Fix Y issue in falling block disguise grid lock
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@ -39,7 +39,7 @@ public class PacketHandlerMovement implements IPacketHandler {
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@Override
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public void handle(Disguise disguise, PacketContainer sentPacket, LibsPackets packets, Player observer,
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Entity entity) {
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Entity entity) {
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handle2(disguise, sentPacket, packets, observer, entity);
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int len = disguise.getMultiNameLength();
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@ -69,7 +69,7 @@ public class PacketHandlerMovement implements IPacketHandler {
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}
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public void handle2(Disguise disguise, PacketContainer sentPacket, LibsPackets packets, Player observer,
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Entity entity) {
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Entity entity) {
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if (invalid && RandomUtils.nextDouble() < 0.1) {
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packets.clear();
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return;
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@ -115,8 +115,7 @@ public class PacketHandlerMovement implements IPacketHandler {
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double y = loc.getBlockY();
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// Force into a multiple of 0.25
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y += Math.floor((loc.getY() % 1) * 4) / 4D;
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y += (loc.getY() % 1 >= 0.85 ? 1 : loc.getY() % 1 >= 0.35 ? .5 : 0);
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doubles.write(1, y);
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doubles.write(2, loc.getBlockZ() + 0.5);
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