Shulker disguises are allowed to move in 1.17+, fixes #584
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@ -18,6 +18,7 @@ import me.libraryaddict.disguise.utilities.LibsEntityInteract;
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import me.libraryaddict.disguise.utilities.LibsPremium;
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import me.libraryaddict.disguise.utilities.modded.ModdedEntity;
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import me.libraryaddict.disguise.utilities.modded.ModdedManager;
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import me.libraryaddict.disguise.utilities.reflection.NmsVersion;
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import me.libraryaddict.disguise.utilities.translations.LibsMsg;
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import org.apache.commons.lang.StringUtils;
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import org.apache.commons.lang.math.RandomUtils;
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@ -467,7 +468,7 @@ public class DisguiseListener implements Listener {
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DisguiseUtilities.doBoundingBox((TargetedDisguise) disguise);
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}
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if (DisguiseConfig.isStopShulkerDisguisesFromMoving()) {
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if (!NmsVersion.v1_17.isSupported() && DisguiseConfig.isStopShulkerDisguisesFromMoving()) {
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Disguise disguise;
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if ((disguise = DisguiseAPI.getDisguise(event.getPlayer())) != null) {
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@ -1,6 +1,7 @@
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# This config is called sanity, because you shouldn't need to change the stuff in here
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#Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected!
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# Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected!
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# This is ignored in 1.17+ as its fixed in those versions
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StopShulkerDisguisesFromMoving: true
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# This means that the plugin doesn't need to constantly call Mojang just to find a skin for an offline player
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