Add the sounds and fix an error
This commit is contained in:
		| @@ -1059,7 +1059,11 @@ public class DisguiseUtilities { | |||||||
|  |  | ||||||
|         PacketContainer destroyPacket = new PacketContainer(Server.ENTITY_DESTROY); |         PacketContainer destroyPacket = new PacketContainer(Server.ENTITY_DESTROY); | ||||||
|  |  | ||||||
|         destroyPacket.getIntegerArrays().write(0, ids); |         if (NmsVersion.v1_17.isSupported()) { | ||||||
|  |             destroyPacket.getIntegers().write(0, ids[0]); | ||||||
|  |         } else { | ||||||
|  |             destroyPacket.getIntegerArrays().write(0, ids); | ||||||
|  |         } | ||||||
|  |  | ||||||
|         return destroyPacket; |         return destroyPacket; | ||||||
|     } |     } | ||||||
|   | |||||||
| @@ -12,81 +12,78 @@ import java.util.HashMap; | |||||||
|  * Only living disguises go in here! |  * Only living disguises go in here! | ||||||
|  */ |  */ | ||||||
| public enum DisguiseSoundEnums { | public enum DisguiseSoundEnums { | ||||||
|     ARMOR_STAND(Sound.ENTITY_ARMOR_STAND_HIT, null, Sound.ENTITY_ARMOR_STAND_BREAK, Sound.ENTITY_ARMOR_STAND_FALL, |     ARMOR_STAND(Sound.ENTITY_ARMOR_STAND_HIT, null, Sound.ENTITY_ARMOR_STAND_BREAK, Sound.ENTITY_ARMOR_STAND_FALL, Sound.ENTITY_ARMOR_STAND_PLACE), | ||||||
|             Sound.ENTITY_ARMOR_STAND_PLACE), |  | ||||||
|  |  | ||||||
|     ARROW(null, null, null, null, Sound.ENTITY_ARROW_HIT, Sound.ENTITY_ARROW_SHOOT), |     ARROW(null, null, null, null, Sound.ENTITY_ARROW_HIT, Sound.ENTITY_ARROW_SHOOT), | ||||||
|  |  | ||||||
|     BAT(Sound.ENTITY_BAT_HURT, null, Sound.ENTITY_BAT_DEATH, Sound.ENTITY_BAT_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL, |     AXOLOTL(Sound.ENTITY_AXOLOTL_HURT, Sound.ENTITY_AXOLOTL_SWIM, Sound.ENTITY_AXOLOTL_DEATH, | ||||||
|             Sound.ENTITY_BAT_LOOP, Sound.ENTITY_PLAYER_BIG_FALL, Sound.ENTITY_BAT_TAKEOFF), |             new Sound[]{Sound.ENTITY_AXOLOTL_IDLE_WATER, Sound.ENTITY_AXOLOTL_IDLE_AIR}, Sound.ENTITY_AXOLOTL_ATTACK, Sound.ENTITY_AXOLOTL_SPLASH), | ||||||
|  |  | ||||||
|     BEE(Sound.ENTITY_BEE_HURT, null, Sound.ENTITY_BEE_DEATH, null, Sound.ENTITY_BEE_LOOP, |     BAT(Sound.ENTITY_BAT_HURT, null, Sound.ENTITY_BAT_DEATH, Sound.ENTITY_BAT_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_BAT_LOOP, | ||||||
|             Sound.ENTITY_BEE_LOOP_AGGRESSIVE, Sound.ENTITY_BEE_POLLINATE, Sound.ENTITY_BEE_STING), |             Sound.ENTITY_PLAYER_BIG_FALL, Sound.ENTITY_BAT_TAKEOFF), | ||||||
|  |  | ||||||
|     BLAZE(Sound.ENTITY_BLAZE_HURT, null, Sound.ENTITY_BLAZE_DEATH, Sound.ENTITY_BLAZE_AMBIENT, |     BEE(Sound.ENTITY_BEE_HURT, null, Sound.ENTITY_BEE_DEATH, null, Sound.ENTITY_BEE_LOOP, Sound.ENTITY_BEE_LOOP_AGGRESSIVE, Sound.ENTITY_BEE_POLLINATE, | ||||||
|             Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_PLAYER_BIG_FALL, Sound.ENTITY_BLAZE_BURN, |             Sound.ENTITY_BEE_STING), | ||||||
|             Sound.ENTITY_BLAZE_SHOOT), |  | ||||||
|  |     BLAZE(Sound.ENTITY_BLAZE_HURT, null, Sound.ENTITY_BLAZE_DEATH, Sound.ENTITY_BLAZE_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_PLAYER_BIG_FALL, | ||||||
|  |             Sound.ENTITY_BLAZE_BURN, Sound.ENTITY_BLAZE_SHOOT), | ||||||
|  |  | ||||||
|     BOAT(null, Sound.ENTITY_BOAT_PADDLE_WATER, null, null, Sound.ENTITY_BOAT_PADDLE_LAND), |     BOAT(null, Sound.ENTITY_BOAT_PADDLE_WATER, null, null, Sound.ENTITY_BOAT_PADDLE_LAND), | ||||||
|  |  | ||||||
|     CAVE_SPIDER(Sound.ENTITY_SPIDER_HURT, Sound.ENTITY_SPIDER_STEP, Sound.ENTITY_SPIDER_DEATH, |     CAVE_SPIDER(Sound.ENTITY_SPIDER_HURT, Sound.ENTITY_SPIDER_STEP, Sound.ENTITY_SPIDER_DEATH, Sound.ENTITY_SPIDER_AMBIENT), | ||||||
|             Sound.ENTITY_SPIDER_AMBIENT), |  | ||||||
|  |  | ||||||
|     CHICKEN(Sound.ENTITY_CHICKEN_HURT, Sound.ENTITY_CHICKEN_STEP, Sound.ENTITY_CHICKEN_DEATH, |     CHICKEN(Sound.ENTITY_CHICKEN_HURT, Sound.ENTITY_CHICKEN_STEP, Sound.ENTITY_CHICKEN_DEATH, Sound.ENTITY_CHICKEN_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL, | ||||||
|             Sound.ENTITY_CHICKEN_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_CHICKEN_EGG, |             Sound.ENTITY_CHICKEN_EGG, Sound.ENTITY_PLAYER_BIG_FALL), | ||||||
|             Sound.ENTITY_PLAYER_BIG_FALL), |  | ||||||
|  |  | ||||||
|     COD(Sound.ENTITY_COD_HURT, null, Sound.ENTITY_COD_DEATH, Sound.ENTITY_COD_AMBIENT, Sound.ENTITY_COD_FLOP, |     COD(Sound.ENTITY_COD_HURT, null, Sound.ENTITY_COD_DEATH, Sound.ENTITY_COD_AMBIENT, Sound.ENTITY_COD_FLOP, Sound.ENTITY_FISH_SWIM), | ||||||
|             Sound.ENTITY_FISH_SWIM), |  | ||||||
|  |  | ||||||
