Add the sounds and fix an error

This commit is contained in:
libraryaddict 2021-06-16 17:23:32 +12:00
parent 3fd732c049
commit 60d4283715
2 changed files with 117 additions and 149 deletions

View File

@ -1059,7 +1059,11 @@ public class DisguiseUtilities {
PacketContainer destroyPacket = new PacketContainer(Server.ENTITY_DESTROY); PacketContainer destroyPacket = new PacketContainer(Server.ENTITY_DESTROY);
if (NmsVersion.v1_17.isSupported()) {
destroyPacket.getIntegers().write(0, ids[0]);
} else {
destroyPacket.getIntegerArrays().write(0, ids); destroyPacket.getIntegerArrays().write(0, ids);
}
return destroyPacket; return destroyPacket;
} }

View File

@ -12,81 +12,78 @@ import java.util.HashMap;
* Only living disguises go in here! * Only living disguises go in here!
*/ */
public enum DisguiseSoundEnums { public enum DisguiseSoundEnums {
ARMOR_STAND(Sound.ENTITY_ARMOR_STAND_HIT, null, Sound.ENTITY_ARMOR_STAND_BREAK, Sound.ENTITY_ARMOR_STAND_FALL, ARMOR_STAND(Sound.ENTITY_ARMOR_STAND_HIT, null, Sound.ENTITY_ARMOR_STAND_BREAK, Sound.ENTITY_ARMOR_STAND_FALL, Sound.ENTITY_ARMOR_STAND_PLACE),
Sound.ENTITY_ARMOR_STAND_PLACE),
ARROW(null, null, null, null, Sound.ENTITY_ARROW_HIT, Sound.ENTITY_ARROW_SHOOT), ARROW(null, null, null, null, Sound.ENTITY_ARROW_HIT, Sound.ENTITY_ARROW_SHOOT),
BAT(Sound.ENTITY_BAT_HURT, null, Sound.ENTITY_BAT_DEATH, Sound.ENTITY_BAT_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL, AXOLOTL(Sound.ENTITY_AXOLOTL_HURT, Sound.ENTITY_AXOLOTL_SWIM, Sound.ENTITY_AXOLOTL_DEATH,
Sound.ENTITY_BAT_LOOP, Sound.ENTITY_PLAYER_BIG_FALL, Sound.ENTITY_BAT_TAKEOFF), new Sound[]{Sound.ENTITY_AXOLOTL_IDLE_WATER, Sound.ENTITY_AXOLOTL_IDLE_AIR}, Sound.ENTITY_AXOLOTL_ATTACK, Sound.ENTITY_AXOLOTL_SPLASH),
BEE(Sound.ENTITY_BEE_HURT, null, Sound.ENTITY_BEE_DEATH, null, Sound.ENTITY_BEE_LOOP, BAT(Sound.ENTITY_BAT_HURT, null, Sound.ENTITY_BAT_DEATH, Sound.ENTITY_BAT_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_BAT_LOOP,
Sound.ENTITY_BEE_LOOP_AGGRESSIVE, Sound.ENTITY_BEE_POLLINATE, Sound.ENTITY_BEE_STING), Sound.ENTITY_PLAYER_BIG_FALL, Sound.ENTITY_BAT_TAKEOFF),
BLAZE(Sound.ENTITY_BLAZE_HURT, null, Sound.ENTITY_BLAZE_DEATH, Sound.ENTITY_BLAZE_AMBIENT, BEE(Sound.ENTITY_BEE_HURT, null, Sound.ENTITY_BEE_DEATH, null, Sound.ENTITY_BEE_LOOP, Sound.ENTITY_BEE_LOOP_AGGRESSIVE, Sound.ENTITY_BEE_POLLINATE,
Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_PLAYER_BIG_FALL, Sound.ENTITY_BLAZE_BURN, Sound.ENTITY_BEE_STING),
Sound.ENTITY_BLAZE_SHOOT),
