Does this fix that ugly red thingy?
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							| @@ -1,161 +1,161 @@ | ||||
| # Shall I notify people of a LibsDisguises update? | ||||
| NotifyUpdate: true | ||||
|  | ||||
| # How should the plugin handle self disguises scoreboards? | ||||
| # MODIFY_SCOREBOARD - Modifies the player's current team if possible, otherwise assigns them to a new scoreboard team | ||||
| # IGNORE_SCOREBOARD - Doesn't touch scoreboards at all, effectively means that if you didn't disable pushing in their scoreboard team; They will still be pushed around | ||||
| # CREATE_SCOREBOARD - Creates a new team which copies the attributes of their previous scoreboard team which they are then assigned to. This means they keep nametag color and other options. | ||||
| SelfDisguisesScoreboard: MODIFY_SCOREBOARD | ||||
|  | ||||
| # Whats the permission to get the notification? | ||||
| Permission: 'libsdisguises.update' | ||||
|  | ||||
| # Whats the max size allowed for command disguiseradius | ||||
| DisguiseRadiusMax: 50 | ||||
|  | ||||
| # Whats the max size allowed for command undisguiseradius | ||||
| UndisguiseRadiusMax: 50 | ||||
|  | ||||
| # Shall the players view their disguises? | ||||
| # Best used when viewing yourself in 3rd person | ||||
| ViewSelfDisguises: true | ||||
|  | ||||
| # Shall I disguise the sounds? | ||||
| # This turns your damage sound into a MOOOO | ||||
| DisguiseSounds: true | ||||
|  | ||||
| # Shall the disguised hear their disguise sounds or their damage sounds. | ||||
| # I disable this as it can be a little confusing when not used with self disguises | ||||
| HearSelfDisguise: true | ||||
|  | ||||
| # Shall I send the velocity packets? I REALLY recommend you don't disable. | ||||
| # This is the only thing allowing the mobs to fly without glitching out. | ||||
| SendVelocity: true | ||||
|  | ||||
| # For self disguises, they need to have the armor and the held item removed | ||||
| # Else they see floating armor, floating held items. | ||||
| # This turns the items invisible in the disguised players inventory. It does not actually remove them! | ||||
| RemoveArmor: true | ||||
| RemoveHeldItem: false | ||||
|  | ||||
| # If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible. | ||||
| # Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking | ||||
| # This is only valid if you set a animation on the disguise itself. Because the entitys animations are applied otherwise. | ||||
| AddEntityAnimations: true | ||||
|  | ||||
| # When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheeps wool or the wolfs collar as dyed. | ||||
| # This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed. | ||||
| # Its currently set to false which means that the color is not changed and will refresh itself to the player. | ||||
| # Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color. | ||||
| DyeableSheep: false | ||||
| DyeableWolf: false | ||||
|  | ||||
| # This is only called into action when the disguise is constructed using the commands. | ||||
| # And when the disguise supports that. This will not be used at all for plugins constructing the disguises for instance. | ||||
| # Such as prophunt. Its also false because its kind of a retarded feature. | ||||
| # This is pretty simple. It shows the players displayname (Name as it appears in chat) above their head. | ||||
| # This also overrides any custom name they have set in their disguise options. | ||||
| ShowNamesAboveDisguises: false | ||||
|  | ||||
| # This supports the above option. | ||||
| # If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not. | ||||
| NameAboveHeadAlwaysVisible: true | ||||
|  | ||||
| # This modifys the bounding box, This is stuff like can a arrow hit them. | ||||
| # If you turn this to true, arrows will act like they hit the disguise in the right place! | ||||
| # So someone disguised as a enderdragon will easily get shot down by arrows! | ||||
| # This WILL conflict with NoCheatPlus. Other plugins may also get problems. | ||||
| # This shouldn't really be enabled for players as it also interferes with their movement because the server thinks the player is larger than he really is. | ||||
| # That makes the player unable to approach this building because the server thinks he is trying to glitch inside blocks. | ||||
| ModifyBoundingBox: false | ||||
|  | ||||
| # This prevents disguised players from being targeted by monsters. | ||||
| # This doesn't prevent their targeting you if already targeting when disguised | ||||
| # They will just ignore you unless provoked. | ||||
| MonstersIgnoreDisguises: false | ||||
|  | ||||
| # Sigh. People are going to want this. | ||||
| # So lets make your disguise blown if you are attacked.. | ||||
| # Works only for disguised players when attacked by a entity (arrow, monster. etc) | ||||
| # This will blow all disguises he has on him | ||||
| BlowDisguises: false | ||||
| BlownDisguiseMessage: '&cYour disguise was blown!' | ||||
|  | ||||
| #Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected! | ||||