|     COW(Sound.ENTITY_COW_HURT, Sound.ENTITY_COW_STEP, Sound.ENTITY_COW_DEATH, Sound.ENTITY_COW_AMBIENT), |     COW(Sound.ENTITY_COW_HURT, Sound.ENTITY_COW_STEP, Sound.ENTITY_COW_DEATH, Sound.ENTITY_COW_AMBIENT), | ||||||
|  |  | ||||||
|     CREEPER(Sound.ENTITY_CREEPER_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_CREEPER_DEATH, null, |     CREEPER(Sound.ENTITY_CREEPER_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_CREEPER_DEATH, null, Sound.ENTITY_CREEPER_PRIMED), | ||||||
|             Sound.ENTITY_CREEPER_PRIMED), |  | ||||||
|  |  | ||||||
|     DOLPHIN(Sound.ENTITY_DOLPHIN_HURT, Sound.ENTITY_DOLPHIN_SWIM, Sound.ENTITY_DOLPHIN_DEATH, |     DOLPHIN(Sound.ENTITY_DOLPHIN_HURT, Sound.ENTITY_DOLPHIN_SWIM, Sound.ENTITY_DOLPHIN_DEATH, | ||||||
|             new Sound[]{Sound.ENTITY_DOLPHIN_AMBIENT, Sound.ENTITY_DOLPHIN_AMBIENT_WATER}, Sound.ENTITY_DOLPHIN_ATTACK, |             new Sound[]{Sound.ENTITY_DOLPHIN_AMBIENT, Sound.ENTITY_DOLPHIN_AMBIENT_WATER}, Sound.ENTITY_DOLPHIN_ATTACK, Sound.ENTITY_DOLPHIN_EAT, | ||||||
|             Sound.ENTITY_DOLPHIN_EAT, Sound.ENTITY_DOLPHIN_SPLASH, Sound.ENTITY_DOLPHIN_PLAY, Sound.ENTITY_DOLPHIN_JUMP, |             Sound.ENTITY_DOLPHIN_SPLASH, Sound.ENTITY_DOLPHIN_PLAY, Sound.ENTITY_DOLPHIN_JUMP, Sound.ENTITY_FISH_SWIM), | ||||||
|             Sound.ENTITY_FISH_SWIM), |  | ||||||
|  |  | ||||||
|     DONKEY(Sound.ENTITY_DONKEY_HURT, new Sound[]{Sound.BLOCK_GRASS_STEP, Sound.ENTITY_HORSE_STEP_WOOD,}, |     DONKEY(Sound.ENTITY_DONKEY_HURT, new Sound[]{Sound.BLOCK_GRASS_STEP, Sound.ENTITY_HORSE_STEP_WOOD,}, Sound.ENTITY_DONKEY_DEATH, Sound.ENTITY_DONKEY_AMBIENT, | ||||||
|             Sound.ENTITY_DONKEY_DEATH, Sound.ENTITY_DONKEY_AMBIENT, Sound.ENTITY_HORSE_GALLOP, |             Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_DONKEY_ANGRY, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, | ||||||
|             Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_DONKEY_ANGRY, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, |  | ||||||
|             Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_HORSE_ANGRY, Sound.ENTITY_DONKEY_CHEST), |             Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_HORSE_ANGRY, Sound.ENTITY_DONKEY_CHEST), | ||||||
|  |  | ||||||
|     DROWNED(new Sound[]{Sound.ENTITY_DROWNED_HURT, Sound.ENTITY_DROWNED_HURT_WATER}, |     DROWNED(new Sound[]{Sound.ENTITY_DROWNED_HURT, Sound.ENTITY_DROWNED_HURT_WATER}, new Sound[]{Sound.ENTITY_DROWNED_STEP, Sound.ENTITY_DROWNED_SWIM}, | ||||||
|             new Sound[]{Sound.ENTITY_DROWNED_STEP, Sound.ENTITY_DROWNED_SWIM}, |  | ||||||
|             new Sound[]{Sound.ENTITY_DROWNED_DEATH, Sound.ENTITY_DROWNED_DEATH_WATER}, |             new Sound[]{Sound.ENTITY_DROWNED_DEATH, Sound.ENTITY_DROWNED_DEATH_WATER}, | ||||||
|             new Sound[]{Sound.ENTITY_DROWNED_AMBIENT, Sound.ENTITY_DROWNED_AMBIENT_WATER}, Sound.ENTITY_DROWNED_SHOOT), |             new Sound[]{Sound.ENTITY_DROWNED_AMBIENT, Sound.ENTITY_DROWNED_AMBIENT_WATER}, Sound.ENTITY_DROWNED_SHOOT), | ||||||
|  |  | ||||||
|     ELDER_GUARDIAN(new Sound[]{Sound.ENTITY_ELDER_GUARDIAN_HURT, Sound.ENTITY_ELDER_GUARDIAN_HURT_LAND}, null, |     ELDER_GUARDIAN(new Sound[]{Sound.ENTITY_ELDER_GUARDIAN_HURT, Sound.ENTITY_ELDER_GUARDIAN_HURT_LAND}, null, | ||||||
|             new Sound[]{Sound.ENTITY_ELDER_GUARDIAN_DEATH, Sound.ENTITY_ELDER_GUARDIAN_DEATH_LAND}, |             new Sound[]{Sound.ENTITY_ELDER_GUARDIAN_DEATH, Sound.ENTITY_ELDER_GUARDIAN_DEATH_LAND}, | ||||||
|             new Sound[]{Sound.ENTITY_ELDER_GUARDIAN_AMBIENT, Sound.ENTITY_ELDER_GUARDIAN_AMBIENT_LAND}, |             new Sound[]{Sound.ENTITY_ELDER_GUARDIAN_AMBIENT, Sound.ENTITY_ELDER_GUARDIAN_AMBIENT_LAND}, Sound.ENTITY_ELDER_GUARDIAN_FLOP), | ||||||
|             Sound.ENTITY_ELDER_GUARDIAN_FLOP), |  | ||||||
|  |  | ||||||
|     ENDER_DRAGON(Sound.ENTITY_ENDER_DRAGON_HURT, null, Sound.ENTITY_ENDER_DRAGON_DEATH, |     ENDER_DRAGON(Sound.ENTITY_ENDER_DRAGON_HURT, null, Sound.ENTITY_ENDER_DRAGON_DEATH, Sound.ENTITY_ENDER_DRAGON_AMBIENT, Sound.ENTITY_GENERIC_SMALL_FALL, | ||||||
|             Sound.ENTITY_ENDER_DRAGON_AMBIENT, Sound.ENTITY_GENERIC_SMALL_FALL, Sound.ENTITY_GENERIC_BIG_FALL, |             Sound.ENTITY_GENERIC_BIG_FALL, Sound.ENTITY_ENDER_DRAGON_FLAP, Sound.ENTITY_ENDER_DRAGON_GROWL), | ||||||
|             Sound.ENTITY_ENDER_DRAGON_FLAP, Sound.ENTITY_ENDER_DRAGON_GROWL), |  | ||||||
|  |  | ||||||
|     ENDERMAN(Sound.ENTITY_ENDERMAN_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_ENDERMAN_DEATH, |     ENDERMAN(Sound.ENTITY_ENDERMAN_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_ENDERMAN_DEATH, Sound.ENTITY_ENDERMAN_AMBIENT, Sound.ENTITY_ENDERMAN_SCREAM, | ||||||
