Does this fix that ugly red thingy?

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libraryaddict 2017-02-25 04:53:28 +13:00
parent f932149b77
commit 68431ca5fd

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@ -1,161 +1,161 @@
# Shall I notify people of a LibsDisguises update? # Shall I notify people of a LibsDisguises update?
NotifyUpdate: true NotifyUpdate: true
# How should the plugin handle self disguises scoreboards? # How should the plugin handle self disguises scoreboards?
# MODIFY_SCOREBOARD - Modifies the player's current team if possible, otherwise assigns them to a new scoreboard team # MODIFY_SCOREBOARD - Modifies the player's current team if possible, otherwise assigns them to a new scoreboard team
# IGNORE_SCOREBOARD - Doesn't touch scoreboards at all, effectively means that if you didn't disable pushing in their scoreboard team; They will still be pushed around # IGNORE_SCOREBOARD - Doesn't touch scoreboards at all, effectively means that if you didn't disable pushing in their scoreboard team; They will still be pushed around
# CREATE_SCOREBOARD - Creates a new team which copies the attributes of their previous scoreboard team which they are then assigned to. This means they keep nametag color and other options. # CREATE_SCOREBOARD - Creates a new team which copies the attributes of their previous scoreboard team which they are then assigned to. This means they keep nametag color and other options.
SelfDisguisesScoreboard: MODIFY_SCOREBOARD SelfDisguisesScoreboard: MODIFY_SCOREBOARD
# Whats the permission to get the notification? # Whats the permission to get the notification?
Permission: 'libsdisguises.update' Permission: 'libsdisguises.update'
# Whats the max size allowed for command disguiseradius # Whats the max size allowed for command disguiseradius
DisguiseRadiusMax: 50 DisguiseRadiusMax: 50
# Whats the max size allowed for command undisguiseradius # Whats the max size allowed for command undisguiseradius
UndisguiseRadiusMax: 50 UndisguiseRadiusMax: 50
# Shall the players view their disguises? # Shall the players view their disguises?
# Best used when viewing yourself in 3rd person # Best used when viewing yourself in 3rd person
ViewSelfDisguises: true ViewSelfDisguises: true
# Shall I disguise the sounds? # Shall I disguise the sounds?
# This turns your damage sound into a MOOOO # This turns your damage sound into a MOOOO
DisguiseSounds: true DisguiseSounds: true
# Shall the disguised hear their disguise sounds or their damage sounds. # Shall the disguised hear their disguise sounds or their damage sounds.
# I disable this as it can be a little confusing when not used with self disguises # I disable this as it can be a little confusing when not used with self disguises
HearSelfDisguise: true HearSelfDisguise: true
# Shall I send the velocity packets? I REALLY recommend you don't disable. # Shall I send the velocity packets? I REALLY recommend you don't disable.
# This is the only thing allowing the mobs to fly without glitching out. # This is the only thing allowing the mobs to fly without glitching out.
SendVelocity: true SendVelocity: true
# For self disguises, they need to have the armor and the held item removed # For self disguises, they need to have the armor and the held item removed
# Else they see floating armor, floating held items. # Else they see floating armor, floating held items.
# This turns the items invisible in the disguised players inventory. It does not actually remove them! # This turns the items invisible in the disguised players inventory. It does not actually remove them!
RemoveArmor: true RemoveArmor: true
RemoveHeldItem: false RemoveHeldItem: false
# If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible. # If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible.
# Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking # Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking
# This is only valid if you set a animation on the disguise itself. Because the entitys animations are applied otherwise. # This is only valid if you set a animation on the disguise itself. Because the entitys animations are applied otherwise.
AddEntityAnimations: true AddEntityAnimations: true
# When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheeps wool or the wolfs collar as dyed. # When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheeps wool or the wolfs collar as dyed.
# This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed. # This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed.
# Its currently set to false which means that the color is not changed and will refresh itself to the player. # Its currently set to false which means that the color is not changed and will refresh itself to the player.
# Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color. # Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color.
DyeableSheep: false DyeableSheep: false
DyeableWolf: false DyeableWolf: false
# This is only called into action when the disguise is constructed using the commands. # This is only called into action when the disguise is constructed using the commands.
# And when the disguise supports that. This will not be used at all for plugins constructing the disguises for instance. # And when the disguise supports that. This will not be used at all for plugins constructing the disguises for instance.
# Such as prophunt. Its also false because its kind of a retarded feature. # Such as prophunt. Its also false because its kind of a retarded feature.
