Fix Y issue in falling block disguise grid lock

This commit is contained in:
libraryaddict 2020-09-03 16:11:02 +12:00
parent 14cf777cab
commit 865326eda7

@ -39,7 +39,7 @@ public class PacketHandlerMovement implements IPacketHandler {
@Override
public void handle(Disguise disguise, PacketContainer sentPacket, LibsPackets packets, Player observer,
Entity entity) {
Entity entity) {
handle2(disguise, sentPacket, packets, observer, entity);
int len = disguise.getMultiNameLength();
@ -69,7 +69,7 @@ public class PacketHandlerMovement implements IPacketHandler {
}
public void handle2(Disguise disguise, PacketContainer sentPacket, LibsPackets packets, Player observer,
Entity entity) {
Entity entity) {
if (invalid && RandomUtils.nextDouble() < 0.1) {
packets.clear();
return;
@ -115,8 +115,7 @@ public class PacketHandlerMovement implements IPacketHandler {
double y = loc.getBlockY();
// Force into a multiple of 0.25
y += Math.floor((loc.getY() % 1) * 4) / 4D;
y += (loc.getY() % 1 >= 0.85 ? 1 : loc.getY() % 1 >= 0.35 ? .5 : 0);
doubles.write(1, y);
doubles.write(2, loc.getBlockZ() + 0.5);