|             Sound.ENTITY_ENDERMAN_AMBIENT, Sound.ENTITY_ENDERMAN_SCREAM, Sound.ENTITY_ENDERMAN_TELEPORT, |             Sound.ENTITY_ENDERMAN_TELEPORT, Sound.ENTITY_ENDERMAN_STARE), | ||||||
|             Sound.ENTITY_ENDERMAN_STARE), |  | ||||||
|  |  | ||||||
|     ENDERMITE(Sound.ENTITY_ENDERMITE_HURT, Sound.ENTITY_ENDERMITE_STEP, Sound.ENTITY_ENDERMITE_DEATH, |     ENDERMITE(Sound.ENTITY_ENDERMITE_HURT, Sound.ENTITY_ENDERMITE_STEP, Sound.ENTITY_ENDERMITE_DEATH, Sound.ENTITY_ENDERMITE_AMBIENT), | ||||||
|             Sound.ENTITY_ENDERMITE_AMBIENT), |  | ||||||
|  |  | ||||||
|     EVOKER(Sound.ENTITY_EVOKER_HURT, null, Sound.ENTITY_EVOKER_DEATH, Sound.ENTITY_EVOKER_AMBIENT, |     EVOKER(Sound.ENTITY_EVOKER_HURT, null, Sound.ENTITY_EVOKER_DEATH, Sound.ENTITY_EVOKER_AMBIENT, Sound.ENTITY_EVOKER_CAST_SPELL, | ||||||
|             Sound.ENTITY_EVOKER_CAST_SPELL, Sound.ENTITY_EVOKER_PREPARE_ATTACK, Sound.ENTITY_EVOKER_PREPARE_SUMMON, |             Sound.ENTITY_EVOKER_PREPARE_ATTACK, Sound.ENTITY_EVOKER_PREPARE_SUMMON, Sound.ENTITY_EVOKER_PREPARE_WOLOLO), | ||||||
|             Sound.ENTITY_EVOKER_PREPARE_WOLOLO), |  | ||||||
|  |  | ||||||
|     EVOKER_FANGS(null, null, null, null, Sound.ENTITY_EVOKER_FANGS_ATTACK), |     EVOKER_FANGS(null, null, null, null, Sound.ENTITY_EVOKER_FANGS_ATTACK), | ||||||
|  |  | ||||||
|     GHAST(Sound.ENTITY_GHAST_HURT, null, Sound.ENTITY_GHAST_DEATH, Sound.ENTITY_GHAST_AMBIENT, |     GHAST(Sound.ENTITY_GHAST_HURT, null, Sound.ENTITY_GHAST_DEATH, Sound.ENTITY_GHAST_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_GHAST_SHOOT, | ||||||
|             Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_GHAST_SHOOT, Sound.ENTITY_PLAYER_BIG_FALL, |             Sound.ENTITY_PLAYER_BIG_FALL, Sound.ENTITY_GHAST_SCREAM, Sound.ENTITY_GHAST_WARN), | ||||||
|             Sound.ENTITY_GHAST_SCREAM, Sound.ENTITY_GHAST_WARN), |  | ||||||
|  |  | ||||||
|     GIANT(Sound.ENTITY_PLAYER_HURT, Sound.BLOCK_GRASS_STEP, null, null), |     GIANT(Sound.ENTITY_PLAYER_HURT, Sound.BLOCK_GRASS_STEP, null, null), | ||||||
|  |  | ||||||
|  |     GLOW_SQUID(Sound.ENTITY_GLOW_SQUID_HURT, null, Sound.ENTITY_GLOW_SQUID_DEATH, Sound.ENTITY_GLOW_SQUID_AMBIENT, Sound.ENTITY_GLOW_SQUID_SQUIRT, | ||||||
|  |             Sound.ENTITY_FISH_SWIM), | ||||||
|  |  | ||||||
|  |     GOAT(Sound.ENTITY_GOAT_HURT, Sound.ENTITY_GOAT_STEP, Sound.ENTITY_GOAT_DEATH, Sound.ENTITY_GOAT_AMBIENT, Sound.ENTITY_GOAT_MILK, Sound.ENTITY_GOAT_EAT, | ||||||
|  |             Sound.ENTITY_GOAT_LONG_JUMP, Sound.ENTITY_GOAT_PREPARE_RAM, Sound.ENTITY_GOAT_PREPARE_RAM, Sound.ENTITY_GOAT_RAM_IMPACT, | ||||||
|  |             Sound.ENTITY_GOAT_SCREAMING_AMBIENT, Sound.ENTITY_GOAT_SCREAMING_DEATH, Sound.ENTITY_GOAT_SCREAMING_EAT, Sound.ENTITY_GOAT_SCREAMING_MILK, | ||||||
|  |             Sound.ENTITY_GOAT_SCREAMING_RAM_IMPACT, Sound.ENTITY_GOAT_SCREAMING_PREPARE_RAM, Sound.ENTITY_GOAT_SCREAMING_LONG_JUMP, | ||||||
|  |             Sound.ENTITY_GOAT_SCREAMING_HURT), | ||||||
|  |  | ||||||
|     GUARDIAN(new Sound[]{Sound.ENTITY_GUARDIAN_HURT, Sound.ENTITY_GUARDIAN_HURT_LAND}, null, |     GUARDIAN(new Sound[]{Sound.ENTITY_GUARDIAN_HURT, Sound.ENTITY_GUARDIAN_HURT_LAND}, null, | ||||||
|             new Sound[]{Sound.ENTITY_GUARDIAN_DEATH, Sound.ENTITY_GUARDIAN_DEATH_LAND}, |             new Sound[]{Sound.ENTITY_GUARDIAN_DEATH, Sound.ENTITY_GUARDIAN_DEATH_LAND}, | ||||||
|             new Sound[]{Sound.ENTITY_GUARDIAN_AMBIENT, Sound.ENTITY_GUARDIAN_AMBIENT_LAND}, Sound.ENTITY_GUARDIAN_FLOP), |             new Sound[]{Sound.ENTITY_GUARDIAN_AMBIENT, Sound.ENTITY_GUARDIAN_AMBIENT_LAND}, Sound.ENTITY_GUARDIAN_FLOP), | ||||||
| @@ -94,173 +91,140 @@ public enum DisguiseSoundEnums { | |||||||
|     HOGLIN(Sound.ENTITY_HOGLIN_HURT, Sound.ENTITY_HOGLIN_STEP, Sound.ENTITY_HOGLIN_DEATH, Sound.ENTITY_HOGLIN_AMBIENT, |     HOGLIN(Sound.ENTITY_HOGLIN_HURT, Sound.ENTITY_HOGLIN_STEP, Sound.ENTITY_HOGLIN_DEATH, Sound.ENTITY_HOGLIN_AMBIENT, | ||||||
|             Sound.ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED, Sound.ENTITY_HOGLIN_ANGRY, Sound.ENTITY_HOGLIN_RETREAT), |             Sound.ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED, Sound.ENTITY_HOGLIN_ANGRY, Sound.ENTITY_HOGLIN_RETREAT), | ||||||
|  |  | ||||||
|     HORSE(Sound.ENTITY_HORSE_HURT, new Sound[]{Sound.ENTITY_HORSE_STEP, Sound.ENTITY_HORSE_STEP_WOOD}, |     HORSE(Sound.ENTITY_HORSE_HURT, new Sound[]{Sound.ENTITY_HORSE_STEP, Sound.ENTITY_HORSE_STEP_WOOD}, Sound.ENTITY_HORSE_DEATH, Sound.ENTITY_HORSE_AMBIENT, | ||||||
