Add the sounds and fix an error
This commit is contained in:
parent
3fd732c049
commit
60d4283715
@ -1059,7 +1059,11 @@ public class DisguiseUtilities {
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PacketContainer destroyPacket = new PacketContainer(Server.ENTITY_DESTROY);
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PacketContainer destroyPacket = new PacketContainer(Server.ENTITY_DESTROY);
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destroyPacket.getIntegerArrays().write(0, ids);
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if (NmsVersion.v1_17.isSupported()) {
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destroyPacket.getIntegers().write(0, ids[0]);
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} else {
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destroyPacket.getIntegerArrays().write(0, ids);
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}
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return destroyPacket;
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return destroyPacket;
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}
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}
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@ -12,81 +12,78 @@ import java.util.HashMap;
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* Only living disguises go in here!
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* Only living disguises go in here!
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*/
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*/
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public enum DisguiseSoundEnums {
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public enum DisguiseSoundEnums {
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ARMOR_STAND(Sound.ENTITY_ARMOR_STAND_HIT, null, Sound.ENTITY_ARMOR_STAND_BREAK, Sound.ENTITY_ARMOR_STAND_FALL,
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ARMOR_STAND(Sound.ENTITY_ARMOR_STAND_HIT, null, Sound.ENTITY_ARMOR_STAND_BREAK, Sound.ENTITY_ARMOR_STAND_FALL, Sound.ENTITY_ARMOR_STAND_PLACE),
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Sound.ENTITY_ARMOR_STAND_PLACE),
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ARROW(null, null, null, null, Sound.ENTITY_ARROW_HIT, Sound.ENTITY_ARROW_SHOOT),
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ARROW(null, null, null, null, Sound.ENTITY_ARROW_HIT, Sound.ENTITY_ARROW_SHOOT),
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BAT(Sound.ENTITY_BAT_HURT, null, Sound.ENTITY_BAT_DEATH, Sound.ENTITY_BAT_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL,
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AXOLOTL(Sound.ENTITY_AXOLOTL_HURT, Sound.ENTITY_AXOLOTL_SWIM, Sound.ENTITY_AXOLOTL_DEATH,
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Sound.ENTITY_BAT_LOOP, Sound.ENTITY_PLAYER_BIG_FALL, Sound.ENTITY_BAT_TAKEOFF),
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new Sound[]{Sound.ENTITY_AXOLOTL_IDLE_WATER, Sound.ENTITY_AXOLOTL_IDLE_AIR}, Sound.ENTITY_AXOLOTL_ATTACK, Sound.ENTITY_AXOLOTL_SPLASH),
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BEE(Sound.ENTITY_BEE_HURT, null, Sound.ENTITY_BEE_DEATH, null, Sound.ENTITY_BEE_LOOP,
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BAT(Sound.ENTITY_BAT_HURT, null, Sound.ENTITY_BAT_DEATH, Sound.ENTITY_BAT_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_BAT_LOOP,
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Sound.ENTITY_BEE_LOOP_AGGRESSIVE, Sound.ENTITY_BEE_POLLINATE, Sound.ENTITY_BEE_STING),
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Sound.ENTITY_PLAYER_BIG_FALL, Sound.ENTITY_BAT_TAKEOFF),
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BLAZE(Sound.ENTITY_BLAZE_HURT, null, Sound.ENTITY_BLAZE_DEATH, Sound.ENTITY_BLAZE_AMBIENT,
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BEE(Sound.ENTITY_BEE_HURT, null, Sound.ENTITY_BEE_DEATH, null, Sound.ENTITY_BEE_LOOP, Sound.ENTITY_BEE_LOOP_AGGRESSIVE, Sound.ENTITY_BEE_POLLINATE,
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Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_PLAYER_BIG_FALL, Sound.ENTITY_BLAZE_BURN,
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Sound.ENTITY_BEE_STING),
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Sound.ENTITY_BLAZE_SHOOT),
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BLAZE(Sound.ENTITY_BLAZE_HURT, null, Sound.ENTITY_BLAZE_DEATH, Sound.ENTITY_BLAZE_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_PLAYER_BIG_FALL,
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Sound.ENTITY_BLAZE_BURN, Sound.ENTITY_BLAZE_SHOOT),
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BOAT(null, Sound.ENTITY_BOAT_PADDLE_WATER, null, null, Sound.ENTITY_BOAT_PADDLE_LAND),
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BOAT(null, Sound.ENTITY_BOAT_PADDLE_WATER, null, null, Sound.ENTITY_BOAT_PADDLE_LAND),
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CAVE_SPIDER(Sound.ENTITY_SPIDER_HURT, Sound.ENTITY_SPIDER_STEP, Sound.ENTITY_SPIDER_DEATH,