| StopShulkerDisguisesFromMoving: true | ||||
|  | ||||
| # A option to choose how many seconds a DisguiseEntity command is valid for people to right click a entity to disguise it before expiring | ||||
| DisguiseEntityExpire: 10 | ||||
|  | ||||
| # Another option to choose the same thing for DisguiseClone command | ||||
| DisguiseCloneExpire: 10 | ||||
| # Max disguises to store at a time with the DisguiseClone command | ||||
| DisguiseCloneSize: 3 | ||||
|  | ||||
| # This I don't really recommend turning on as it can make a memory leak.. | ||||
| # These disguises, as normal will not persist after a server restart. | ||||
| # There is also no EntityDeath option as entities do not revive after death. | ||||
| # The EntityDespawn option is when you leave the chunk the entity is and the chunk is unloaded | ||||
| KeepDisguises: | ||||
|     EntityDespawn: false | ||||
|     PlayerDeath: false | ||||
|     PlayerLogout: false | ||||
|    | ||||
| # This controls if a entitys max health is determined by the entity, or by the disguise. | ||||
| # Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health. | ||||
| # Else it will be 1/20 of the boss bar when he is full health. | ||||
| # Setting this in LivingWatcher overrides both values. | ||||
| MaxHealthDeterminedByEntity: true | ||||
|  | ||||
| # This here is a option to turn off misc disguises. | ||||
| # This means you can not have a living entity disguise as a non-living entity. | ||||
| # This disables the Attributes packet, Non-living entities can still disguise as other non-living | ||||
| # This means that the above option will not work as it uses the attribute packet. | ||||
| MiscDisguisesForLiving: true | ||||
|  | ||||
| # Turn this to true to have players undisguised when switching worlds | ||||
| UndisguiseOnWorldChange: false | ||||
|  | ||||
| # Contact Mojang's servers? Disabling this option will disable player skin disguises! | ||||
| ContactMojangServers: true | ||||
|  | ||||
| # Hide players in tab when disguised? This means a disguised player cannot be seen when you press tab! This can be toggled on/off per disguise | ||||
| HideDisguisedPlayersFromTab: false | ||||
|  | ||||
| # Always show player disguises in tab? The names will continue to appear in tab until the disguise is removed. | ||||
| ShowPlayerDisguisesInTab: false | ||||
|  | ||||
| # Don't like players able to set themselves invisible when using the disguise commands? Toggle this to true and no one can use setInvisible! Plugins can still use this however. | ||||
| DisableInvisibility: false | ||||
|  | ||||
| # This will help performance, especially with CPU | ||||
| # Due to safety reasons, self disguises can never have their packets disabled. | ||||
| PacketsEnabled: | ||||
|     # This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash. | ||||
|     # Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash | ||||
|     Animation: true | ||||
|     # Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player | ||||
|     # This also sends a chunk packet at key positions else it doesn't work for 1.8. Lazyness means it does it for older versions too currently. | ||||
|     Bed: true | ||||
|     # This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it | ||||
|     # This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well | ||||
|     Collect: true | ||||
|     # This disables a fix for when a disguised entity wearing armor dies, if the disguise can wear armor. It drops unpickupable items to anyone watching. | ||||
|     EntityStatus: true | ||||
|     # Entity equipment is the packets that are sent to ensure that a disguise has or doesn't have armor, and their held item. | ||||
|     # Disabling this means that any disguises which can wear armor or hold items will show the armor/held item that the disguised is wearing. | ||||
|     Equipment: true | ||||
|     # This doesn't actually disable the packet. It would introduce problems. Instead it does the next best thing and caches the data. | ||||
|     # This means that entity metadata will not change, and will only be sent in the spawn packet. | ||||
|     # This is good if performance is extremely in need. | ||||
|     # This is bad to disable unless you are ONLY going to use the disguises for decorations. | ||||
|     # To be honest. This is basically "Disable entity animations". That option is called 'AddEntityAnimations' in the config but unlike that, this is always in effect. | ||||
|     # Animations set by use of the api or through the disguise command are still in effect. | ||||
|     Metadata: true | ||||
|     # Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up. | ||||
|     # If you are using the Item_Frame disguise, when a packet is sent (Roughly every 2min) the disguise will bug up until they move. | ||||
|     Movement: true | ||||
|     # Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity | ||||
|     Riding: true | ||||
|     # When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way. | ||||