|             Sound.ENTITY_HORSE_DEATH, Sound.ENTITY_HORSE_AMBIENT, Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, |             Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_DONKEY_ANGRY, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, | ||||||
|             Sound.ENTITY_DONKEY_ANGRY, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_HORSE_JUMP, |             Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_HORSE_ANGRY, Sound.ENTITY_HORSE_EAT, Sound.ENTITY_HORSE_BREATHE), | ||||||
|             Sound.ENTITY_HORSE_ANGRY, Sound.ENTITY_HORSE_EAT, Sound.ENTITY_HORSE_BREATHE), |  | ||||||
|  |  | ||||||
|     HUSK(Sound.ENTITY_HUSK_HURT, Sound.ENTITY_HUSK_STEP, Sound.ENTITY_HUSK_DEATH, Sound.ENTITY_HUSK_AMBIENT, |     HUSK(Sound.ENTITY_HUSK_HURT, Sound.ENTITY_HUSK_STEP, Sound.ENTITY_HUSK_DEATH, Sound.ENTITY_HUSK_AMBIENT, Sound.ENTITY_HUSK_CONVERTED_TO_ZOMBIE), | ||||||
|             Sound.ENTITY_HUSK_CONVERTED_TO_ZOMBIE), |  | ||||||
|  |  | ||||||
|     ILLUSIONER(Sound.ENTITY_ILLUSIONER_HURT, null, Sound.ENTITY_ILLUSIONER_DEATH, Sound.ENTITY_ILLUSIONER_AMBIENT, |     ILLUSIONER(Sound.ENTITY_ILLUSIONER_HURT, null, Sound.ENTITY_ILLUSIONER_DEATH, Sound.ENTITY_ILLUSIONER_AMBIENT, Sound.ENTITY_ILLUSIONER_CAST_SPELL, | ||||||
|             Sound.ENTITY_ILLUSIONER_CAST_SPELL, Sound.ENTITY_ILLUSIONER_PREPARE_BLINDNESS, |             Sound.ENTITY_ILLUSIONER_PREPARE_BLINDNESS, Sound.ENTITY_ILLUSIONER_PREPARE_MIRROR, Sound.ENTITY_ILLUSIONER_MIRROR_MOVE), | ||||||
|             Sound.ENTITY_ILLUSIONER_PREPARE_MIRROR, Sound.ENTITY_ILLUSIONER_MIRROR_MOVE), |  | ||||||
|  |  | ||||||
|     IRON_GOLEM(Sound.ENTITY_IRON_GOLEM_HURT, Sound.ENTITY_IRON_GOLEM_STEP, Sound.ENTITY_IRON_GOLEM_DEATH, |     IRON_GOLEM(Sound.ENTITY_IRON_GOLEM_HURT, Sound.ENTITY_IRON_GOLEM_STEP, Sound.ENTITY_IRON_GOLEM_DEATH, Sound.ENTITY_IRON_GOLEM_ATTACK), | ||||||
|             Sound.ENTITY_IRON_GOLEM_ATTACK), |  | ||||||
|  |  | ||||||
|     LLAMA(Sound.ENTITY_LLAMA_HURT, Sound.ENTITY_LLAMA_STEP, Sound.ENTITY_LLAMA_DEATH, Sound.ENTITY_LLAMA_AMBIENT, |     LLAMA(Sound.ENTITY_LLAMA_HURT, Sound.ENTITY_LLAMA_STEP, Sound.ENTITY_LLAMA_DEATH, Sound.ENTITY_LLAMA_AMBIENT, Sound.ENTITY_LLAMA_ANGRY, | ||||||
|             Sound.ENTITY_LLAMA_ANGRY, Sound.ENTITY_LLAMA_CHEST, Sound.ENTITY_LLAMA_EAT, Sound.ENTITY_LLAMA_SWAG), |             Sound.ENTITY_LLAMA_CHEST, Sound.ENTITY_LLAMA_EAT, Sound.ENTITY_LLAMA_SWAG), | ||||||
|  |  | ||||||
|     MAGMA_CUBE(Sound.ENTITY_MAGMA_CUBE_HURT, Sound.ENTITY_MAGMA_CUBE_JUMP, |     MAGMA_CUBE(Sound.ENTITY_MAGMA_CUBE_HURT, Sound.ENTITY_MAGMA_CUBE_JUMP, new Sound[]{Sound.ENTITY_MAGMA_CUBE_DEATH, Sound.ENTITY_MAGMA_CUBE_DEATH_SMALL}, | ||||||
|             new Sound[]{Sound.ENTITY_MAGMA_CUBE_DEATH, Sound.ENTITY_MAGMA_CUBE_DEATH_SMALL}, null, |             null, Sound.ENTITY_MAGMA_CUBE_SQUISH, Sound.ENTITY_MAGMA_CUBE_SQUISH_SMALL), | ||||||
|             Sound.ENTITY_MAGMA_CUBE_SQUISH, Sound.ENTITY_MAGMA_CUBE_SQUISH_SMALL), |  | ||||||
|  |  | ||||||
|     MINECART(null, Sound.ENTITY_MINECART_RIDING, null, null, Sound.ENTITY_MINECART_INSIDE), |     MINECART(null, Sound.ENTITY_MINECART_RIDING, null, null, Sound.ENTITY_MINECART_INSIDE), | ||||||
|  |  | ||||||
|     MULE(Sound.ENTITY_MULE_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_MULE_DEATH, Sound.ENTITY_MULE_AMBIENT, |     MULE(Sound.ENTITY_MULE_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_MULE_DEATH, Sound.ENTITY_MULE_AMBIENT, Sound.ENTITY_MULE_CHEST), | ||||||
|             Sound.ENTITY_MULE_CHEST), |  | ||||||
|  |  | ||||||
|     MUSHROOM_COW(Sound.ENTITY_COW_HURT, Sound.ENTITY_COW_STEP, Sound.ENTITY_COW_DEATH, Sound.ENTITY_COW_AMBIENT), |     MUSHROOM_COW(Sound.ENTITY_COW_HURT, Sound.ENTITY_COW_STEP, Sound.ENTITY_COW_DEATH, Sound.ENTITY_COW_AMBIENT), | ||||||
|  |  | ||||||
|     OCELOT(Sound.ENTITY_CAT_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_CAT_DEATH, |     OCELOT(Sound.ENTITY_CAT_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_CAT_DEATH, | ||||||
|             new Sound[]{Sound.ENTITY_CAT_AMBIENT, Sound.ENTITY_CAT_PURR, Sound.ENTITY_CAT_PURREOW}, |             new Sound[]{Sound.ENTITY_CAT_AMBIENT, Sound.ENTITY_CAT_PURR, Sound.ENTITY_CAT_PURREOW}, Sound.ENTITY_CAT_HISS), | ||||||
|             Sound.ENTITY_CAT_HISS), |  | ||||||
|  |  | ||||||
|     PARROT(Sound.ENTITY_PARROT_HURT, Sound.ENTITY_PARROT_STEP, Sound.ENTITY_PARROT_DEATH, Sound.ENTITY_PARROT_AMBIENT, |     PARROT(Sound.ENTITY_PARROT_HURT, Sound.ENTITY_PARROT_STEP, Sound.ENTITY_PARROT_DEATH, Sound.ENTITY_PARROT_AMBIENT, Arrays.stream(Sound.values()) | ||||||
|             Arrays.stream(Sound.values()) |             .filter(sound -> sound.name().contains("PARROT_IMITATE") || sound == Sound.ENTITY_PARROT_EAT || sound == Sound.ENTITY_PARROT_FLY) | ||||||