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CAVE_SPIDER(Sound.ENTITY_SPIDER_HURT, Sound.ENTITY_SPIDER_STEP, Sound.ENTITY_SPIDER_DEATH, Sound.ENTITY_SPIDER_AMBIENT),
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Sound.ENTITY_SPIDER_AMBIENT),
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CHICKEN(Sound.ENTITY_CHICKEN_HURT, Sound.ENTITY_CHICKEN_STEP, Sound.ENTITY_CHICKEN_DEATH,
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CHICKEN(Sound.ENTITY_CHICKEN_HURT, Sound.ENTITY_CHICKEN_STEP, Sound.ENTITY_CHICKEN_DEATH, Sound.ENTITY_CHICKEN_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL,
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Sound.ENTITY_CHICKEN_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_CHICKEN_EGG,
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Sound.ENTITY_CHICKEN_EGG, Sound.ENTITY_PLAYER_BIG_FALL),
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Sound.ENTITY_PLAYER_BIG_FALL),
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COD(Sound.ENTITY_COD_HURT, null, Sound.ENTITY_COD_DEATH, Sound.ENTITY_COD_AMBIENT, Sound.ENTITY_COD_FLOP,
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COD(Sound.ENTITY_COD_HURT, null, Sound.ENTITY_COD_DEATH, Sound.ENTITY_COD_AMBIENT, Sound.ENTITY_COD_FLOP, Sound.ENTITY_FISH_SWIM),
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Sound.ENTITY_FISH_SWIM),
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COW(Sound.ENTITY_COW_HURT, Sound.ENTITY_COW_STEP, Sound.ENTITY_COW_DEATH, Sound.ENTITY_COW_AMBIENT),
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COW(Sound.ENTITY_COW_HURT, Sound.ENTITY_COW_STEP, Sound.ENTITY_COW_DEATH, Sound.ENTITY_COW_AMBIENT),
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CREEPER(Sound.ENTITY_CREEPER_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_CREEPER_DEATH, null,
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CREEPER(Sound.ENTITY_CREEPER_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_CREEPER_DEATH, null, Sound.ENTITY_CREEPER_PRIMED),
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Sound.ENTITY_CREEPER_PRIMED),
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DOLPHIN(Sound.ENTITY_DOLPHIN_HURT, Sound.ENTITY_DOLPHIN_SWIM, Sound.ENTITY_DOLPHIN_DEATH,
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DOLPHIN(Sound.ENTITY_DOLPHIN_HURT, Sound.ENTITY_DOLPHIN_SWIM, Sound.ENTITY_DOLPHIN_DEATH,
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new Sound[]{Sound.ENTITY_DOLPHIN_AMBIENT, Sound.ENTITY_DOLPHIN_AMBIENT_WATER}, Sound.ENTITY_DOLPHIN_ATTACK,
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new Sound[]{Sound.ENTITY_DOLPHIN_AMBIENT, Sound.ENTITY_DOLPHIN_AMBIENT_WATER}, Sound.ENTITY_DOLPHIN_ATTACK, Sound.ENTITY_DOLPHIN_EAT,
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Sound.ENTITY_DOLPHIN_EAT, Sound.ENTITY_DOLPHIN_SPLASH, Sound.ENTITY_DOLPHIN_PLAY, Sound.ENTITY_DOLPHIN_JUMP,
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Sound.ENTITY_DOLPHIN_SPLASH, Sound.ENTITY_DOLPHIN_PLAY, Sound.ENTITY_DOLPHIN_JUMP, Sound.ENTITY_FISH_SWIM),
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Sound.ENTITY_FISH_SWIM),
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DONKEY(Sound.ENTITY_DONKEY_HURT, new Sound[]{Sound.BLOCK_GRASS_STEP, Sound.ENTITY_HORSE_STEP_WOOD,},
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DONKEY(Sound.ENTITY_DONKEY_HURT, new Sound[]{Sound.BLOCK_GRASS_STEP, Sound.ENTITY_HORSE_STEP_WOOD,}, Sound.ENTITY_DONKEY_DEATH, Sound.ENTITY_DONKEY_AMBIENT,
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Sound.ENTITY_DONKEY_DEATH, Sound.ENTITY_DONKEY_AMBIENT, Sound.ENTITY_HORSE_GALLOP,
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Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_DONKEY_ANGRY, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND,
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Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_DONKEY_ANGRY, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND,
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Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_HORSE_ANGRY, Sound.ENTITY_DONKEY_CHEST),
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Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_HORSE_ANGRY, Sound.ENTITY_DONKEY_CHEST),
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DROWNED(new Sound[]{Sound.ENTITY_DROWNED_HURT, Sound.ENTITY_DROWNED_HURT_WATER},
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DROWNED(new Sound[]{Sound.ENTITY_DROWNED_HURT, Sound.ENTITY_DROWNED_HURT_WATER}, new Sound[]{Sound.ENTITY_DROWNED_STEP, Sound.ENTITY_DROWNED_SWIM},
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new Sound[]{Sound.ENTITY_DROWNED_STEP, Sound.ENTITY_DROWNED_SWIM},
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new Sound[]{Sound.ENTITY_DROWNED_DEATH, Sound.ENTITY_DROWNED_DEATH_WATER},
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new Sound[]{Sound.ENTITY_DROWNED_DEATH, Sound.ENTITY_DROWNED_DEATH_WATER},
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new Sound[]{Sound.ENTITY_DROWNED_AMBIENT, Sound.ENTITY_DROWNED_AMBIENT_WATER}, Sound.ENTITY_DROWNED_SHOOT),