|     WitherSkull: true | ||||
| # Shall I notify people of a LibsDisguises update? | ||||
| NotifyUpdate: true | ||||
|  | ||||
| # How should the plugin handle self disguises scoreboards? | ||||
| # MODIFY_SCOREBOARD - Modifies the player's current team if possible, otherwise assigns them to a new scoreboard team | ||||
| # IGNORE_SCOREBOARD - Doesn't touch scoreboards at all, effectively means that if you didn't disable pushing in their scoreboard team; They will still be pushed around | ||||
| # CREATE_SCOREBOARD - Creates a new team which copies the attributes of their previous scoreboard team which they are then assigned to. This means they keep nametag color and other options. | ||||
| SelfDisguisesScoreboard: MODIFY_SCOREBOARD | ||||
|  | ||||
| # Whats the permission to get the notification? | ||||
| Permission: 'libsdisguises.update' | ||||
|  | ||||
| # Whats the max size allowed for command disguiseradius | ||||
| DisguiseRadiusMax: 50 | ||||
|  | ||||
| # Whats the max size allowed for command undisguiseradius | ||||
| UndisguiseRadiusMax: 50 | ||||
|  | ||||
| # Shall the players view their disguises? | ||||
| # Best used when viewing yourself in 3rd person | ||||
| ViewSelfDisguises: true | ||||
|  | ||||
| # Shall I disguise the sounds? | ||||
| # This turns your damage sound into a MOOOO | ||||
| DisguiseSounds: true | ||||
|  | ||||
| # Shall the disguised hear their disguise sounds or their damage sounds. | ||||
| # I disable this as it can be a little confusing when not used with self disguises | ||||
| HearSelfDisguise: true | ||||
|  | ||||
| # Shall I send the velocity packets? I REALLY recommend you don't disable. | ||||
| # This is the only thing allowing the mobs to fly without glitching out. | ||||
| SendVelocity: true | ||||
|  | ||||
| # For self disguises, they need to have the armor and the held item removed | ||||
| # Else they see floating armor, floating held items. | ||||
| # This turns the items invisible in the disguised players inventory. It does not actually remove them! | ||||
| RemoveArmor: true | ||||
| RemoveHeldItem: false | ||||
|  | ||||
| # If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible. | ||||
| # Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking | ||||
| # This is only valid if you set a animation on the disguise itself. Because the entitys animations are applied otherwise. | ||||
| AddEntityAnimations: true | ||||
|  | ||||
| # When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheeps wool or the wolfs collar as dyed. | ||||
| # This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed. | ||||
| # Its currently set to false which means that the color is not changed and will refresh itself to the player. | ||||
| # Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color. | ||||
| DyeableSheep: false | ||||
| DyeableWolf: false | ||||
|  | ||||
| # This is only called into action when the disguise is constructed using the commands. | ||||
| # And when the disguise supports that. This will not be used at all for plugins constructing the disguises for instance. | ||||
| # Such as prophunt. Its also false because its kind of a retarded feature. | ||||
| # This is pretty simple. It shows the players displayname (Name as it appears in chat) above their head. | ||||
| # This also overrides any custom name they have set in their disguise options. | ||||
| ShowNamesAboveDisguises: false | ||||
|  | ||||
| # This supports the above option. | ||||
| # If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not. | ||||
| NameAboveHeadAlwaysVisible: true | ||||
|  | ||||
| # This modifys the bounding box, This is stuff like can a arrow hit them. | ||||
| # If you turn this to true, arrows will act like they hit the disguise in the right place! | ||||
| # So someone disguised as a enderdragon will easily get shot down by arrows! | ||||
| # This WILL conflict with NoCheatPlus. Other plugins may also get problems. | ||||
| # This shouldn't really be enabled for players as it also interferes with their movement because the server thinks the player is larger than he really is. | ||||
| # That makes the player unable to approach this building because the server thinks he is trying to glitch inside blocks. | ||||
| ModifyBoundingBox: false | ||||
|  | ||||
| # This prevents disguised players from being targeted by monsters. | ||||
| # This doesn't prevent their targeting you if already targeting when disguised | ||||
| # They will just ignore you unless provoked. | ||||
| MonstersIgnoreDisguises: false | ||||
|  | ||||
| # Sigh. People are going to want this. | ||||
| # So lets make your disguise blown if you are attacked.. | ||||
| # Works only for disguised players when attacked by a entity (arrow, monster. etc) | ||||
| # This will blow all disguises he has on him | ||||
| BlowDisguises: false | ||||
| BlownDisguiseMessage: '&cYour disguise was blown!' | ||||
|  | ||||
| #Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected! | ||||
| StopShulkerDisguisesFromMoving: true | ||||
|  | ||||