# This is pretty simple. It shows the players displayname (Name as it appears in chat) above their head. # This is pretty simple. It shows the players displayname (Name as it appears in chat) above their head.
# This also overrides any custom name they have set in their disguise options. # This also overrides any custom name they have set in their disguise options.
ShowNamesAboveDisguises: false ShowNamesAboveDisguises: false
# This supports the above option. # This supports the above option.
# If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not. # If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not.
NameAboveHeadAlwaysVisible: true NameAboveHeadAlwaysVisible: true
# This modifys the bounding box, This is stuff like can a arrow hit them. # This modifys the bounding box, This is stuff like can a arrow hit them.
# If you turn this to true, arrows will act like they hit the disguise in the right place! # If you turn this to true, arrows will act like they hit the disguise in the right place!
# So someone disguised as a enderdragon will easily get shot down by arrows! # So someone disguised as a enderdragon will easily get shot down by arrows!
# This WILL conflict with NoCheatPlus. Other plugins may also get problems. # This WILL conflict with NoCheatPlus. Other plugins may also get problems.
# This shouldn't really be enabled for players as it also interferes with their movement because the server thinks the player is larger than he really is. # This shouldn't really be enabled for players as it also interferes with their movement because the server thinks the player is larger than he really is.
# That makes the player unable to approach this building because the server thinks he is trying to glitch inside blocks. # That makes the player unable to approach this building because the server thinks he is trying to glitch inside blocks.
ModifyBoundingBox: false ModifyBoundingBox: false
# This prevents disguised players from being targeted by monsters. # This prevents disguised players from being targeted by monsters.
# This doesn't prevent their targeting you if already targeting when disguised # This doesn't prevent their targeting you if already targeting when disguised
# They will just ignore you unless provoked. # They will just ignore you unless provoked.
MonstersIgnoreDisguises: false MonstersIgnoreDisguises: false
# Sigh. People are going to want this. # Sigh. People are going to want this.
# So lets make your disguise blown if you are attacked.. # So lets make your disguise blown if you are attacked..
# Works only for disguised players when attacked by a entity (arrow, monster. etc) # Works only for disguised players when attacked by a entity (arrow, monster. etc)
# This will blow all disguises he has on him # This will blow all disguises he has on him
BlowDisguises: false BlowDisguises: false
BlownDisguiseMessage: '&cYour disguise was blown!' BlownDisguiseMessage: '&cYour disguise was blown!'
#Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected! #Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected!
StopShulkerDisguisesFromMoving: true StopShulkerDisguisesFromMoving: true
# A option to choose how many seconds a DisguiseEntity command is valid for people to right click a entity to disguise it before expiring # A option to choose how many seconds a DisguiseEntity command is valid for people to right click a entity to disguise it before expiring
DisguiseEntityExpire: 10 DisguiseEntityExpire: 10
# Another option to choose the same thing for DisguiseClone command # Another option to choose the same thing for DisguiseClone command
DisguiseCloneExpire: 10 DisguiseCloneExpire: 10
# Max disguises to store at a time with the DisguiseClone command # Max disguises to store at a time with the DisguiseClone command
DisguiseCloneSize: 3 DisguiseCloneSize: 3
# This I don't really recommend turning on as it can make a memory leak.. # This I don't really recommend turning on as it can make a memory leak..
# These disguises, as normal will not persist after a server restart. # These disguises, as normal will not persist after a server restart.
# There is also no EntityDeath option as entities do not revive after death. # There is also no EntityDeath option as entities do not revive after death.
# The EntityDespawn option is when you leave the chunk the entity is and the chunk is unloaded # The EntityDespawn option is when you leave the chunk the entity is and the chunk is unloaded
KeepDisguises: KeepDisguises:
EntityDespawn: false EntityDespawn: false
PlayerDeath: false PlayerDeath: false
PlayerLogout: false PlayerLogout: false
# This controls if a entitys max health is determined by the entity, or by the disguise. # This controls if a entitys max health is determined by the entity, or by the disguise.
# Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health. # Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health.
# Else it will be 1/20 of the boss bar when he is full health. # Else it will be 1/20 of the boss bar when he is full health.
# Setting this in LivingWatcher overrides both values. # Setting this in LivingWatcher overrides both values.
MaxHealthDeterminedByEntity: true MaxHealthDeterminedByEntity: true
# This here is a option to turn off misc disguises. # This here is a option to turn off misc disguises.
# This means you can not have a living entity disguise as a non-living entity. # This means you can not have a living entity disguise as a non-living entity.