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new Sound[]{Sound.ENTITY_DROWNED_AMBIENT, Sound.ENTITY_DROWNED_AMBIENT_WATER}, Sound.ENTITY_DROWNED_SHOOT),
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ELDER_GUARDIAN(new Sound[]{Sound.ENTITY_ELDER_GUARDIAN_HURT, Sound.ENTITY_ELDER_GUARDIAN_HURT_LAND}, null,
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ELDER_GUARDIAN(new Sound[]{Sound.ENTITY_ELDER_GUARDIAN_HURT, Sound.ENTITY_ELDER_GUARDIAN_HURT_LAND}, null,
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new Sound[]{Sound.ENTITY_ELDER_GUARDIAN_DEATH, Sound.ENTITY_ELDER_GUARDIAN_DEATH_LAND},
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new Sound[]{Sound.ENTITY_ELDER_GUARDIAN_DEATH, Sound.ENTITY_ELDER_GUARDIAN_DEATH_LAND},
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new Sound[]{Sound.ENTITY_ELDER_GUARDIAN_AMBIENT, Sound.ENTITY_ELDER_GUARDIAN_AMBIENT_LAND},
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new Sound[]{Sound.ENTITY_ELDER_GUARDIAN_AMBIENT, Sound.ENTITY_ELDER_GUARDIAN_AMBIENT_LAND}, Sound.ENTITY_ELDER_GUARDIAN_FLOP),
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Sound.ENTITY_ELDER_GUARDIAN_FLOP),
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ENDER_DRAGON(Sound.ENTITY_ENDER_DRAGON_HURT, null, Sound.ENTITY_ENDER_DRAGON_DEATH,
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ENDER_DRAGON(Sound.ENTITY_ENDER_DRAGON_HURT, null, Sound.ENTITY_ENDER_DRAGON_DEATH, Sound.ENTITY_ENDER_DRAGON_AMBIENT, Sound.ENTITY_GENERIC_SMALL_FALL,
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Sound.ENTITY_ENDER_DRAGON_AMBIENT, Sound.ENTITY_GENERIC_SMALL_FALL, Sound.ENTITY_GENERIC_BIG_FALL,
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Sound.ENTITY_GENERIC_BIG_FALL, Sound.ENTITY_ENDER_DRAGON_FLAP, Sound.ENTITY_ENDER_DRAGON_GROWL),
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Sound.ENTITY_ENDER_DRAGON_FLAP, Sound.ENTITY_ENDER_DRAGON_GROWL),
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ENDERMAN(Sound.ENTITY_ENDERMAN_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_ENDERMAN_DEATH,
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ENDERMAN(Sound.ENTITY_ENDERMAN_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_ENDERMAN_DEATH, Sound.ENTITY_ENDERMAN_AMBIENT, Sound.ENTITY_ENDERMAN_SCREAM,
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Sound.ENTITY_ENDERMAN_AMBIENT, Sound.ENTITY_ENDERMAN_SCREAM, Sound.ENTITY_ENDERMAN_TELEPORT,
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Sound.ENTITY_ENDERMAN_TELEPORT, Sound.ENTITY_ENDERMAN_STARE),
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Sound.ENTITY_ENDERMAN_STARE),
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ENDERMITE(Sound.ENTITY_ENDERMITE_HURT, Sound.ENTITY_ENDERMITE_STEP, Sound.ENTITY_ENDERMITE_DEATH,
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ENDERMITE(Sound.ENTITY_ENDERMITE_HURT, Sound.ENTITY_ENDERMITE_STEP, Sound.ENTITY_ENDERMITE_DEATH, Sound.ENTITY_ENDERMITE_AMBIENT),
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Sound.ENTITY_ENDERMITE_AMBIENT),
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EVOKER(Sound.ENTITY_EVOKER_HURT, null, Sound.ENTITY_EVOKER_DEATH, Sound.ENTITY_EVOKER_AMBIENT,
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EVOKER(Sound.ENTITY_EVOKER_HURT, null, Sound.ENTITY_EVOKER_DEATH, Sound.ENTITY_EVOKER_AMBIENT, Sound.ENTITY_EVOKER_CAST_SPELL,
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Sound.ENTITY_EVOKER_CAST_SPELL, Sound.ENTITY_EVOKER_PREPARE_ATTACK, Sound.ENTITY_EVOKER_PREPARE_SUMMON,
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Sound.ENTITY_EVOKER_PREPARE_ATTACK, Sound.ENTITY_EVOKER_PREPARE_SUMMON, Sound.ENTITY_EVOKER_PREPARE_WOLOLO),
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Sound.ENTITY_EVOKER_PREPARE_WOLOLO),
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EVOKER_FANGS(null, null, null, null, Sound.ENTITY_EVOKER_FANGS_ATTACK),
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EVOKER_FANGS(null, null, null, null, Sound.ENTITY_EVOKER_FANGS_ATTACK),
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GHAST(Sound.ENTITY_GHAST_HURT, null, Sound.ENTITY_GHAST_DEATH, Sound.ENTITY_GHAST_AMBIENT,
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GHAST(Sound.ENTITY_GHAST_HURT, null, Sound.ENTITY_GHAST_DEATH, Sound.ENTITY_GHAST_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_GHAST_SHOOT,
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Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_GHAST_SHOOT, Sound.ENTITY_PLAYER_BIG_FALL,
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Sound.ENTITY_PLAYER_BIG_FALL, Sound.ENTITY_GHAST_SCREAM, Sound.ENTITY_GHAST_WARN),
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Sound.ENTITY_GHAST_SCREAM, Sound.ENTITY_GHAST_WARN),
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GIANT(Sound.ENTITY_PLAYER_HURT, Sound.BLOCK_GRASS_STEP, null, null),
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GIANT(Sound.ENTITY_PLAYER_HURT, Sound.BLOCK_GRASS_STEP, null, null),