|                     .filter(sound -> sound.name().contains("PARROT_IMITATE") || sound == Sound.ENTITY_PARROT_EAT || |             .toArray(Sound[]::new)), | ||||||
|                             sound == Sound.ENTITY_PARROT_FLY).toArray(Sound[]::new)), |  | ||||||
|  |  | ||||||
|     PIG(Sound.ENTITY_PIG_HURT, Sound.ENTITY_PIG_STEP, Sound.ENTITY_PIG_DEATH, Sound.ENTITY_PIG_AMBIENT), |     PIG(Sound.ENTITY_PIG_HURT, Sound.ENTITY_PIG_STEP, Sound.ENTITY_PIG_DEATH, Sound.ENTITY_PIG_AMBIENT), | ||||||
|  |  | ||||||
|     PIGLIN(Sound.ENTITY_PIGLIN_HURT, Sound.ENTITY_PIGLIN_STEP, Sound.ENTITY_PIGLIN_DEATH, Sound.ENTITY_PIGLIN_AMBIENT, |     PIGLIN(Sound.ENTITY_PIGLIN_HURT, Sound.ENTITY_PIGLIN_STEP, Sound.ENTITY_PIGLIN_DEATH, Sound.ENTITY_PIGLIN_AMBIENT, Sound.ENTITY_PIGLIN_RETREAT, | ||||||
|             Sound.ENTITY_PIGLIN_RETREAT, Sound.ENTITY_PIGLIN_JEALOUS, Sound.ENTITY_PIGLIN_ADMIRING_ITEM, |             Sound.ENTITY_PIGLIN_JEALOUS, Sound.ENTITY_PIGLIN_ADMIRING_ITEM, Sound.ENTITY_PIGLIN_CELEBRATE), | ||||||
|             Sound.ENTITY_PIGLIN_CELEBRATE), |  | ||||||
|  |  | ||||||
|     PIGLIN_BRUTE("ENTITY_PIGLIN_BRUTE_HURT", "ENTITY_PIGLIN_BRUTE_STEP", "ENTITY_PIGLIN_BRUTE_DEATH", |     PIGLIN_BRUTE("ENTITY_PIGLIN_BRUTE_HURT", "ENTITY_PIGLIN_BRUTE_STEP", "ENTITY_PIGLIN_BRUTE_DEATH", "ENTITY_PIGLIN_BRUTE_AMBIENT", | ||||||
|             "ENTITY_PIGLIN_BRUTE_AMBIENT", "ENTITY_PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED", "ENTITY_PIGLIN_BRUTE_ANGRY"), |             "ENTITY_PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED", "ENTITY_PIGLIN_BRUTE_ANGRY"), | ||||||
|  |  | ||||||
|     PIG_ZOMBIE("ENTITY_ZOMBIE_PIGMAN_HURT", null, "ENTITY_ZOMBIE_PIGMAN_DEATH", "ENTITY_ZOMBIE_PIGMAN_AMBIENT", |     PIG_ZOMBIE("ENTITY_ZOMBIE_PIGMAN_HURT", null, "ENTITY_ZOMBIE_PIGMAN_DEATH", "ENTITY_ZOMBIE_PIGMAN_AMBIENT", "ENTITY_ZOMBIE_PIGMAN_ANGRY"), | ||||||
|             "ENTITY_ZOMBIE_PIGMAN_ANGRY"), |  | ||||||
|  |  | ||||||
|     PILLAGER(Sound.ENTITY_PILLAGER_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_PILLAGER_DEATH, |     PILLAGER(Sound.ENTITY_PILLAGER_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_PILLAGER_DEATH, Sound.ENTITY_PILLAGER_AMBIENT, Sound.ENTITY_PILLAGER_CELEBRATE), | ||||||
|             Sound.ENTITY_PILLAGER_AMBIENT, Sound.ENTITY_PILLAGER_CELEBRATE), |  | ||||||
|  |  | ||||||
|     PLAYER(Sound.ENTITY_PLAYER_HURT, Arrays.stream(Sound.values()) |     PLAYER(Sound.ENTITY_PLAYER_HURT, | ||||||
|             .filter(sound -> sound.name().startsWith("BLOCK_") && sound.name().endsWith("_STEP")).toArray(Sound[]::new), |             Arrays.stream(Sound.values()).filter(sound -> sound.name().startsWith("BLOCK_") && sound.name().endsWith("_STEP")).toArray(Sound[]::new), | ||||||
|             Sound.ENTITY_PLAYER_DEATH, null), |             Sound.ENTITY_PLAYER_DEATH, null), | ||||||
|  |  | ||||||
|     PHANTOM(Sound.ENTITY_PHANTOM_HURT, new Sound[]{Sound.ENTITY_PHANTOM_FLAP, Sound.ENTITY_PHANTOM_SWOOP}, |     PHANTOM(Sound.ENTITY_PHANTOM_HURT, new Sound[]{Sound.ENTITY_PHANTOM_FLAP, Sound.ENTITY_PHANTOM_SWOOP}, Sound.ENTITY_PHANTOM_DEATH, | ||||||
|             Sound.ENTITY_PHANTOM_DEATH, Sound.ENTITY_PHANTOM_AMBIENT, Sound.ENTITY_PHANTOM_BITE), |             Sound.ENTITY_PHANTOM_AMBIENT, Sound.ENTITY_PHANTOM_BITE), | ||||||
|  |  | ||||||
|     POLAR_BEAR(Sound.ENTITY_POLAR_BEAR_HURT, Sound.ENTITY_POLAR_BEAR_STEP, Sound.ENTITY_POLAR_BEAR_DEATH, |     POLAR_BEAR(Sound.ENTITY_POLAR_BEAR_HURT, Sound.ENTITY_POLAR_BEAR_STEP, Sound.ENTITY_POLAR_BEAR_DEATH, | ||||||
|             new Sound[]{Sound.ENTITY_POLAR_BEAR_AMBIENT, Sound.ENTITY_POLAR_BEAR_AMBIENT_BABY}, |             new Sound[]{Sound.ENTITY_POLAR_BEAR_AMBIENT, Sound.ENTITY_POLAR_BEAR_AMBIENT_BABY}, Sound.ENTITY_POLAR_BEAR_WARNING), | ||||||
|             Sound.ENTITY_POLAR_BEAR_WARNING), |  | ||||||
|  |  | ||||||
|     PUFFERFISH(Sound.ENTITY_PUFFER_FISH_HURT, null, Sound.ENTITY_PUFFER_FISH_DEATH, Sound.ENTITY_PUFFER_FISH_AMBIENT, |     PUFFERFISH(Sound.ENTITY_PUFFER_FISH_HURT, null, Sound.ENTITY_PUFFER_FISH_DEATH, Sound.ENTITY_PUFFER_FISH_AMBIENT, Sound.ENTITY_PUFFER_FISH_BLOW_OUT, | ||||||
|             Sound.ENTITY_PUFFER_FISH_BLOW_OUT, Sound.ENTITY_PUFFER_FISH_BLOW_UP, Sound.ENTITY_PUFFER_FISH_FLOP, |             Sound.ENTITY_PUFFER_FISH_BLOW_UP, Sound.ENTITY_PUFFER_FISH_FLOP, Sound.ENTITY_PUFFER_FISH_STING, Sound.ENTITY_FISH_SWIM), | ||||||
|             Sound.ENTITY_PUFFER_FISH_STING, Sound.ENTITY_FISH_SWIM), |  | ||||||
|  |  | ||||||
