Add creeper primed sound to sounds
This commit is contained in:
		| @@ -16,21 +16,25 @@ public enum DisguiseSound { | ||||
|     BAT(Sound.ENTITY_BAT_HURT, null, Sound.ENTITY_BAT_DEATH, Sound.ENTITY_BAT_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL, | ||||
|             Sound.ENTITY_BAT_LOOP, Sound.ENTITY_PLAYER_BIG_FALL, Sound.ENTITY_BAT_TAKEOFF), | ||||
|  | ||||
|     BLAZE(Sound.ENTITY_BLAZE_HURT, null, Sound.ENTITY_BLAZE_DEATH, Sound.ENTITY_BLAZE_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL, | ||||
|     BLAZE(Sound.ENTITY_BLAZE_HURT, null, Sound.ENTITY_BLAZE_DEATH, Sound.ENTITY_BLAZE_AMBIENT, | ||||
|             Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_PLAYER_BIG_FALL), | ||||
|  | ||||
|     CAVE_SPIDER(Sound.ENTITY_SPIDER_AMBIENT, Sound.ENTITY_SPIDER_STEP, Sound.ENTITY_SPIDER_DEATH, | ||||
|             Sound.ENTITY_SPIDER_AMBIENT), | ||||
|  | ||||
|     CHICKEN(Sound.ENTITY_CHICKEN_HURT, Sound.ENTITY_CHICKEN_STEP, Sound.ENTITY_CHICKEN_HURT, | ||||
|             Sound.ENTITY_CHICKEN_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_CHICKEN_EGG, | ||||
|             Sound.ENTITY_PLAYER_BIG_FALL), | ||||
|  | ||||
|     CAVE_SPIDER(Sound.ENTITY_SPIDER_AMBIENT, Sound.ENTITY_SPIDER_STEP, Sound.ENTITY_SPIDER_DEATH, Sound.ENTITY_SPIDER_AMBIENT), | ||||
|  | ||||
|     CHICKEN(Sound.ENTITY_CHICKEN_HURT, Sound.ENTITY_CHICKEN_STEP, Sound.ENTITY_CHICKEN_HURT, Sound.ENTITY_CHICKEN_AMBIENT, | ||||
|             Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_CHICKEN_EGG, Sound.ENTITY_PLAYER_BIG_FALL), | ||||
|  | ||||
|     COW(Sound.ENTITY_COW_HURT, Sound.ENTITY_COW_STEP, Sound.ENTITY_COW_DEATH, Sound.ENTITY_COW_AMBIENT), | ||||
|  | ||||
|     CREEPER(Sound.ENTITY_CREEPER_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_CREEPER_DEATH, null), | ||||
|     CREEPER(Sound.ENTITY_CREEPER_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_CREEPER_DEATH, null, | ||||
|             Sound.ENTITY_CREEPER_PRIMED), | ||||
|  | ||||
|     DONKEY(Sound.ENTITY_DONKEY_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_DONKEY_DEATH, Sound.ENTITY_DONKEY_AMBIENT, | ||||
|             Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_DONKEY_ANGRY, Sound.ENTITY_HORSE_STEP_WOOD, | ||||
|             Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_HORSE_ANGRY), | ||||
|             Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_DONKEY_ANGRY, | ||||
|             Sound.ENTITY_HORSE_STEP_WOOD, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_HORSE_JUMP, | ||||
|             Sound.ENTITY_HORSE_ANGRY), | ||||
|  | ||||
|     ELDER_GUARDIAN(Sound.ENTITY_ELDER_GUARDIAN_HURT, null, Sound.ENTITY_ELDER_GUARDIAN_DEATH, | ||||
|             Sound.ENTITY_ELDER_GUARDIAN_AMBIENT), | ||||
| @@ -38,8 +42,9 @@ public enum DisguiseSound { | ||||
|     ENDER_DRAGON(Sound.ENTITY_ENDERDRAGON_HURT, null, Sound.ENTITY_ENDERDRAGON_DEATH, Sound.ENTITY_ENDERDRAGON_AMBIENT, | ||||
