEP, Sound.ENTITY_SPIDER_DEATH,
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Sound.ENTITY_SPIDER_AMBIENT),
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SQUID(Sound.ENTITY_SQUID_HURT, null, Sound.ENTITY_SQUID_DEATH, Sound.ENTITY_SQUID_AMBIENT),
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UNDEAD_HORSE(Sound.ENTITY_ZOMBIE_HORSE_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_ZOMBIE_HORSE_DEATH,
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Sound.ENTITY_ZOMBIE_HORSE_AMBIENT, Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_DONKEY_ANGRY,
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Sound.ENTITY_HORSE_STEP_WOOD, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_HORSE_JUMP,
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Sound.ENTITY_HORSE_ANGRY),
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Sound.ENTITY_ZOMBIE_HORSE_AMBIENT, Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE,
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Sound.ENTITY_DONKEY_ANGRY, Sound.ENTITY_HORSE_STEP_WOOD, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND,
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Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_HORSE_ANGRY),
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VEX(Sound.ENTITY_VEX_HURT, null, Sound.ENTITY_VEX_DEATH, Sound.ENTITY_VEX_AMBIENT, Sound.ENTITY_VEX_CHARGE),
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@ -129,8 +137,9 @@ public enum DisguiseSound {
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WITCH(Sound.ENTITY_WITCH_HURT, null, Sound.ENTITY_WITCH_DEATH, Sound.ENTITY_WITCH_AMBIENT),
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WITHER(Sound.ENTITY_WITHER_HURT, null, Sound.ENTITY_WITHER_DEATH, Sound.ENTITY_WITHER_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL,
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Sound.ENTITY_WITHER_SPAWN, Sound.ENTITY_PLAYER_BIG_FALL, Sound.ENTITY_WITHER_SHOOT),
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WITHER(Sound.ENTITY_WITHER_HURT, null, Sound.ENTITY_WITHER_DEATH, Sound.ENTITY_WITHER_AMBIENT,
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Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_WITHER_SPAWN, Sound.ENTITY_PLAYER_BIG_FALL,
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Sound.ENTITY_WITHER_SHOOT),
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WITHER_SKELETON(Sound.ENTITY_SKELETON_HURT, Sound.ENTITY_SKELETON_STEP, Sound.ENTITY_SKELETON_DEATH,
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Sound.ENTITY_SKELETON_AMBIENT),
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@ -142,9 +151,9 @@ public enum DisguiseSound {
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ZOMBIE(Sound.ENTITY_ZOMBIE_HURT, Sound.ENTITY_ZOMBIE_STEP, Sound.ENTITY_ZOMBIE_DEATH, Sound.ENTITY_ZOMBIE_AMBIENT,
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Sound.ENTITY_ZOMBIE_INFECT, Sound.ENTITY_ZOMBIE_BREAK_DOOR_WOOD, Sound.ENTITY_ZOMBIE_ATTACK_DOOR_WOOD,
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Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR), ZOMBIE_VILLAGER(Sound.ENTITY_ZOMBIE_VILLAGER_HURT,
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Sound.ENTITY_ZOMBIE_VILLAGER_STEP, Sound.ENTITY_ZOMBIE_VILLAGER_DEATH, Sound.ENTITY_ZOMBIE_VILLAGER_AMBIENT,
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Sound.ENTITY_ZOMBIE_INFECT, Sound.ENTITY_ZOMBIE_BREAK_DOOR_WOOD, Sound.ENTITY_ZOMBIE_ATTACK_DOOR_WOOD,
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Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR);
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Sound.ENTITY_ZOMBIE_VILLAGER_STEP, Sound.ENTITY_ZOMBIE_VILLAGER_DEATH, Sound.ENTITY_ZOMBIE_VILLAGER_AMBIENT,
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Sound.ENTITY_ZOMBIE_INFECT, Sound.ENTITY_ZOMBIE_BREAK_DOOR_WOOD, Sound.ENTITY_ZOMBIE_ATTACK_DOOR_WOOD,
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Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR);
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public enum SoundType {
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CANCEL, DEATH, HURT, IDLE, STEP
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@ -195,32 +204,29 @@ public enum DisguiseSound {
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if (sound == null) {
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return;
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}
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else if (sound instanceof String) {
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} else if (sound instanceof String) {
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s = (String) sound;
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}
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else if (sound instanceof Sound) {
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} else if (sound instanceof Sound) {
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s = ReflectionManager.getCraftSound((Sound) sound);
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}
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else {
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} else {
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throw new RuntimeException("Was given a unknown object " + sound);
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}
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switch (type) {
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case HURT:
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disguiseSounds.put(SoundType.HURT, s);
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break;
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case STEP:
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disguiseSounds.put(s, SoundType.STEP);
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break;
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case DEATH:
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disguiseSounds.put(SoundType.DEATH, s);