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GLOW_SQUID(Sound.ENTITY_GLOW_SQUID_HURT, null, Sound.ENTITY_GLOW_SQUID_DEATH, Sound.ENTITY_GLOW_SQUID_AMBIENT, Sound.ENTITY_GLOW_SQUID_SQUIRT,
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Sound.ENTITY_FISH_SWIM),
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GOAT(Sound.ENTITY_GOAT_HURT, Sound.ENTITY_GOAT_STEP, Sound.ENTITY_GOAT_DEATH, Sound.ENTITY_GOAT_AMBIENT, Sound.ENTITY_GOAT_MILK, Sound.ENTITY_GOAT_EAT,
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Sound.ENTITY_GOAT_LONG_JUMP, Sound.ENTITY_GOAT_PREPARE_RAM, Sound.ENTITY_GOAT_PREPARE_RAM, Sound.ENTITY_GOAT_RAM_IMPACT,
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Sound.ENTITY_GOAT_SCREAMING_AMBIENT, Sound.ENTITY_GOAT_SCREAMING_DEATH, Sound.ENTITY_GOAT_SCREAMING_EAT, Sound.ENTITY_GOAT_SCREAMING_MILK,
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Sound.ENTITY_GOAT_SCREAMING_RAM_IMPACT, Sound.ENTITY_GOAT_SCREAMING_PREPARE_RAM, Sound.ENTITY_GOAT_SCREAMING_LONG_JUMP,
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Sound.ENTITY_GOAT_SCREAMING_HURT),
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GUARDIAN(new Sound[]{Sound.ENTITY_GUARDIAN_HURT, Sound.ENTITY_GUARDIAN_HURT_LAND}, null,
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GUARDIAN(new Sound[]{Sound.ENTITY_GUARDIAN_HURT, Sound.ENTITY_GUARDIAN_HURT_LAND}, null,
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new Sound[]{Sound.ENTITY_GUARDIAN_DEATH, Sound.ENTITY_GUARDIAN_DEATH_LAND},
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new Sound[]{Sound.ENTITY_GUARDIAN_DEATH, Sound.ENTITY_GUARDIAN_DEATH_LAND},
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new Sound[]{Sound.ENTITY_GUARDIAN_AMBIENT, Sound.ENTITY_GUARDIAN_AMBIENT_LAND}, Sound.ENTITY_GUARDIAN_FLOP),
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new Sound[]{Sound.ENTITY_GUARDIAN_AMBIENT, Sound.ENTITY_GUARDIAN_AMBIENT_LAND}, Sound.ENTITY_GUARDIAN_FLOP),
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@ -94,173 +91,140 @@ public enum DisguiseSoundEnums {
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HOGLIN(Sound.ENTITY_HOGLIN_HURT, Sound.ENTITY_HOGLIN_STEP, Sound.ENTITY_HOGLIN_DEATH, Sound.ENTITY_HOGLIN_AMBIENT,
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HOGLIN(Sound.ENTITY_HOGLIN_HURT, Sound.ENTITY_HOGLIN_STEP, Sound.ENTITY_HOGLIN_DEATH, Sound.ENTITY_HOGLIN_AMBIENT,
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Sound.ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED, Sound.ENTITY_HOGLIN_ANGRY, Sound.ENTITY_HOGLIN_RETREAT),
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Sound.ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED, Sound.ENTITY_HOGLIN_ANGRY, Sound.ENTITY_HOGLIN_RETREAT),
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HORSE(Sound.ENTITY_HORSE_HURT, new Sound[]{Sound.ENTITY_HORSE_STEP, Sound.ENTITY_HORSE_STEP_WOOD},
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HORSE(Sound.ENTITY_HORSE_HURT, new Sound[]{Sound.ENTITY_HORSE_STEP, Sound.ENTITY_HORSE_STEP_WOOD}, Sound.ENTITY_HORSE_DEATH, Sound.ENTITY_HORSE_AMBIENT,
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Sound.ENTITY_HORSE_DEATH, Sound.ENTITY_HORSE_AMBIENT, Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE,
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Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_DONKEY_ANGRY, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND,
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Sound.ENTITY_DONKEY_ANGRY, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_HORSE_JUMP,
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Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_HORSE_ANGRY, Sound.ENTITY_HORSE_EAT, Sound.ENTITY_HORSE_BREATHE),
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Sound.ENTITY_HORSE_ANGRY, Sound.ENTITY_HORSE_EAT, Sound.ENTITY_HORSE_BREATHE),
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HUSK(Sound.ENTITY_HUSK_HURT, Sound.ENTITY_HUSK_STEP, Sound.ENTITY_HUSK_DEATH, Sound.ENTITY_HUSK_AMBIENT,
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HUSK(Sound.ENTITY_HUSK_HURT, Sound.ENTITY_HUSK_STEP, Sound.ENTITY_HUSK_DEATH, Sound.ENTITY_HUSK_AMBIENT, Sound.ENTITY_HUSK_CONVERTED_TO_ZOMBIE),
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Sound.ENTITY_HUSK_CONVERTED_TO_ZOMBIE),
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ILLUSIONER(Sound.ENTITY_ILLUSIONER_HURT, null, Sound.ENTITY_ILLUSIONER_DEATH, Sound.ENTITY_ILLUSIONER_AMBIENT,
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ILLUSIONER(Sound.ENTITY_ILLUSIONER_HURT, null, Sound.ENTITY_ILLUSIONER_DEATH, Sound.ENTITY_ILLUSIONER_AMBIENT, Sound.ENTITY_ILLUSIONER_CAST_SPELL,
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Sound.ENTITY_ILLUSIONER_CAST_SPELL, Sound.ENTITY_ILLUSIONER_PREPARE_BLINDNESS,
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Sound.ENTITY_ILLUSIONER_PREPARE_BLINDNESS, Sound.ENTITY_ILLUSIONER_PREPARE_MIRROR, Sound.ENTITY_ILLUSIONER_MIRROR_MOVE),
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Sound.ENTITY_ILLUSIONER_PREPARE_MIRROR, Sound.ENTITY_ILLUSIONER_MIRROR_MOVE),