|             Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_ENDERDRAGON_FLAP, Sound.ENTITY_PLAYER_BIG_FALL), | ||||
|  | ||||
|     ENDERMAN(Sound.ENTITY_ENDERMEN_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_ENDERMEN_DEATH, Sound.ENTITY_ENDERMEN_AMBIENT, | ||||
|             Sound.ENTITY_ENDERMEN_SCREAM, Sound.ENTITY_ENDERMEN_TELEPORT, Sound.ENTITY_ENDERMEN_STARE), | ||||
|     ENDERMAN(Sound.ENTITY_ENDERMEN_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_ENDERMEN_DEATH, | ||||
|             Sound.ENTITY_ENDERMEN_AMBIENT, Sound.ENTITY_ENDERMEN_SCREAM, Sound.ENTITY_ENDERMEN_TELEPORT, | ||||
|             Sound.ENTITY_ENDERMEN_STARE), | ||||
|  | ||||
|     ENDERMITE(Sound.ENTITY_SILVERFISH_HURT, Sound.ENTITY_ENDERMITE_STEP, Sound.ENTITY_ENDERMITE_DEATH, | ||||
|             Sound.ENTITY_ENDERMITE_AMBIENT), | ||||
| @@ -51,16 +56,18 @@ public enum DisguiseSound { | ||||
|  | ||||
|     EVOKER_FANGS(null, null, null, null, Sound.ENTITY_EVOCATION_FANGS_ATTACK), | ||||
|  | ||||
|     GHAST(Sound.ENTITY_GHAST_HURT, null, Sound.ENTITY_GHAST_DEATH, Sound.ENTITY_GHAST_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL, | ||||
|             Sound.ENTITY_GHAST_SHOOT, Sound.ENTITY_PLAYER_BIG_FALL, Sound.ENTITY_GHAST_SCREAM, Sound.ENTITY_GHAST_WARN), | ||||
|     GHAST(Sound.ENTITY_GHAST_HURT, null, Sound.ENTITY_GHAST_DEATH, Sound.ENTITY_GHAST_AMBIENT, | ||||
|             Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_GHAST_SHOOT, Sound.ENTITY_PLAYER_BIG_FALL, | ||||
|             Sound.ENTITY_GHAST_SCREAM, Sound.ENTITY_GHAST_WARN), | ||||
|  | ||||
|     GIANT(Sound.ENTITY_PLAYER_HURT, Sound.BLOCK_GRASS_STEP, null, null), | ||||
|  | ||||
|     GUARDIAN(Sound.ENTITY_GUARDIAN_HURT, null, Sound.ENTITY_GUARDIAN_DEATH, Sound.ENTITY_ELDER_GUARDIAN_AMBIENT), | ||||
|  | ||||
|     HORSE(Sound.ENTITY_HORSE_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_HORSE_DEATH, Sound.ENTITY_HORSE_AMBIENT, | ||||
|             Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_DONKEY_ANGRY, Sound.ENTITY_HORSE_STEP_WOOD, | ||||
|             Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_HORSE_ANGRY), | ||||
|             Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_DONKEY_ANGRY, | ||||
|             Sound.ENTITY_HORSE_STEP_WOOD, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_HORSE_JUMP, | ||||
|             Sound.ENTITY_HORSE_ANGRY), | ||||
|  | ||||
|     IRON_GOLEM(Sound.ENTITY_IRONGOLEM_HURT, Sound.ENTITY_IRONGOLEM_STEP, Sound.ENTITY_IRONGOLEM_DEATH, | ||||
|             Sound.ENTITY_IRONGOLEM_ATTACK), | ||||
| @@ -74,50 +81,51 @@ public enum DisguiseSound { | ||||
|  | ||||
|     MUSHROOM_COW(Sound.ENTITY_COW_HURT, Sound.ENTITY_COW_STEP, Sound.ENTITY_COW_HURT, Sound.ENTITY_COW_AMBIENT), | ||||
|  | ||||
|     OCELOT(Sound.ENTITY_CAT_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_CAT_HURT, Sound.ENTITY_CAT_AMBIENT, Sound.ENTITY_CAT_PURR, | ||||
|             Sound.ENTITY_CAT_PURREOW), | ||||