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break;
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case IDLE:
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disguiseSounds.put(SoundType.IDLE, s);
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break;
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case CANCEL:
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disguiseSounds.put(s, SoundType.CANCEL);
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case HURT:
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disguiseSounds.put(SoundType.HURT, s);
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break;
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case STEP:
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disguiseSounds.put(s, SoundType.STEP);
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break;
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case DEATH:
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disguiseSounds.put(SoundType.DEATH, s);
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break;
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case IDLE:
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disguiseSounds.put(SoundType.IDLE, s);
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break;
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case CANCEL:
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disguiseSounds.put(s, SoundType.CANCEL);
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}
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}
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@ -235,8 +241,7 @@ public enum DisguiseSound {
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if (disguiseSounds.containsKey(type)) {
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return (String) disguiseSounds.get(type);
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}
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else if (disguiseSounds.containsValue(type)) {
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} else if (disguiseSounds.containsValue(type)) {
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for (Entry<Object, Object> entry : disguiseSounds.entrySet()) {
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if (entry.getValue() != type)
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continue;
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@ -255,8 +260,7 @@ public enum DisguiseSound {
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if (disguiseSounds.containsKey(sound)) {
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return (SoundType) disguiseSounds.get(sound);
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}
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else if (disguiseSounds.containsValue(sound)) {
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} else if (disguiseSounds.containsValue(sound)) {
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for (Entry<Object, Object> entry : disguiseSounds.entrySet()) {
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if (!Objects.equals(sound, entry.getValue()))
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continue;
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@ -285,7 +289,8 @@ public enum DisguiseSound {
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}*/
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for (SoundType type : SoundType.values()) {
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if (!disguiseSounds.containsKey(type) || type == SoundType.DEATH || (ignoreDamage && type == SoundType.HURT)) {
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if (!disguiseSounds.containsKey(
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type) || type == SoundType.DEATH || (ignoreDamage && type == SoundType.HURT)) {
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continue;
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}
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@ -295,8 +300,7 @@ public enum DisguiseSound {
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if (Objects.equals(s, sound)) {
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return type;
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}
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}
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else {
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} else {
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for (Entry<Object, Object> entry : disguiseSounds.entrySet()) {
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if (!Objects.equals(sound, entry.getKey()))
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continue;
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@ -316,7 +320,7 @@ public enum DisguiseSound {
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/* public void removeSound(SoundType type, Sound sound) {
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removeSound(type, ReflectionManager.getCraftSound(sound));
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}
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public void removeSound(SoundType type, String sound) {
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if (type == SoundType.CANCEL) {
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cancelSounds.remove(sound);
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@ -333,7 +337,7 @@ public enum DisguiseSound {
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/* public void setSound(SoundType type, Sound sound) {
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setSound(type, ReflectionManager.getCraftSound(sound));
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}
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public void setSound(SoundType type, String sound) {
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if (type == SoundType.CANCEL) {
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cancelSounds.add(sound);
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