|     RABBIT(Sound.ENTITY_RABBIT_HURT, Sound.ENTITY_RABBIT_JUMP, Sound.ENTITY_RABBIT_DEATH, Sound.ENTITY_RABBIT_AMBIENT, |     RABBIT(Sound.ENTITY_RABBIT_HURT, Sound.ENTITY_RABBIT_JUMP, Sound.ENTITY_RABBIT_DEATH, Sound.ENTITY_RABBIT_AMBIENT, Sound.ENTITY_RABBIT_ATTACK), | ||||||
|             Sound.ENTITY_RABBIT_ATTACK), |  | ||||||
|  |  | ||||||
|     RAVAGER(Sound.ENTITY_RAVAGER_HURT, Sound.ENTITY_RAVAGER_STEP, Sound.ENTITY_RAVAGER_DEATH, |     RAVAGER(Sound.ENTITY_RAVAGER_HURT, Sound.ENTITY_RAVAGER_STEP, Sound.ENTITY_RAVAGER_DEATH, Sound.ENTITY_RAVAGER_AMBIENT, Sound.ENTITY_RAVAGER_ATTACK, | ||||||
|             Sound.ENTITY_RAVAGER_AMBIENT, Sound.ENTITY_RAVAGER_ATTACK, Sound.ENTITY_RAVAGER_CELEBRATE, |             Sound.ENTITY_RAVAGER_CELEBRATE, Sound.ENTITY_RAVAGER_ROAR, Sound.ENTITY_RAVAGER_STUNNED), | ||||||
|             Sound.ENTITY_RAVAGER_ROAR, Sound.ENTITY_RAVAGER_STUNNED), |  | ||||||
|  |  | ||||||
|     SALMON(Sound.ENTITY_SALMON_HURT, null, Sound.ENTITY_SALMON_DEATH, Sound.ENTITY_SALMON_AMBIENT, |     SALMON(Sound.ENTITY_SALMON_HURT, null, Sound.ENTITY_SALMON_DEATH, Sound.ENTITY_SALMON_AMBIENT, Sound.ENTITY_SALMON_FLOP, Sound.ENTITY_FISH_SWIM), | ||||||
|             Sound.ENTITY_SALMON_FLOP, Sound.ENTITY_FISH_SWIM), |  | ||||||
|  |  | ||||||
|     SHEEP(Sound.ENTITY_SHEEP_HURT, Sound.ENTITY_SHEEP_STEP, Sound.ENTITY_SHEEP_DEATH, Sound.ENTITY_SHEEP_AMBIENT, |     SHEEP(Sound.ENTITY_SHEEP_HURT, Sound.ENTITY_SHEEP_STEP, Sound.ENTITY_SHEEP_DEATH, Sound.ENTITY_SHEEP_AMBIENT, Sound.ENTITY_SHEEP_SHEAR), | ||||||
|             Sound.ENTITY_SHEEP_SHEAR), |  | ||||||
|  |  | ||||||
|     SHULKER(new Sound[]{Sound.ENTITY_SHULKER_HURT, Sound.ENTITY_SHULKER_HURT_CLOSED}, null, Sound.ENTITY_SHULKER_DEATH, |     SHULKER(new Sound[]{Sound.ENTITY_SHULKER_HURT, Sound.ENTITY_SHULKER_HURT_CLOSED}, null, Sound.ENTITY_SHULKER_DEATH, Sound.ENTITY_SHULKER_AMBIENT, | ||||||
|             Sound.ENTITY_SHULKER_AMBIENT, Sound.ENTITY_SHULKER_OPEN, Sound.ENTITY_SHULKER_CLOSE, |             Sound.ENTITY_SHULKER_OPEN, Sound.ENTITY_SHULKER_CLOSE, Sound.ENTITY_SHULKER_TELEPORT), | ||||||
|             Sound.ENTITY_SHULKER_TELEPORT), |  | ||||||
|  |  | ||||||
|     SILVERFISH(Sound.ENTITY_SILVERFISH_HURT, Sound.ENTITY_SILVERFISH_STEP, Sound.ENTITY_SILVERFISH_DEATH, |     SILVERFISH(Sound.ENTITY_SILVERFISH_HURT, Sound.ENTITY_SILVERFISH_STEP, Sound.ENTITY_SILVERFISH_DEATH, Sound.ENTITY_SILVERFISH_AMBIENT), | ||||||
|             Sound.ENTITY_SILVERFISH_AMBIENT), |  | ||||||
|  |  | ||||||
|     SKELETON(Sound.ENTITY_SKELETON_HURT, Sound.ENTITY_SKELETON_STEP, Sound.ENTITY_SKELETON_DEATH, |     SKELETON(Sound.ENTITY_SKELETON_HURT, Sound.ENTITY_SKELETON_STEP, Sound.ENTITY_SKELETON_DEATH, Sound.ENTITY_SKELETON_AMBIENT), | ||||||
|             Sound.ENTITY_SKELETON_AMBIENT), |  | ||||||
|  |  | ||||||
|     SKELETON_HORSE(Sound.ENTITY_SKELETON_HORSE_HURT, new Sound[]{Sound.BLOCK_GRASS_STEP, Sound.ENTITY_HORSE_STEP_WOOD}, |     SKELETON_HORSE(Sound.ENTITY_SKELETON_HORSE_HURT, new Sound[]{Sound.BLOCK_GRASS_STEP, Sound.ENTITY_HORSE_STEP_WOOD}, Sound.ENTITY_SKELETON_HORSE_DEATH, | ||||||
|             Sound.ENTITY_SKELETON_HORSE_DEATH, |             new Sound[]{Sound.ENTITY_SKELETON_HORSE_AMBIENT, Sound.ENTITY_SKELETON_HORSE_AMBIENT_WATER}, Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, | ||||||
|             new Sound[]{Sound.ENTITY_SKELETON_HORSE_AMBIENT, Sound.ENTITY_SKELETON_HORSE_AMBIENT_WATER}, |             Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_SKELETON_HORSE_GALLOP_WATER, | ||||||
|             Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, |             Sound.ENTITY_SKELETON_HORSE_JUMP_WATER, Sound.ENTITY_SKELETON_HORSE_SWIM, Sound.ENTITY_SKELETON_HORSE_STEP_WATER), | ||||||
|             Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_SKELETON_HORSE_GALLOP_WATER, Sound.ENTITY_SKELETON_HORSE_JUMP_WATER, |  | ||||||
|             Sound.ENTITY_SKELETON_HORSE_SWIM, Sound.ENTITY_SKELETON_HORSE_STEP_WATER), |  | ||||||
|  |  | ||||||
|     SLIME(new Sound[]{Sound.ENTITY_SLIME_HURT, Sound.ENTITY_SLIME_HURT_SMALL}, |     SLIME(new Sound[]{Sound.ENTITY_SLIME_HURT, Sound.ENTITY_SLIME_HURT_SMALL}, new Sound[]{Sound.ENTITY_SLIME_JUMP, Sound.ENTITY_SLIME_JUMP_SMALL}, | ||||||
|             new Sound[]{Sound.ENTITY_SLIME_JUMP, Sound.ENTITY_SLIME_JUMP_SMALL}, |             new Sound[]{Sound.ENTITY_SLIME_DEATH, Sound.ENTITY_SLIME_DEATH_SMALL}, null, Sound.ENTITY_SLIME_ATTACK, Sound.ENTITY_SLIME_SQUISH, | ||||||
|             new Sound[]{Sound.ENTITY_SLIME_DEATH, Sound.ENTITY_SLIME_DEATH_SMALL}, null, Sound.ENTITY_SLIME_ATTACK, |             Sound.ENTITY_SLIME_SQUISH_SMALL), | ||||||
|             Sound.ENTITY_SLIME_SQUISH, Sound.ENTITY_SLIME_SQUISH_SMALL), |  | ||||||