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IRON_GOLEM(Sound.ENTITY_IRON_GOLEM_HURT, Sound.ENTITY_IRON_GOLEM_STEP, Sound.ENTITY_IRON_GOLEM_DEATH,
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IRON_GOLEM(Sound.ENTITY_IRON_GOLEM_HURT, Sound.ENTITY_IRON_GOLEM_STEP, Sound.ENTITY_IRON_GOLEM_DEATH, Sound.ENTITY_IRON_GOLEM_ATTACK),
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Sound.ENTITY_IRON_GOLEM_ATTACK),
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LLAMA(Sound.ENTITY_LLAMA_HURT, Sound.ENTITY_LLAMA_STEP, Sound.ENTITY_LLAMA_DEATH, Sound.ENTITY_LLAMA_AMBIENT,
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LLAMA(Sound.ENTITY_LLAMA_HURT, Sound.ENTITY_LLAMA_STEP, Sound.ENTITY_LLAMA_DEATH, Sound.ENTITY_LLAMA_AMBIENT, Sound.ENTITY_LLAMA_ANGRY,
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Sound.ENTITY_LLAMA_ANGRY, Sound.ENTITY_LLAMA_CHEST, Sound.ENTITY_LLAMA_EAT, Sound.ENTITY_LLAMA_SWAG),
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Sound.ENTITY_LLAMA_CHEST, Sound.ENTITY_LLAMA_EAT, Sound.ENTITY_LLAMA_SWAG),
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MAGMA_CUBE(Sound.ENTITY_MAGMA_CUBE_HURT, Sound.ENTITY_MAGMA_CUBE_JUMP,
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MAGMA_CUBE(Sound.ENTITY_MAGMA_CUBE_HURT, Sound.ENTITY_MAGMA_CUBE_JUMP, new Sound[]{Sound.ENTITY_MAGMA_CUBE_DEATH, Sound.ENTITY_MAGMA_CUBE_DEATH_SMALL},
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new Sound[]{Sound.ENTITY_MAGMA_CUBE_DEATH, Sound.ENTITY_MAGMA_CUBE_DEATH_SMALL}, null,
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null, Sound.ENTITY_MAGMA_CUBE_SQUISH, Sound.ENTITY_MAGMA_CUBE_SQUISH_SMALL),
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Sound.ENTITY_MAGMA_CUBE_SQUISH, Sound.ENTITY_MAGMA_CUBE_SQUISH_SMALL),
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MINECART(null, Sound.ENTITY_MINECART_RIDING, null, null, Sound.ENTITY_MINECART_INSIDE),
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MINECART(null, Sound.ENTITY_MINECART_RIDING, null, null, Sound.ENTITY_MINECART_INSIDE),
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MULE(Sound.ENTITY_MULE_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_MULE_DEATH, Sound.ENTITY_MULE_AMBIENT,
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MULE(Sound.ENTITY_MULE_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_MULE_DEATH, Sound.ENTITY_MULE_AMBIENT, Sound.ENTITY_MULE_CHEST),
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Sound.ENTITY_MULE_CHEST),
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MUSHROOM_COW(Sound.ENTITY_COW_HURT, Sound.ENTITY_COW_STEP, Sound.ENTITY_COW_DEATH, Sound.ENTITY_COW_AMBIENT),
|
MUSHROOM_COW(Sound.ENTITY_COW_HURT, Sound.ENTITY_COW_STEP, Sound.ENTITY_COW_DEATH, Sound.ENTITY_COW_AMBIENT),
|
||||||
|
|
||||||
OCELOT(Sound.ENTITY_CAT_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_CAT_DEATH,
|
OCELOT(Sound.ENTITY_CAT_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_CAT_DEATH,
|
||||||
new Sound[]{Sound.ENTITY_CAT_AMBIENT, Sound.ENTITY_CAT_PURR, Sound.ENTITY_CAT_PURREOW},
|
new Sound[]{Sound.ENTITY_CAT_AMBIENT, Sound.ENTITY_CAT_PURR, Sound.ENTITY_CAT_PURREOW}, Sound.ENTITY_CAT_HISS),
|
||||||
Sound.ENTITY_CAT_HISS),
|
|
||||||
|
|
||||||
PARROT(Sound.ENTITY_PARROT_HURT, Sound.ENTITY_PARROT_STEP, Sound.ENTITY_PARROT_DEATH, Sound.ENTITY_PARROT_AMBIENT,
|
PARROT(Sound.ENTITY_PARROT_HURT, Sound.ENTITY_PARROT_STEP, Sound.ENTITY_PARROT_DEATH, Sound.ENTITY_PARROT_AMBIENT, Arrays.stream(Sound.values())
|
||||||
Arrays.stream(Sound.values())
|
.filter(sound -> sound.name().contains("PARROT_IMITATE") || sound == Sound.ENTITY_PARROT_EAT || sound == Sound.ENTITY_PARROT_FLY)
|
||||||
.filter(sound -> sound.name().contains("PARROT_IMITATE") || sound == Sound.ENTITY_PARROT_EAT ||
|
.toArray(Sound[]::new)),
|
||||||
sound == Sound.ENTITY_PARROT_FLY).toArray(Sound[]::new)),
|
|
||||||
|
|
||||||
PIG(Sound.ENTITY_PIG_HURT, Sound.ENTITY_PIG_STEP, Sound.ENTITY_PIG_DEATH, Sound.ENTITY_PIG_AMBIENT),
|
PIG(Sound.ENTITY_PIG_HURT, Sound.ENTITY_PIG_STEP, Sound.ENTITY_PIG_DEATH, Sound.ENTITY_PIG_AMBIENT),
|
||||||
|
|
||||||
PIGLIN(Sound.ENTITY_PIGLIN_HURT, Sound.ENTITY_PIGLIN_STEP, Sound.ENTITY_PIGLIN_DEATH, Sound.ENTITY_PIGLIN_AMBIENT,
|
PIGLIN(Sound.ENTITY_PIGLIN_HURT, Sound.ENTITY_PIGLIN_STEP, Sound.ENTITY_PIGLIN_DEATH, Sound.ENTITY_PIGLIN_AMBIENT, Sound.ENTITY_PIGLIN_RETREAT,
|
||||||
Sound.ENTITY_PIGLIN_RETREAT, Sound.ENTITY_PIGLIN_JEALOUS, Sound.ENTITY_PIGLIN_ADMIRING_ITEM,
|
Sound.ENTITY_PIGLIN_JEALOUS, Sound.ENTITY_PIGLIN_ADMIRING_ITEM, Sound.ENTITY_PIGLIN_CELEBRATE),
|
||||||
Sound.ENTITY_PIGLIN_CELEBRATE),
|
|
||||||
|
|
||||||
PIGLIN_BRUTE("ENTITY_PIGLIN_BRUTE_HURT", "ENTITY_PIGLIN_BRUTE_STEP", "ENTITY_PIGLIN_BRUTE_DEATH",
|
PIGLIN_BRUTE("ENTITY_PIGLIN_BRUTE_HURT", "ENTITY_PIGLIN_BRUTE_STEP", "ENTITY_PIGLIN_BRUTE_DEATH", "ENTITY_PIGLIN_BRUTE_AMBIENT",
|
||||||
"ENTITY_PIGLIN_BRUTE_AMBIENT", "ENTITY_PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED", "ENTITY_PIGLIN_BRUTE_ANGRY"),
|
"ENTITY_PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED", "ENTITY_PIGLIN_BRUTE_ANGRY"),
|
||||||
|
|
||||||