|     OCELOT(Sound.ENTITY_CAT_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_CAT_HURT, Sound.ENTITY_CAT_AMBIENT, | ||||
|             Sound.ENTITY_CAT_PURR, Sound.ENTITY_CAT_PURREOW), | ||||
|  | ||||
|     PIG(Sound.ENTITY_PIG_HURT, Sound.ENTITY_PIG_STEP, Sound.ENTITY_PIG_DEATH, Sound.ENTITY_PIG_AMBIENT), | ||||
|  | ||||
|     PIG_ZOMBIE(Sound.ENTITY_ZOMBIE_PIG_HURT, null, Sound.ENTITY_ZOMBIE_PIG_DEATH, Sound.ENTITY_ZOMBIE_PIG_AMBIENT, | ||||
|             Sound.ENTITY_ZOMBIE_PIG_ANGRY), | ||||
|  | ||||
|     PLAYER(Sound.ENTITY_PLAYER_HURT, new Sound[] { | ||||
|             Sound.BLOCK_STONE_STEP, Sound.BLOCK_GRASS_STEP, Sound.BLOCK_ANVIL_STEP, Sound.BLOCK_CLOTH_STEP, | ||||
|             Sound.BLOCK_GLASS_STEP, Sound.BLOCK_GRAVEL_STEP, Sound.BLOCK_LADDER_STEP, Sound.BLOCK_METAL_STEP, | ||||
|             Sound.BLOCK_SAND_STEP, Sound.BLOCK_SLIME_STEP, Sound.BLOCK_SNOW_STEP, Sound.BLOCK_WOOD_STEP | ||||
|     }, Sound.ENTITY_PLAYER_DEATH, null), | ||||
|     PLAYER(Sound.ENTITY_PLAYER_HURT, | ||||
|             new Sound[]{Sound.BLOCK_STONE_STEP, Sound.BLOCK_GRASS_STEP, Sound.BLOCK_ANVIL_STEP, Sound.BLOCK_CLOTH_STEP, Sound.BLOCK_GLASS_STEP, Sound.BLOCK_GRAVEL_STEP, Sound.BLOCK_LADDER_STEP, Sound.BLOCK_METAL_STEP, Sound.BLOCK_SAND_STEP, Sound.BLOCK_SLIME_STEP, Sound.BLOCK_SNOW_STEP, Sound.BLOCK_WOOD_STEP}, | ||||
|             Sound.ENTITY_PLAYER_DEATH, null), | ||||
|  | ||||
|     RABBIT(Sound.ENTITY_RABBIT_HURT, Sound.ENTITY_RABBIT_JUMP, Sound.ENTITY_RABBIT_DEATH, Sound.ENTITY_RABBIT_AMBIENT), | ||||
|  | ||||
|     SHEEP(Sound.ENTITY_SHEEP_HURT, Sound.ENTITY_SHEEP_STEP, null, Sound.ENTITY_SHEEP_AMBIENT, Sound.ENTITY_SHEEP_SHEAR), | ||||
|  | ||||
|     SHULKER(Sound.ENTITY_SHULKER_HURT, null, Sound.ENTITY_SHULKER_DEATH, Sound.ENTITY_SHULKER_AMBIENT, Sound.ENTITY_SHULKER_OPEN, | ||||
|             Sound.ENTITY_SHULKER_CLOSE, Sound.ENTITY_SHULKER_HURT_CLOSED, Sound.ENTITY_SHULKER_TELEPORT), | ||||
|     SHULKER(Sound.ENTITY_SHULKER_HURT, null, Sound.ENTITY_SHULKER_DEATH, Sound.ENTITY_SHULKER_AMBIENT, | ||||
|             Sound.ENTITY_SHULKER_OPEN, Sound.ENTITY_SHULKER_CLOSE, Sound.ENTITY_SHULKER_HURT_CLOSED, | ||||
|             Sound.ENTITY_SHULKER_TELEPORT), | ||||
|  | ||||
|     SILVERFISH(Sound.ENTITY_SILVERFISH_HURT, Sound.ENTITY_SILVERFISH_STEP, Sound.ENTITY_SILVERFISH_DEATH, | ||||
|             Sound.ENTITY_SILVERFISH_AMBIENT), | ||||
|  | ||||
|     SKELETON(Sound.ENTITY_SKELETON_HURT, Sound.ENTITY_SKELETON_STEP, Sound.ENTITY_SKELETON_DEATH, Sound.ENTITY_SKELETON_AMBIENT), | ||||
|     SKELETON(Sound.ENTITY_SKELETON_HURT, Sound.ENTITY_SKELETON_STEP, Sound.ENTITY_SKELETON_DEATH, | ||||
|             Sound.ENTITY_SKELETON_AMBIENT), | ||||
|  | ||||
|     SKELETON_HORSE(Sound.ENTITY_SKELETON_HORSE_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_SKELETON_HORSE_DEATH, | ||||
|             Sound.ENTITY_SKELETON_HORSE_AMBIENT, Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_DONKEY_ANGRY, | ||||
|             Sound.ENTITY_HORSE_STEP_WOOD, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_HORSE_JUMP, | ||||