# This disables the Attributes packet, Non-living entities can still disguise as other non-living # This disables the Attributes packet, Non-living entities can still disguise as other non-living
# This means that the above option will not work as it uses the attribute packet. # This means that the above option will not work as it uses the attribute packet.
MiscDisguisesForLiving: true MiscDisguisesForLiving: true
# Turn this to true to have players undisguised when switching worlds # Turn this to true to have players undisguised when switching worlds
UndisguiseOnWorldChange: false UndisguiseOnWorldChange: false
# Contact Mojang's servers? Disabling this option will disable player skin disguises! # Contact Mojang's servers? Disabling this option will disable player skin disguises!
ContactMojangServers: true ContactMojangServers: true
# Hide players in tab when disguised? This means a disguised player cannot be seen when you press tab! This can be toggled on/off per disguise # Hide players in tab when disguised? This means a disguised player cannot be seen when you press tab! This can be toggled on/off per disguise
HideDisguisedPlayersFromTab: false HideDisguisedPlayersFromTab: false
# Always show player disguises in tab? The names will continue to appear in tab until the disguise is removed. # Always show player disguises in tab? The names will continue to appear in tab until the disguise is removed.
ShowPlayerDisguisesInTab: false ShowPlayerDisguisesInTab: false
# Don't like players able to set themselves invisible when using the disguise commands? Toggle this to true and no one can use setInvisible! Plugins can still use this however. # Don't like players able to set themselves invisible when using the disguise commands? Toggle this to true and no one can use setInvisible! Plugins can still use this however.
DisableInvisibility: false DisableInvisibility: false
# This will help performance, especially with CPU # This will help performance, especially with CPU
# Due to safety reasons, self disguises can never have their packets disabled. # Due to safety reasons, self disguises can never have their packets disabled.
PacketsEnabled: PacketsEnabled:
# This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash. # This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash.
# Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash # Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash
Animation: true Animation: true
# Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player # Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player
# This also sends a chunk packet at key positions else it doesn't work for 1.8. Lazyness means it does it for older versions too currently. # This also sends a chunk packet at key positions else it doesn't work for 1.8. Lazyness means it does it for older versions too currently.
Bed: true Bed: true
# This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it # This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it
# This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well # This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well
Collect: true Collect: true
# This disables a fix for when a disguised entity wearing armor dies, if the disguise can wear armor. It drops unpickupable items to anyone watching. # This disables a fix for when a disguised entity wearing armor dies, if the disguise can wear armor. It drops unpickupable items to anyone watching.
EntityStatus: true EntityStatus: true
# Entity equipment is the packets that are sent to ensure that a disguise has or doesn't have armor, and their held item. # Entity equipment is the packets that are sent to ensure that a disguise has or doesn't have armor, and their held item.
# Disabling this means that any disguises which can wear armor or hold items will show the armor/held item that the disguised is wearing. # Disabling this means that any disguises which can wear armor or hold items will show the armor/held item that the disguised is wearing.
Equipment: true Equipment: true
# This doesn't actually disable the packet. It would introduce problems. Instead it does the next best thing and caches the data. # This doesn't actually disable the packet. It would introduce problems. Instead it does the next best thing and caches the data.
# This means that entity metadata will not change, and will only be sent in the spawn packet. # This means that entity metadata will not change, and will only be sent in the spawn packet.
# This is good if performance is extremely in need. # This is good if performance is extremely in need.
# This is bad to disable unless you are ONLY going to use the disguises for decorations. # This is bad to disable unless you are ONLY going to use the disguises for decorations.
# To be honest. This is basically "Disable entity animations". That option is called 'AddEntityAnimations' in the config but unlike that, this is always in effect. # To be honest. This is basically "Disable entity animations". That option is called 'AddEntityAnimations' in the config but unlike that, this is always in effect.
# Animations set by use of the api or through the disguise command are still in effect. # Animations set by use of the api or through the disguise command are still in effect.
Metadata: true Metadata: true
# Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up. # Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up.
# If you are using the Item_Frame disguise, when a packet is sent (Roughly every 2min) the disguise will bug up until they move. # If you are using the Item_Frame disguise, when a packet is sent (Roughly every 2min) the disguise will bug up until they move.
Movement: true Movement: true
# Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity # Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity
Riding: true Riding: true
# When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way. # When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way.
WitherSkull: true WitherSkull: true