PIG_ZOMBIE("ENTITY_ZOMBIE_PIGMAN_HURT", null, "ENTITY_ZOMBIE_PIGMAN_DEATH", "ENTITY_ZOMBIE_PIGMAN_AMBIENT",
|
PIG_ZOMBIE("ENTITY_ZOMBIE_PIGMAN_HURT", null, "ENTITY_ZOMBIE_PIGMAN_DEATH", "ENTITY_ZOMBIE_PIGMAN_AMBIENT", "ENTITY_ZOMBIE_PIGMAN_ANGRY"),
|
||||||
"ENTITY_ZOMBIE_PIGMAN_ANGRY"),
|
|
||||||
|
|
||||||
PILLAGER(Sound.ENTITY_PILLAGER_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_PILLAGER_DEATH,
|
PILLAGER(Sound.ENTITY_PILLAGER_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_PILLAGER_DEATH, Sound.ENTITY_PILLAGER_AMBIENT, Sound.ENTITY_PILLAGER_CELEBRATE),
|
||||||
Sound.ENTITY_PILLAGER_AMBIENT, Sound.ENTITY_PILLAGER_CELEBRATE),
|
|
||||||
|
|
||||||
PLAYER(Sound.ENTITY_PLAYER_HURT, Arrays.stream(Sound.values())
|
PLAYER(Sound.ENTITY_PLAYER_HURT,
|
||||||
.filter(sound -> sound.name().startsWith("BLOCK_") && sound.name().endsWith("_STEP")).toArray(Sound[]::new),
|
Arrays.stream(Sound.values()).filter(sound -> sound.name().startsWith("BLOCK_") && sound.name().endsWith("_STEP")).toArray(Sound[]::new),
|
||||||
Sound.ENTITY_PLAYER_DEATH, null),
|
Sound.ENTITY_PLAYER_DEATH, null),
|
||||||
|
|
||||||
PHANTOM(Sound.ENTITY_PHANTOM_HURT, new Sound[]{Sound.ENTITY_PHANTOM_FLAP, Sound.ENTITY_PHANTOM_SWOOP},
|
PHANTOM(Sound.ENTITY_PHANTOM_HURT, new Sound[]{Sound.ENTITY_PHANTOM_FLAP, Sound.ENTITY_PHANTOM_SWOOP}, Sound.ENTITY_PHANTOM_DEATH,
|
||||||
Sound.ENTITY_PHANTOM_DEATH, Sound.ENTITY_PHANTOM_AMBIENT, Sound.ENTITY_PHANTOM_BITE),
|
Sound.ENTITY_PHANTOM_AMBIENT, Sound.ENTITY_PHANTOM_BITE),
|
||||||
|
|
||||||
POLAR_BEAR(Sound.ENTITY_POLAR_BEAR_HURT, Sound.ENTITY_POLAR_BEAR_STEP, Sound.ENTITY_POLAR_BEAR_DEATH,
|
POLAR_BEAR(Sound.ENTITY_POLAR_BEAR_HURT, Sound.ENTITY_POLAR_BEAR_STEP, Sound.ENTITY_POLAR_BEAR_DEATH,
|
||||||
new Sound[]{Sound.ENTITY_POLAR_BEAR_AMBIENT, Sound.ENTITY_POLAR_BEAR_AMBIENT_BABY},
|
new Sound[]{Sound.ENTITY_POLAR_BEAR_AMBIENT, Sound.ENTITY_POLAR_BEAR_AMBIENT_BABY}, Sound.ENTITY_POLAR_BEAR_WARNING),
|
||||||
Sound.ENTITY_POLAR_BEAR_WARNING),
|
|
||||||
|
|
||||||
PUFFERFISH(Sound.ENTITY_PUFFER_FISH_HURT, null, Sound.ENTITY_PUFFER_FISH_DEATH, Sound.ENTITY_PUFFER_FISH_AMBIENT,
|
PUFFERFISH(Sound.ENTITY_PUFFER_FISH_HURT, null, Sound.ENTITY_PUFFER_FISH_DEATH, Sound.ENTITY_PUFFER_FISH_AMBIENT, Sound.ENTITY_PUFFER_FISH_BLOW_OUT,
|
||||||
Sound.ENTITY_PUFFER_FISH_BLOW_OUT, Sound.ENTITY_PUFFER_FISH_BLOW_UP, Sound.ENTITY_PUFFER_FISH_FLOP,
|
Sound.ENTITY_PUFFER_FISH_BLOW_UP, Sound.ENTITY_PUFFER_FISH_FLOP, Sound.ENTITY_PUFFER_FISH_STING, Sound.ENTITY_FISH_SWIM),
|
||||||
Sound.ENTITY_PUFFER_FISH_STING, Sound.ENTITY_FISH_SWIM),
|
|
||||||
|
|
||||||
RABBIT(Sound.ENTITY_RABBIT_HURT, Sound.ENTITY_RABBIT_JUMP, Sound.ENTITY_RABBIT_DEATH, Sound.ENTITY_RABBIT_AMBIENT,
|
RABBIT(Sound.ENTITY_RABBIT_HURT, Sound.ENTITY_RABBIT_JUMP, Sound.ENTITY_RABBIT_DEATH, Sound.ENTITY_RABBIT_AMBIENT, Sound.ENTITY_RABBIT_ATTACK),
|
||||||
Sound.ENTITY_RABBIT_ATTACK),
|
|
||||||
|
|
||||||
RAVAGER(Sound.ENTITY_RAVAGER_HURT, Sound.ENTITY_RAVAGER_STEP, Sound.ENTITY_RAVAGER_DEATH,
|
RAVAGER(Sound.ENTITY_RAVAGER_HURT, Sound.ENTITY_RAVAGER_STEP, Sound.ENTITY_RAVAGER_DEATH, Sound.ENTITY_RAVAGER_AMBIENT, Sound.ENTITY_RAVAGER_ATTACK,
|
||||||
Sound.ENTITY_RAVAGER_AMBIENT, Sound.ENTITY_RAVAGER_ATTACK, Sound.ENTITY_RAVAGER_CELEBRATE,
|
Sound.ENTITY_RAVAGER_CELEBRATE, Sound.ENTITY_RAVAGER_ROAR, Sound.ENTITY_RAVAGER_STUNNED),
|
||||||
Sound.ENTITY_RAVAGER_ROAR, Sound.ENTITY_RAVAGER_STUNNED),
|
|
||||||
|
|
||||||
SALMON(Sound.ENTITY_SALMON_HURT, null, Sound.ENTITY_SALMON_DEATH, Sound.ENTITY_SALMON_AMBIENT,
|
SALMON(Sound.ENTITY_SALMON_HURT, null, Sound.ENTITY_SALMON_DEATH, Sound.ENTITY_SALMON_AMBIENT, Sound.ENTITY_SALMON_FLOP, Sound.ENTITY_FISH_SWIM),
|
||||||
Sound.ENTITY_SALMON_FLOP, Sound.ENTITY_FISH_SWIM),
|
|
||||||
|
|
||||||
SHEEP(Sound.ENTITY_SHEEP_HURT, Sound.ENTITY_SHEEP_STEP, Sound.ENTITY_SHEEP_DEATH, Sound.ENTITY_SHEEP_AMBIENT,
|
SHEEP(Sound.ENTITY_SHEEP_HURT, Sound.ENTITY_SHEEP_STEP, Sound.ENTITY_SHEEP_DEATH, Sound.ENTITY_SHEEP_AMBIENT, Sound.ENTITY_SHEEP_SHEAR),
|
||||||
Sound.ENTITY_SHEEP_SHEAR),
|
|
||||||
|
|
||||||
SHULKER(new Sound[]{Sound.ENTITY_SHULKER_HURT, Sound.ENTITY_SHULKER_HURT_CLOSED}, null, Sound.ENTITY_SHULKER_DEATH,
|
SHULKER(new Sound[]{Sound.ENTITY_SHULKER_HURT, Sound.ENTITY_SHULKER_HURT_CLOSED}, null, Sound.ENTITY_SHULKER_DEATH, Sound.ENTITY_SHULKER_AMBIENT,
|
||||||
Sound.ENTITY_SHULKER_AMBIENT, Sound.ENTITY_SHULKER_OPEN, Sound.ENTITY_SHULKER_CLOSE,
|
Sound.ENTITY_SHULKER_OPEN, Sound.ENTITY_SHULKER_CLOSE, Sound.ENTITY_SHULKER_TELEPORT),
|
||||||
Sound.ENTITY_SHULKER_TELEPORT),
|
|
||||||
|
|
||||||
SILVERFISH(Sound.ENTITY_SILVERFISH_HURT, Sound.ENTITY_SILVERFISH_STEP, Sound.ENTITY_SILVERFISH_DEATH,
|
SILVERFISH(Sound.ENTITY_SILVERFISH_HURT, Sound.ENTITY_SILVERFISH_STEP, Sound.ENTITY_SILVERFISH_DEATH, Sound.ENTITY_SILVERFISH_AMBIENT),
|
||||||
Sound.ENTITY_SILVERFISH_AMBIENT),
|
|
||||||
|
|
||||||
SKELETON(Sound.ENTITY_SKELETON_HURT, Sound.ENTITY_SKELETON_STEP, Sound.ENTITY_SKELETON_DEATH,
|
SKELETON(Sound.ENTITY_SKELETON_HURT, Sound.ENTITY_SKELETON_STEP, Sound.ENTITY_SKELETON_DEATH, Sound.ENTITY_SKELETON_AMBIENT),
|
||||||