|             Sound.ENTITY_HORSE_ANGRY), | ||||
|             Sound.ENTITY_SKELETON_HORSE_AMBIENT, Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, | ||||
|             Sound.ENTITY_DONKEY_ANGRY, Sound.ENTITY_HORSE_STEP_WOOD, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, | ||||
|             Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_HORSE_ANGRY), | ||||
|  | ||||
|     SLIME(Sound.ENTITY_SLIME_HURT, Sound.ENTITY_SLIME_JUMP, Sound.ENTITY_SLIME_DEATH, null), | ||||
|  | ||||
|     SNOWMAN(Sound.ENTITY_SNOWMAN_HURT, null, Sound.ENTITY_SNOWMAN_DEATH, Sound.ENTITY_SNOWMAN_AMBIENT, | ||||
|             Sound.ENTITY_SNOWMAN_SHOOT), | ||||
|  | ||||
|     SPIDER(Sound.ENTITY_SPIDER_AMBIENT, Sound.ENTITY_SPIDER_STEP, Sound.ENTITY_SPIDER_DEATH, Sound.ENTITY_SPIDER_AMBIENT), | ||||
|     SPIDER(Sound.ENTITY_SPIDER_AMBIENT, Sound.ENTITY_SPIDER_STEP, Sound.ENTITY_SPIDER_DEATH, | ||||
|             Sound.ENTITY_SPIDER_AMBIENT), | ||||
|  | ||||
|     SQUID(Sound.ENTITY_SQUID_HURT, null, Sound.ENTITY_SQUID_DEATH, Sound.ENTITY_SQUID_AMBIENT), | ||||
|  | ||||
|     UNDEAD_HORSE(Sound.ENTITY_ZOMBIE_HORSE_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_ZOMBIE_HORSE_DEATH, | ||||
|             Sound.ENTITY_ZOMBIE_HORSE_AMBIENT, Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_DONKEY_ANGRY, | ||||
|             Sound.ENTITY_HORSE_STEP_WOOD, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_HORSE_JUMP, | ||||
|             Sound.ENTITY_HORSE_ANGRY), | ||||
|             Sound.ENTITY_ZOMBIE_HORSE_AMBIENT, Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, | ||||
|             Sound.ENTITY_DONKEY_ANGRY, Sound.ENTITY_HORSE_STEP_WOOD, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, | ||||
|             Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_HORSE_ANGRY), | ||||
|  | ||||
|     VEX(Sound.ENTITY_VEX_HURT, null, Sound.ENTITY_VEX_DEATH, Sound.ENTITY_VEX_AMBIENT, Sound.ENTITY_VEX_CHARGE), | ||||
|  | ||||
| @@ -129,8 +137,9 @@ public enum DisguiseSound { | ||||
|  | ||||
|     WITCH(Sound.ENTITY_WITCH_HURT, null, Sound.ENTITY_WITCH_DEATH, Sound.ENTITY_WITCH_AMBIENT), | ||||
|  | ||||
|     WITHER(Sound.ENTITY_WITHER_HURT, null, Sound.ENTITY_WITHER_DEATH, Sound.ENTITY_WITHER_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL, | ||||
|             Sound.ENTITY_WITHER_SPAWN, Sound.ENTITY_PLAYER_BIG_FALL, Sound.ENTITY_WITHER_SHOOT), | ||||
|     WITHER(Sound.ENTITY_WITHER_HURT, null, Sound.ENTITY_WITHER_DEATH, Sound.ENTITY_WITHER_AMBIENT, | ||||
|             Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_WITHER_SPAWN, Sound.ENTITY_PLAYER_BIG_FALL, | ||||
|             Sound.ENTITY_WITHER_SHOOT), | ||||
|  | ||||
|     WITHER_SKELETON(Sound.ENTITY_SKELETON_HURT, Sound.ENTITY_SKELETON_STEP, Sound.ENTITY_SKELETON_DEATH, | ||||
|             Sound.ENTITY_SKELETON_AMBIENT), | ||||
| @@ -142,9 +151,9 @@ public enum DisguiseSound { | ||||