|  |  | ||||||
|     SNOWMAN(Sound.ENTITY_SNOW_GOLEM_HURT, null, Sound.ENTITY_SNOW_GOLEM_DEATH, Sound.ENTITY_SNOW_GOLEM_AMBIENT, |     SNOWMAN(Sound.ENTITY_SNOW_GOLEM_HURT, null, Sound.ENTITY_SNOW_GOLEM_DEATH, Sound.ENTITY_SNOW_GOLEM_AMBIENT, Sound.ENTITY_SNOW_GOLEM_SHOOT), | ||||||
|             Sound.ENTITY_SNOW_GOLEM_SHOOT), |  | ||||||
|  |  | ||||||
|     SPIDER(Sound.ENTITY_SPIDER_HURT, Sound.ENTITY_SPIDER_STEP, Sound.ENTITY_SPIDER_DEATH, Sound.ENTITY_SPIDER_AMBIENT), |     SPIDER(Sound.ENTITY_SPIDER_HURT, Sound.ENTITY_SPIDER_STEP, Sound.ENTITY_SPIDER_DEATH, Sound.ENTITY_SPIDER_AMBIENT), | ||||||
|  |  | ||||||
|     STRAY(Sound.ENTITY_STRAY_HURT, Sound.ENTITY_STRAY_STEP, Sound.ENTITY_STRAY_DEATH, Sound.ENTITY_STRAY_AMBIENT), |     STRAY(Sound.ENTITY_STRAY_HURT, Sound.ENTITY_STRAY_STEP, Sound.ENTITY_STRAY_DEATH, Sound.ENTITY_STRAY_AMBIENT), | ||||||
|  |  | ||||||
|     STRIDER(Sound.ENTITY_STRIDER_HURT, new Sound[]{Sound.ENTITY_STRIDER_STEP, Sound.ENTITY_STRIDER_STEP_LAVA}, |     STRIDER(Sound.ENTITY_STRIDER_HURT, new Sound[]{Sound.ENTITY_STRIDER_STEP, Sound.ENTITY_STRIDER_STEP_LAVA}, Sound.ENTITY_STRIDER_DEATH, | ||||||
|             Sound.ENTITY_STRIDER_DEATH, Sound.ENTITY_STRIDER_AMBIENT, Sound.ENTITY_STRIDER_EAT, |             Sound.ENTITY_STRIDER_AMBIENT, Sound.ENTITY_STRIDER_EAT, Sound.ENTITY_STRIDER_HAPPY, Sound.ENTITY_STRIDER_RETREAT, Sound.ENTITY_STRIDER_SADDLE), | ||||||
|             Sound.ENTITY_STRIDER_HAPPY, Sound.ENTITY_STRIDER_RETREAT, Sound.ENTITY_STRIDER_SADDLE), |  | ||||||
|  |  | ||||||
|     SQUID(Sound.ENTITY_SQUID_HURT, null, Sound.ENTITY_SQUID_DEATH, Sound.ENTITY_SQUID_AMBIENT, |     SQUID(Sound.ENTITY_SQUID_HURT, null, Sound.ENTITY_SQUID_DEATH, Sound.ENTITY_SQUID_AMBIENT, Sound.ENTITY_SQUID_SQUIRT, Sound.ENTITY_FISH_SWIM), | ||||||
|             Sound.ENTITY_SQUID_SQUIRT, Sound.ENTITY_FISH_SWIM), |  | ||||||
|  |  | ||||||
|     TROPICAL_FISH(Sound.ENTITY_TROPICAL_FISH_HURT, null, Sound.ENTITY_TROPICAL_FISH_DEATH, |     TROPICAL_FISH(Sound.ENTITY_TROPICAL_FISH_HURT, null, Sound.ENTITY_TROPICAL_FISH_DEATH, Sound.ENTITY_TROPICAL_FISH_AMBIENT, Sound.ENTITY_TROPICAL_FISH_FLOP, | ||||||
|             Sound.ENTITY_TROPICAL_FISH_AMBIENT, Sound.ENTITY_TROPICAL_FISH_FLOP, Sound.ENTITY_FISH_SWIM), |             Sound.ENTITY_FISH_SWIM), | ||||||
|  |  | ||||||
|     TURTLE(new Sound[]{Sound.ENTITY_TURTLE_HURT, Sound.ENTITY_TURTLE_HURT_BABY}, new Sound[] |     TURTLE(new Sound[]{Sound.ENTITY_TURTLE_HURT, Sound.ENTITY_TURTLE_HURT_BABY}, new Sound[] | ||||||
|  |  | ||||||
|             {Sound.ENTITY_TURTLE_SHAMBLE, Sound.ENTITY_TURTLE_SHAMBLE_BABY}, new Sound[] |             {Sound.ENTITY_TURTLE_SHAMBLE, Sound.ENTITY_TURTLE_SHAMBLE_BABY}, new Sound[] | ||||||
|  |  | ||||||
|             {Sound.ENTITY_TURTLE_DEATH, Sound.ENTITY_TURTLE_DEATH_BABY}, Sound.ENTITY_TURTLE_AMBIENT_LAND, |             {Sound.ENTITY_TURTLE_DEATH, Sound.ENTITY_TURTLE_DEATH_BABY}, Sound.ENTITY_TURTLE_AMBIENT_LAND, Sound.ENTITY_TURTLE_LAY_EGG), | ||||||
|             Sound.ENTITY_TURTLE_LAY_EGG), |  | ||||||
|  |  | ||||||
|     VEX(Sound.ENTITY_VEX_HURT, null, Sound.ENTITY_VEX_DEATH, Sound.ENTITY_VEX_AMBIENT, Sound.ENTITY_VEX_CHARGE), |     VEX(Sound.ENTITY_VEX_HURT, null, Sound.ENTITY_VEX_DEATH, Sound.ENTITY_VEX_AMBIENT, Sound.ENTITY_VEX_CHARGE), | ||||||
|  |  | ||||||
|     VILLAGER(Sound.ENTITY_VILLAGER_HURT, null, Sound.ENTITY_VILLAGER_DEATH, Sound.ENTITY_VILLAGER_AMBIENT, |     VILLAGER(Sound.ENTITY_VILLAGER_HURT, null, Sound.ENTITY_VILLAGER_DEATH, Sound.ENTITY_VILLAGER_AMBIENT, Sound.ENTITY_VILLAGER_TRADE, | ||||||
|             Sound.ENTITY_VILLAGER_TRADE, Sound.ENTITY_VILLAGER_NO, Sound.ENTITY_VILLAGER_YES), |             Sound.ENTITY_VILLAGER_NO, Sound.ENTITY_VILLAGER_YES), | ||||||
|  |  | ||||||
|     VINDICATOR(Sound.ENTITY_VINDICATOR_HURT, null, Sound.ENTITY_VINDICATOR_DEATH, Sound.ENTITY_VINDICATOR_AMBIENT), |     VINDICATOR(Sound.ENTITY_VINDICATOR_HURT, null, Sound.ENTITY_VINDICATOR_DEATH, Sound.ENTITY_VINDICATOR_AMBIENT), | ||||||
|  |  | ||||||
|     WITCH(Sound.ENTITY_WITCH_HURT, null, Sound.ENTITY_WITCH_DEATH, Sound.ENTITY_WITCH_AMBIENT), |     WITCH(Sound.ENTITY_WITCH_HURT, null, Sound.ENTITY_WITCH_DEATH, Sound.ENTITY_WITCH_AMBIENT), | ||||||
|  |  | ||||||
|     WITHER(Sound.ENTITY_WITHER_HURT, null, Sound.ENTITY_WITHER_DEATH, Sound.ENTITY_WITHER_AMBIENT, |     WITHER(Sound.ENTITY_WITHER_HURT, null, Sound.ENTITY_WITHER_DEATH, Sound.ENTITY_WITHER_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_WITHER_SPAWN, | ||||||
|             Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_WITHER_SPAWN, Sound.ENTITY_PLAYER_BIG_FALL, |             Sound.ENTITY_PLAYER_BIG_FALL, Sound.ENTITY_WITHER_SHOOT), | ||||||