Sound.ENTITY_SKELETON_AMBIENT),
|
|
||||||
|
|
||||||
SKELETON_HORSE(Sound.ENTITY_SKELETON_HORSE_HURT, new Sound[]{Sound.BLOCK_GRASS_STEP, Sound.ENTITY_HORSE_STEP_WOOD},
|
SKELETON_HORSE(Sound.ENTITY_SKELETON_HORSE_HURT, new Sound[]{Sound.BLOCK_GRASS_STEP, Sound.ENTITY_HORSE_STEP_WOOD}, Sound.ENTITY_SKELETON_HORSE_DEATH,
|
||||||
Sound.ENTITY_SKELETON_HORSE_DEATH,
|
new Sound[]{Sound.ENTITY_SKELETON_HORSE_AMBIENT, Sound.ENTITY_SKELETON_HORSE_AMBIENT_WATER}, Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE,
|
||||||
new Sound[]{Sound.ENTITY_SKELETON_HORSE_AMBIENT, Sound.ENTITY_SKELETON_HORSE_AMBIENT_WATER},
|
Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_SKELETON_HORSE_GALLOP_WATER,
|
||||||
Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND,
|
Sound.ENTITY_SKELETON_HORSE_JUMP_WATER, Sound.ENTITY_SKELETON_HORSE_SWIM, Sound.ENTITY_SKELETON_HORSE_STEP_WATER),
|
||||||
Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_SKELETON_HORSE_GALLOP_WATER, Sound.ENTITY_SKELETON_HORSE_JUMP_WATER,
|
|
||||||
Sound.ENTITY_SKELETON_HORSE_SWIM, Sound.ENTITY_SKELETON_HORSE_STEP_WATER),
|
|
||||||
|
|
||||||
SLIME(new Sound[]{Sound.ENTITY_SLIME_HURT, Sound.ENTITY_SLIME_HURT_SMALL},
|
SLIME(new Sound[]{Sound.ENTITY_SLIME_HURT, Sound.ENTITY_SLIME_HURT_SMALL}, new Sound[]{Sound.ENTITY_SLIME_JUMP, Sound.ENTITY_SLIME_JUMP_SMALL},
|
||||||
new Sound[]{Sound.ENTITY_SLIME_JUMP, Sound.ENTITY_SLIME_JUMP_SMALL},
|
new Sound[]{Sound.ENTITY_SLIME_DEATH, Sound.ENTITY_SLIME_DEATH_SMALL}, null, Sound.ENTITY_SLIME_ATTACK, Sound.ENTITY_SLIME_SQUISH,
|
||||||
new Sound[]{Sound.ENTITY_SLIME_DEATH, Sound.ENTITY_SLIME_DEATH_SMALL}, null, Sound.ENTITY_SLIME_ATTACK,
|
Sound.ENTITY_SLIME_SQUISH_SMALL),
|
||||||
Sound.ENTITY_SLIME_SQUISH, Sound.ENTITY_SLIME_SQUISH_SMALL),
|
|
||||||
|
|
||||||
SNOWMAN(Sound.ENTITY_SNOW_GOLEM_HURT, null, Sound.ENTITY_SNOW_GOLEM_DEATH, Sound.ENTITY_SNOW_GOLEM_AMBIENT,
|
SNOWMAN(Sound.ENTITY_SNOW_GOLEM_HURT, null, Sound.ENTITY_SNOW_GOLEM_DEATH, Sound.ENTITY_SNOW_GOLEM_AMBIENT, Sound.ENTITY_SNOW_GOLEM_SHOOT),
|
||||||
Sound.ENTITY_SNOW_GOLEM_SHOOT),
|
|
||||||
|
|
||||||
SPIDER(Sound.ENTITY_SPIDER_HURT, Sound.ENTITY_SPIDER_STEP, Sound.ENTITY_SPIDER_DEATH, Sound.ENTITY_SPIDER_AMBIENT),
|
SPIDER(Sound.ENTITY_SPIDER_HURT, Sound.ENTITY_SPIDER_STEP, Sound.ENTITY_SPIDER_DEATH, Sound.ENTITY_SPIDER_AMBIENT),
|
||||||
|
|
||||||
STRAY(Sound.ENTITY_STRAY_HURT, Sound.ENTITY_STRAY_STEP, Sound.ENTITY_STRAY_DEATH, Sound.ENTITY_STRAY_AMBIENT),
|
STRAY(Sound.ENTITY_STRAY_HURT, Sound.ENTITY_STRAY_STEP, Sound.ENTITY_STRAY_DEATH, Sound.ENTITY_STRAY_AMBIENT),
|
||||||
|
|
||||||
STRIDER(Sound.ENTITY_STRIDER_HURT, new Sound[]{Sound.ENTITY_STRIDER_STEP, Sound.ENTITY_STRIDER_STEP_LAVA},
|
STRIDER(Sound.ENTITY_STRIDER_HURT, new Sound[]{Sound.ENTITY_STRIDER_STEP, Sound.ENTITY_STRIDER_STEP_LAVA}, Sound.ENTITY_STRIDER_DEATH,
|
||||||
Sound.ENTITY_STRIDER_DEATH, Sound.ENTITY_STRIDER_AMBIENT, Sound.ENTITY_STRIDER_EAT,
|
Sound.ENTITY_STRIDER_AMBIENT, Sound.ENTITY_STRIDER_EAT, Sound.ENTITY_STRIDER_HAPPY, Sound.ENTITY_STRIDER_RETREAT, Sound.ENTITY_STRIDER_SADDLE),
|
||||||
Sound.ENTITY_STRIDER_HAPPY, Sound.ENTITY_STRIDER_RETREAT, Sound.ENTITY_STRIDER_SADDLE),
|
|
||||||
|
|
||||||
SQUID(Sound.ENTITY_SQUID_HURT, null, Sound.ENTITY_SQUID_DEATH, Sound.ENTITY_SQUID_AMBIENT,
|
SQUID(Sound.ENTITY_SQUID_HURT, null, Sound.ENTITY_SQUID_DEATH, Sound.ENTITY_SQUID_AMBIENT, Sound.ENTITY_SQUID_SQUIRT, Sound.ENTITY_FISH_SWIM),
|
||||||
Sound.ENTITY_SQUID_SQUIRT, Sound.ENTITY_FISH_SWIM),
|
|
||||||
|
|
||||||
TROPICAL_FISH(Sound.ENTITY_TROPICAL_FISH_HURT, null, Sound.ENTITY_TROPICAL_FISH_DEATH,
|
TROPICAL_FISH(Sound.ENTITY_TROPICAL_FISH_HURT, null, Sound.ENTITY_TROPICAL_FISH_DEATH, Sound.ENTITY_TROPICAL_FISH_AMBIENT, Sound.ENTITY_TROPICAL_FISH_FLOP,
|
||||||
Sound.ENTITY_TROPICAL_FISH_AMBIENT, Sound.ENTITY_TROPICAL_FISH_FLOP, Sound.ENTITY_FISH_SWIM),
|
Sound.ENTITY_FISH_SWIM),
|
||||||
|
|
||||||
TURTLE(new Sound[]{Sound.ENTITY_TURTLE_HURT, Sound.ENTITY_TURTLE_HURT_BABY}, new Sound[]
|
TURTLE(new Sound[]{Sound.ENTITY_TURTLE_HURT, Sound.ENTITY_TURTLE_HURT_BABY}, new Sound[]
|
||||||
|
|
||||||
{Sound.ENTITY_TURTLE_SHAMBLE, Sound.ENTITY_TURTLE_SHAMBLE_BABY}, new Sound[]
|
{Sound.ENTITY_TURTLE_SHAMBLE, Sound.ENTITY_TURTLE_SHAMBLE_BABY}, new Sound[]
|
||||||
|
|
||||||
{Sound.ENTITY_TURTLE_DEATH, Sound.ENTITY_TURTLE_DEATH_BABY}, Sound.ENTITY_TURTLE_AMBIENT_LAND,
|
{Sound.ENTITY_TURTLE_DEATH, Sound.ENTITY_TURTLE_DEATH_BABY}, Sound.ENTITY_TURTLE_AMBIENT_LAND, Sound.ENTITY_TURTLE_LAY_EGG),
|
||||||
Sound.ENTITY_TURTLE_LAY_EGG),
|
|
||||||
|
|
||||||
VEX(Sound.ENTITY_VEX_HURT, null, Sound.ENTITY_VEX_DEATH, Sound.ENTITY_VEX_AMBIENT, Sound.ENTITY_VEX_CHARGE),
|
VEX(Sound.ENTITY_VEX_HURT, null, Sound.ENTITY_VEX_DEATH, Sound.ENTITY_VEX_AMBIENT, Sound.ENTITY_VEX_CHARGE),
|
||||||
|
|
||||||
VILLAGER(Sound.ENTITY_VILLAGER_HURT, null, Sound.ENTITY_VILLAGER_DEATH, Sound.ENTITY_VILLAGER_AMBIENT,
|
VILLAGER(Sound.ENTITY_VILLAGER_HURT, null, Sound.ENTITY_VILLAGER_DEATH, Sound.ENTITY_VILLAGER_AMBIENT, Sound.ENTITY_VILLAGER_TRADE,
|
||||||
Sound.ENTITY_VILLAGER_TRADE, Sound.ENTITY_VILLAGER_NO, Sound.ENTITY_VILLAGER_YES),