|     ZOMBIE(Sound.ENTITY_ZOMBIE_HURT, Sound.ENTITY_ZOMBIE_STEP, Sound.ENTITY_ZOMBIE_DEATH, Sound.ENTITY_ZOMBIE_AMBIENT, | ||||
|             Sound.ENTITY_ZOMBIE_INFECT, Sound.ENTITY_ZOMBIE_BREAK_DOOR_WOOD, Sound.ENTITY_ZOMBIE_ATTACK_DOOR_WOOD, | ||||
|             Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR), ZOMBIE_VILLAGER(Sound.ENTITY_ZOMBIE_VILLAGER_HURT, | ||||
|                     Sound.ENTITY_ZOMBIE_VILLAGER_STEP, Sound.ENTITY_ZOMBIE_VILLAGER_DEATH, Sound.ENTITY_ZOMBIE_VILLAGER_AMBIENT, | ||||
|                     Sound.ENTITY_ZOMBIE_INFECT, Sound.ENTITY_ZOMBIE_BREAK_DOOR_WOOD, Sound.ENTITY_ZOMBIE_ATTACK_DOOR_WOOD, | ||||
|                     Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR); | ||||
|             Sound.ENTITY_ZOMBIE_VILLAGER_STEP, Sound.ENTITY_ZOMBIE_VILLAGER_DEATH, Sound.ENTITY_ZOMBIE_VILLAGER_AMBIENT, | ||||
|             Sound.ENTITY_ZOMBIE_INFECT, Sound.ENTITY_ZOMBIE_BREAK_DOOR_WOOD, Sound.ENTITY_ZOMBIE_ATTACK_DOOR_WOOD, | ||||
|             Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR); | ||||
|  | ||||
|     public enum SoundType { | ||||
|         CANCEL, DEATH, HURT, IDLE, STEP | ||||
| @@ -195,32 +204,29 @@ public enum DisguiseSound { | ||||
|  | ||||
|         if (sound == null) { | ||||
|             return; | ||||
|         } | ||||
|         else if (sound instanceof String) { | ||||
|         } else if (sound instanceof String) { | ||||
|             s = (String) sound; | ||||
|         } | ||||
|         else if (sound instanceof Sound) { | ||||
|         } else if (sound instanceof Sound) { | ||||
|             s = ReflectionManager.getCraftSound((Sound) sound); | ||||
|         } | ||||
|         else { | ||||
|         } else { | ||||
|             throw new RuntimeException("Was given a unknown object " + sound); | ||||
|         } | ||||
|  | ||||
|         switch (type) { | ||||
|         case HURT: | ||||
|             disguiseSounds.put(SoundType.HURT, s); | ||||
|             break; | ||||
|         case STEP: | ||||
|             disguiseSounds.put(s, SoundType.STEP); | ||||
|             break; | ||||
|         case DEATH: | ||||
|             disguiseSounds.put(SoundType.DEATH, s); | ||||
|             break; | ||||
|         case IDLE: | ||||
|             disguiseSounds.put(SoundType.IDLE, s); | ||||
|             break; | ||||
|         case CANCEL: | ||||
|             disguiseSounds.put(s, SoundType.CANCEL); | ||||
|             case HURT: | ||||
|                 disguiseSounds.put(SoundType.HURT, s); | ||||
|                 break; | ||||
|             case STEP: | ||||
|                 disguiseSounds.put(s, SoundType.STEP); | ||||
|                 break; | ||||
|             case DEATH: | ||||
|                 disguiseSounds.put(SoundType.DEATH, s); | ||||
|                 break; | ||||
|             case IDLE: | ||||
|                 disguiseSounds.put(SoundType.IDLE, s); | ||||
|                 break; | ||||
|             case CANCEL: | ||||