|             Sound.ENTITY_WITHER_SHOOT), |  | ||||||
|  |  | ||||||
|     WITHER_SKELETON(Sound.ENTITY_WITHER_SKELETON_HURT, Sound.ENTITY_WITHER_SKELETON_STEP, |     WITHER_SKELETON(Sound.ENTITY_WITHER_SKELETON_HURT, Sound.ENTITY_WITHER_SKELETON_STEP, Sound.ENTITY_WITHER_SKELETON_DEATH, | ||||||
|             Sound.ENTITY_WITHER_SKELETON_DEATH, Sound.ENTITY_WITHER_SKELETON_AMBIENT), |             Sound.ENTITY_WITHER_SKELETON_AMBIENT), | ||||||
|  |  | ||||||
|     WOLF(Sound.ENTITY_WOLF_HURT, Sound.ENTITY_WOLF_STEP, Sound.ENTITY_WOLF_DEATH, Sound.ENTITY_WOLF_AMBIENT, |     WOLF(Sound.ENTITY_WOLF_HURT, Sound.ENTITY_WOLF_STEP, Sound.ENTITY_WOLF_DEATH, Sound.ENTITY_WOLF_AMBIENT, Sound.ENTITY_WOLF_GROWL, Sound.ENTITY_WOLF_PANT, | ||||||
|             Sound.ENTITY_WOLF_GROWL, Sound.ENTITY_WOLF_PANT, Sound.ENTITY_WOLF_HOWL, Sound.ENTITY_WOLF_SHAKE, |             Sound.ENTITY_WOLF_HOWL, Sound.ENTITY_WOLF_SHAKE, Sound.ENTITY_WOLF_WHINE), | ||||||
|             Sound.ENTITY_WOLF_WHINE), |  | ||||||
|  |  | ||||||
|     ZOGLIN(Sound.ENTITY_ZOGLIN_HURT, Sound.ENTITY_ZOGLIN_STEP, Sound.ENTITY_ZOGLIN_DEATH, Sound.ENTITY_ZOGLIN_AMBIENT, |     ZOGLIN(Sound.ENTITY_ZOGLIN_HURT, Sound.ENTITY_ZOGLIN_STEP, Sound.ENTITY_ZOGLIN_DEATH, Sound.ENTITY_ZOGLIN_AMBIENT, Sound.ENTITY_ZOGLIN_ANGRY, | ||||||
|             Sound.ENTITY_ZOGLIN_ANGRY, Sound.ENTITY_ZOGLIN_ATTACK), |             Sound.ENTITY_ZOGLIN_ATTACK), | ||||||
|  |  | ||||||
|     ZOMBIE(Sound.ENTITY_ZOMBIE_HURT, Sound.ENTITY_ZOMBIE_STEP, Sound.ENTITY_ZOMBIE_DEATH, Sound.ENTITY_ZOMBIE_AMBIENT, |     ZOMBIE(Sound.ENTITY_ZOMBIE_HURT, Sound.ENTITY_ZOMBIE_STEP, Sound.ENTITY_ZOMBIE_DEATH, Sound.ENTITY_ZOMBIE_AMBIENT, Sound.ENTITY_ZOMBIE_INFECT, | ||||||
|             Sound.ENTITY_ZOMBIE_INFECT, Sound.ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR, Sound.ENTITY_ZOMBIE_BREAK_WOODEN_DOOR, |             Sound.ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR, Sound.ENTITY_ZOMBIE_BREAK_WOODEN_DOOR, Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR), | ||||||
|  |  | ||||||
|  |     ZOMBIE_HORSE(Sound.ENTITY_ZOMBIE_HORSE_HURT, new Sound[]{Sound.BLOCK_GRASS_STEP, Sound.ENTITY_HORSE_STEP_WOOD}, Sound.ENTITY_ZOMBIE_HORSE_DEATH, | ||||||
|  |             Sound.ENTITY_ZOMBIE_HORSE_AMBIENT, Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, | ||||||
|  |             Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_HORSE_ANGRY), | ||||||
|  |  | ||||||
|  |     ZOMBIE_VILLAGER(Sound.ENTITY_ZOMBIE_VILLAGER_HURT, Sound.ENTITY_ZOMBIE_VILLAGER_STEP, Sound.ENTITY_ZOMBIE_VILLAGER_DEATH, | ||||||
|  |             Sound.ENTITY_ZOMBIE_VILLAGER_AMBIENT, Sound.ENTITY_ZOMBIE_INFECT, Sound.ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR, Sound.ENTITY_ZOMBIE_BREAK_WOODEN_DOOR, | ||||||
|             Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR), |             Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR), | ||||||
|  |  | ||||||
|     ZOMBIE_HORSE(Sound.ENTITY_ZOMBIE_HORSE_HURT, new Sound[]{Sound.BLOCK_GRASS_STEP, Sound.ENTITY_HORSE_STEP_WOOD}, |     ZOMBIFIED_PIGLIN(Sound.ENTITY_ZOMBIFIED_PIGLIN_HURT, null, Sound.ENTITY_ZOMBIFIED_PIGLIN_DEATH, Sound.ENTITY_ZOMBIFIED_PIGLIN_AMBIENT, | ||||||
|             Sound.ENTITY_ZOMBIE_HORSE_DEATH, Sound.ENTITY_ZOMBIE_HORSE_AMBIENT, Sound.ENTITY_HORSE_GALLOP, |             Sound.ENTITY_ZOMBIFIED_PIGLIN_ANGRY, Sound.ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED); | ||||||
|             Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_HORSE_JUMP, |  | ||||||
|             Sound.ENTITY_HORSE_ANGRY), |  | ||||||
|  |  | ||||||
|     ZOMBIE_VILLAGER(Sound.ENTITY_ZOMBIE_VILLAGER_HURT, Sound.ENTITY_ZOMBIE_VILLAGER_STEP, |  | ||||||
|             Sound.ENTITY_ZOMBIE_VILLAGER_DEATH, Sound.ENTITY_ZOMBIE_VILLAGER_AMBIENT, Sound.ENTITY_ZOMBIE_INFECT, |  | ||||||
|             Sound.ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR, Sound.ENTITY_ZOMBIE_BREAK_WOODEN_DOOR, |  | ||||||
|             Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR), |  | ||||||
|  |  | ||||||
|     ZOMBIFIED_PIGLIN(Sound.ENTITY_ZOMBIFIED_PIGLIN_HURT, null, Sound.ENTITY_ZOMBIFIED_PIGLIN_DEATH, |  | ||||||
|             Sound.ENTITY_ZOMBIFIED_PIGLIN_AMBIENT, Sound.ENTITY_ZOMBIFIED_PIGLIN_ANGRY, |  | ||||||
|             Sound.ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED); |  | ||||||
|  |  | ||||||
|     @Getter |     @Getter | ||||||
|     private HashMap<String, SoundType> sounds = new HashMap<>(); |     private HashMap<String, SoundType> sounds = new HashMap<>(); | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user