|
Sound.ENTITY_VILLAGER_NO, Sound.ENTITY_VILLAGER_YES),
|
||||||
|
|
||||||
VINDICATOR(Sound.ENTITY_VINDICATOR_HURT, null, Sound.ENTITY_VINDICATOR_DEATH, Sound.ENTITY_VINDICATOR_AMBIENT),
|
VINDICATOR(Sound.ENTITY_VINDICATOR_HURT, null, Sound.ENTITY_VINDICATOR_DEATH, Sound.ENTITY_VINDICATOR_AMBIENT),
|
||||||
|
|
||||||
WITCH(Sound.ENTITY_WITCH_HURT, null, Sound.ENTITY_WITCH_DEATH, Sound.ENTITY_WITCH_AMBIENT),
|
WITCH(Sound.ENTITY_WITCH_HURT, null, Sound.ENTITY_WITCH_DEATH, Sound.ENTITY_WITCH_AMBIENT),
|
||||||
|
|
||||||
WITHER(Sound.ENTITY_WITHER_HURT, null, Sound.ENTITY_WITHER_DEATH, Sound.ENTITY_WITHER_AMBIENT,
|
WITHER(Sound.ENTITY_WITHER_HURT, null, Sound.ENTITY_WITHER_DEATH, Sound.ENTITY_WITHER_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_WITHER_SPAWN,
|
||||||
Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_WITHER_SPAWN, Sound.ENTITY_PLAYER_BIG_FALL,
|
Sound.ENTITY_PLAYER_BIG_FALL, Sound.ENTITY_WITHER_SHOOT),
|
||||||
Sound.ENTITY_WITHER_SHOOT),
|
|
||||||
|
|
||||||
WITHER_SKELETON(Sound.ENTITY_WITHER_SKELETON_HURT, Sound.ENTITY_WITHER_SKELETON_STEP,
|
WITHER_SKELETON(Sound.ENTITY_WITHER_SKELETON_HURT, Sound.ENTITY_WITHER_SKELETON_STEP, Sound.ENTITY_WITHER_SKELETON_DEATH,
|
||||||
Sound.ENTITY_WITHER_SKELETON_DEATH, Sound.ENTITY_WITHER_SKELETON_AMBIENT),
|
Sound.ENTITY_WITHER_SKELETON_AMBIENT),
|
||||||
|
|
||||||
WOLF(Sound.ENTITY_WOLF_HURT, Sound.ENTITY_WOLF_STEP, Sound.ENTITY_WOLF_DEATH, Sound.ENTITY_WOLF_AMBIENT,
|
WOLF(Sound.ENTITY_WOLF_HURT, Sound.ENTITY_WOLF_STEP, Sound.ENTITY_WOLF_DEATH, Sound.ENTITY_WOLF_AMBIENT, Sound.ENTITY_WOLF_GROWL, Sound.ENTITY_WOLF_PANT,
|
||||||
Sound.ENTITY_WOLF_GROWL, Sound.ENTITY_WOLF_PANT, Sound.ENTITY_WOLF_HOWL, Sound.ENTITY_WOLF_SHAKE,
|
Sound.ENTITY_WOLF_HOWL, Sound.ENTITY_WOLF_SHAKE, Sound.ENTITY_WOLF_WHINE),
|
||||||
Sound.ENTITY_WOLF_WHINE),
|
|
||||||
|
|
||||||
ZOGLIN(Sound.ENTITY_ZOGLIN_HURT, Sound.ENTITY_ZOGLIN_STEP, Sound.ENTITY_ZOGLIN_DEATH, Sound.ENTITY_ZOGLIN_AMBIENT,
|
ZOGLIN(Sound.ENTITY_ZOGLIN_HURT, Sound.ENTITY_ZOGLIN_STEP, Sound.ENTITY_ZOGLIN_DEATH, Sound.ENTITY_ZOGLIN_AMBIENT, Sound.ENTITY_ZOGLIN_ANGRY,
|
||||||
Sound.ENTITY_ZOGLIN_ANGRY, Sound.ENTITY_ZOGLIN_ATTACK),
|
Sound.ENTITY_ZOGLIN_ATTACK),
|
||||||
|
|
||||||
ZOMBIE(Sound.ENTITY_ZOMBIE_HURT, Sound.ENTITY_ZOMBIE_STEP, Sound.ENTITY_ZOMBIE_DEATH, Sound.ENTITY_ZOMBIE_AMBIENT,
|
ZOMBIE(Sound.ENTITY_ZOMBIE_HURT, Sound.ENTITY_ZOMBIE_STEP, Sound.ENTITY_ZOMBIE_DEATH, Sound.ENTITY_ZOMBIE_AMBIENT, Sound.ENTITY_ZOMBIE_INFECT,
|
||||||
Sound.ENTITY_ZOMBIE_INFECT, Sound.ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR, Sound.ENTITY_ZOMBIE_BREAK_WOODEN_DOOR,
|
Sound.ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR, Sound.ENTITY_ZOMBIE_BREAK_WOODEN_DOOR, Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR),
|
||||||
|
|
||||||
|
ZOMBIE_HORSE(Sound.ENTITY_ZOMBIE_HORSE_HURT, new Sound[]{Sound.BLOCK_GRASS_STEP, Sound.ENTITY_HORSE_STEP_WOOD}, Sound.ENTITY_ZOMBIE_HORSE_DEATH,
|
||||||
|
Sound.ENTITY_ZOMBIE_HORSE_AMBIENT, Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND,
|
||||||
|
Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_HORSE_ANGRY),
|
||||||
|
|
||||||
|
ZOMBIE_VILLAGER(Sound.ENTITY_ZOMBIE_VILLAGER_HURT, Sound.ENTITY_ZOMBIE_VILLAGER_STEP, Sound.ENTITY_ZOMBIE_VILLAGER_DEATH,
|
||||||
|
Sound.ENTITY_ZOMBIE_VILLAGER_AMBIENT, Sound.ENTITY_ZOMBIE_INFECT, Sound.ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR, Sound.ENTITY_ZOMBIE_BREAK_WOODEN_DOOR,
|
||||||
Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR),
|
Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR),
|
||||||
|
|
||||||
ZOMBIE_HORSE(Sound.ENTITY_ZOMBIE_HORSE_HURT, new Sound[]{Sound.BLOCK_GRASS_STEP, Sound.ENTITY_HORSE_STEP_WOOD},
|
ZOMBIFIED_PIGLIN(Sound.ENTITY_ZOMBIFIED_PIGLIN_HURT, null, Sound.ENTITY_ZOMBIFIED_PIGLIN_DEATH, Sound.ENTITY_ZOMBIFIED_PIGLIN_AMBIENT,
|
||||||
Sound.ENTITY_ZOMBIE_HORSE_DEATH, Sound.ENTITY_ZOMBIE_HORSE_AMBIENT, Sound.ENTITY_HORSE_GALLOP,
|
Sound.ENTITY_ZOMBIFIED_PIGLIN_ANGRY, Sound.ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED);
|
||||||
Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_HORSE_JUMP,
|
|
||||||
Sound.ENTITY_HORSE_ANGRY),
|
|
||||||
|
|
||||||
ZOMBIE_VILLAGER(Sound.ENTITY_ZOMBIE_VILLAGER_HURT, Sound.ENTITY_ZOMBIE_VILLAGER_STEP,
|
|
||||||
Sound.ENTITY_ZOMBIE_VILLAGER_DEATH, Sound.ENTITY_ZOMBIE_VILLAGER_AMBIENT, Sound.ENTITY_ZOMBIE_INFECT,
|
|
||||||
Sound.ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR, Sound.ENTITY_ZOMBIE_BREAK_WOODEN_DOOR,
|
|
||||||
Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR),
|
|
||||||
|
|
||||||
ZOMBIFIED_PIGLIN(Sound.ENTITY_ZOMBIFIED_PIGLIN_HURT, null, Sound.ENTITY_ZOMBIFIED_PIGLIN_DEATH,
|
|
||||||
Sound.ENTITY_ZOMBIFIED_PIGLIN_AMBIENT, Sound.ENTITY_ZOMBIFIED_PIGLIN_ANGRY,
|
|
||||||
Sound.ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED);
|
|
||||||
|
|
||||||
@Getter
|
@Getter
|
||||||
private HashMap<String, SoundType> sounds = new HashMap<>();
|
private HashMap<String, SoundType> sounds = new HashMap<>();
|
||||||
|
Loading…
Reference in New Issue
Block a user