|                 disguiseSounds.put(s, SoundType.CANCEL); | ||||
|         } | ||||
|     } | ||||
|  | ||||
| @@ -235,8 +241,7 @@ public enum DisguiseSound { | ||||
|  | ||||
|         if (disguiseSounds.containsKey(type)) { | ||||
|             return (String) disguiseSounds.get(type); | ||||
|         } | ||||
|         else if (disguiseSounds.containsValue(type)) { | ||||
|         } else if (disguiseSounds.containsValue(type)) { | ||||
|             for (Entry<Object, Object> entry : disguiseSounds.entrySet()) { | ||||
|                 if (entry.getValue() != type) | ||||
|                     continue; | ||||
| @@ -255,8 +260,7 @@ public enum DisguiseSound { | ||||
|  | ||||
|         if (disguiseSounds.containsKey(sound)) { | ||||
|             return (SoundType) disguiseSounds.get(sound); | ||||
|         } | ||||
|         else if (disguiseSounds.containsValue(sound)) { | ||||
|         } else if (disguiseSounds.containsValue(sound)) { | ||||
|             for (Entry<Object, Object> entry : disguiseSounds.entrySet()) { | ||||
|                 if (!Objects.equals(sound, entry.getValue())) | ||||
|                     continue; | ||||
| @@ -285,7 +289,8 @@ public enum DisguiseSound { | ||||
|         }*/ | ||||
|  | ||||
|         for (SoundType type : SoundType.values()) { | ||||
|             if (!disguiseSounds.containsKey(type) || type == SoundType.DEATH || (ignoreDamage && type == SoundType.HURT)) { | ||||
|             if (!disguiseSounds.containsKey( | ||||
|                     type) || type == SoundType.DEATH || (ignoreDamage && type == SoundType.HURT)) { | ||||
|                 continue; | ||||
|             } | ||||
|  | ||||
| @@ -295,8 +300,7 @@ public enum DisguiseSound { | ||||
|                 if (Objects.equals(s, sound)) { | ||||
|                     return type; | ||||
|                 } | ||||
|             } | ||||
|             else { | ||||
|             } else { | ||||
|                 for (Entry<Object, Object> entry : disguiseSounds.entrySet()) { | ||||
|                     if (!Objects.equals(sound, entry.getKey())) | ||||
|                         continue; | ||||
| @@ -316,7 +320,7 @@ public enum DisguiseSound { | ||||
|     /*  public void removeSound(SoundType type, Sound sound) { | ||||
|         removeSound(type, ReflectionManager.getCraftSound(sound)); | ||||
|     } | ||||
|      | ||||
|  | ||||
|     public void removeSound(SoundType type, String sound) { | ||||
|         if (type == SoundType.CANCEL) { | ||||
|             cancelSounds.remove(sound); | ||||
| @@ -333,7 +337,7 @@ public enum DisguiseSound { | ||||
|     /* public void setSound(SoundType type, Sound sound) { | ||||
|         setSound(type, ReflectionManager.getCraftSound(sound)); | ||||
|     } | ||||
|      | ||||
|  | ||||
|     public void setSound(SoundType type, String sound) { | ||||
|         if (type == SoundType.CANCEL) { | ||||
|             cancelSounds.add(sound); | ||||
|   | ||||
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