| # A option to choose how many seconds a DisguiseEntity command is valid for people to right click a entity to disguise it before expiring | ||||
| DisguiseEntityExpire: 10 | ||||
|  | ||||
| # Another option to choose the same thing for DisguiseClone command | ||||
| DisguiseCloneExpire: 10 | ||||
| # Max disguises to store at a time with the DisguiseClone command | ||||
| DisguiseCloneSize: 3 | ||||
|  | ||||
| # This I don't really recommend turning on as it can make a memory leak.. | ||||
| # These disguises, as normal will not persist after a server restart. | ||||
| # There is also no EntityDeath option as entities do not revive after death. | ||||
| # The EntityDespawn option is when you leave the chunk the entity is and the chunk is unloaded | ||||
| KeepDisguises: | ||||
|     EntityDespawn: false | ||||
|     PlayerDeath: false | ||||
|     PlayerLogout: false | ||||
|    | ||||
| # This controls if a entitys max health is determined by the entity, or by the disguise. | ||||
| # Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health. | ||||
| # Else it will be 1/20 of the boss bar when he is full health. | ||||
| # Setting this in LivingWatcher overrides both values. | ||||
| MaxHealthDeterminedByEntity: true | ||||
|  | ||||
| # This here is a option to turn off misc disguises. | ||||
| # This means you can not have a living entity disguise as a non-living entity. | ||||
| # This disables the Attributes packet, Non-living entities can still disguise as other non-living | ||||
| # This means that the above option will not work as it uses the attribute packet. | ||||
| MiscDisguisesForLiving: true | ||||
|  | ||||
| # Turn this to true to have players undisguised when switching worlds | ||||
| UndisguiseOnWorldChange: false | ||||
|  | ||||
| # Contact Mojang's servers? Disabling this option will disable player skin disguises! | ||||
| ContactMojangServers: true | ||||
|  | ||||
| # Hide players in tab when disguised? This means a disguised player cannot be seen when you press tab! This can be toggled on/off per disguise | ||||
| HideDisguisedPlayersFromTab: false | ||||
|  | ||||
| # Always show player disguises in tab? The names will continue to appear in tab until the disguise is removed. | ||||
| ShowPlayerDisguisesInTab: false | ||||
|  | ||||
| # Don't like players able to set themselves invisible when using the disguise commands? Toggle this to true and no one can use setInvisible! Plugins can still use this however. | ||||
| DisableInvisibility: false | ||||
|  | ||||
| # This will help performance, especially with CPU | ||||
| # Due to safety reasons, self disguises can never have their packets disabled. | ||||
| PacketsEnabled: | ||||
|     # This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash. | ||||
|     # Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash | ||||
|     Animation: true | ||||
|     # Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player | ||||
|     # This also sends a chunk packet at key positions else it doesn't work for 1.8. Lazyness means it does it for older versions too currently. | ||||
|     Bed: true | ||||
|     # This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it | ||||
|     # This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well | ||||
|     Collect: true | ||||
|     # This disables a fix for when a disguised entity wearing armor dies, if the disguise can wear armor. It drops unpickupable items to anyone watching. | ||||
|     EntityStatus: true | ||||
|     # Entity equipment is the packets that are sent to ensure that a disguise has or doesn't have armor, and their held item. | ||||
|     # Disabling this means that any disguises which can wear armor or hold items will show the armor/held item that the disguised is wearing. | ||||
|     Equipment: true | ||||
|     # This doesn't actually disable the packet. It would introduce problems. Instead it does the next best thing and caches the data. | ||||
|     # This means that entity metadata will not change, and will only be sent in the spawn packet. | ||||
|     # This is good if performance is extremely in need. | ||||
|     # This is bad to disable unless you are ONLY going to use the disguises for decorations. | ||||
|     # To be honest. This is basically "Disable entity animations". That option is called 'AddEntityAnimations' in the config but unlike that, this is always in effect. | ||||
|     # Animations set by use of the api or through the disguise command are still in effect. | ||||
|     Metadata: true | ||||
|     # Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up. | ||||
|     # If you are using the Item_Frame disguise, when a packet is sent (Roughly every 2min) the disguise will bug up until they move. | ||||
|     Movement: true | ||||
|     # Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity | ||||
|     Riding: true | ||||
|     # When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way. | ||||
|     WitherSkull: true | ||||
|   | ||||
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