BLAZE(Sound.ENTITY_BLAZE_HURT, null, Sound.ENTITY_BLAZE_DEATH, Sound.ENTITY_BLAZE_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_PLAYER_BIG_FALL,
Sound.ENTITY_BLAZE_BURN, Sound.ENTITY_BLAZE_SHOOT),
BOAT(null, Sound.ENTITY_BOAT_PADDLE_WATER, null, null, Sound.ENTITY_BOAT_PADDLE_LAND), BOAT(null, Sound.ENTITY_BOAT_PADDLE_WATER, null, null, Sound.ENTITY_BOAT_PADDLE_LAND),
CAVE_SPIDER(Sound.ENTITY_SPIDER_HURT, Sound.ENTITY_SPIDER_STEP, Sound.ENTITY_SPIDER_DEATH, CAVE_SPIDER(Sound.ENTITY_SPIDER_HURT, Sound.ENTITY_SPIDER_STEP, Sound.ENTITY_SPIDER_DEATH, Sound.ENTITY_SPIDER_AMBIENT),
Sound.ENTITY_SPIDER_AMBIENT),
CHICKEN(Sound.ENTITY_CHICKEN_HURT, Sound.ENTITY_CHICKEN_STEP, Sound.ENTITY_CHICKEN_DEATH, CHICKEN(Sound.ENTITY_CHICKEN_HURT, Sound.ENTITY_CHICKEN_STEP, Sound.ENTITY_CHICKEN_DEATH, Sound.ENTITY_CHICKEN_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL,
Sound.ENTITY_CHICKEN_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_CHICKEN_EGG, Sound.ENTITY_CHICKEN_EGG, Sound.ENTITY_PLAYER_BIG_FALL),
Sound.ENTITY_PLAYER_BIG_FALL),
COD(Sound.ENTITY_COD_HURT, null, Sound.ENTITY_COD_DEATH, Sound.ENTITY_COD_AMBIENT, Sound.ENTITY_COD_FLOP, COD(Sound.ENTITY_COD_HURT, null, Sound.ENTITY_COD_DEATH, Sound.ENTITY_COD_AMBIENT, Sound.ENTITY_COD_FLOP, Sound.ENTITY_FISH_SWIM),
Sound.ENTITY_FISH_SWIM),
COW(Sound.ENTITY_COW_HURT, Sound.ENTITY_COW_STEP, Sound.ENTITY_COW_DEATH, Sound.ENTITY_COW_AMBIENT), COW(Sound.ENTITY_COW_HURT, Sound.ENTITY_COW_STEP, Sound.ENTITY_COW_DEATH, Sound.ENTITY_COW_AMBIENT),
CREEPER(Sound.ENTITY_CREEPER_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_CREEPER_DEATH, null, CREEPER(Sound.ENTITY_CREEPER_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_CREEPER_DEATH, null, Sound.ENTITY_CREEPER_PRIMED),
Sound.ENTITY_CREEPER_PRIMED),
DOLPHIN(Sound.ENTITY_DOLPHIN_HURT, Sound.ENTITY_DOLPHIN_SWIM, Sound.ENTITY_DOLPHIN_DEATH, DOLPHIN(Sound.ENTITY_DOLPHIN_HURT, Sound.ENTITY_DOLPHIN_SWIM, Sound.ENTITY_DOLPHIN_DEATH,
new Sound[]{Sound.ENTITY_DOLPHIN_AMBIENT, Sound.ENTITY_DOLPHIN_AMBIENT_WATER}, Sound.ENTITY_DOLPHIN_ATTACK, new Sound[]{Sound.ENTITY_DOLPHIN_AMBIENT, Sound.ENTITY_DOLPHIN_AMBIENT_WATER}, Sound.ENTITY_DOLPHIN_ATTACK, Sound.ENTITY_DOLPHIN_EAT,
Sound.ENTITY_DOLPHIN_EAT, Sound.ENTITY_DOLPHIN_SPLASH, Sound.ENTITY_DOLPHIN_PLAY, Sound.ENTITY_DOLPHIN_JUMP, Sound.ENTITY_DOLPHIN_SPLASH, Sound.ENTITY_DOLPHIN_PLAY, Sound.ENTITY_DOLPHIN_JUMP, Sound.ENTITY_FISH_SWIM),
Sound.ENTITY_FISH_SWIM),
DONKEY(Sound.ENTITY_DONKEY_HURT, new Sound[]{Sound.BLOCK_GRASS_STEP, Sound.ENTITY_HORSE_STEP_WOOD,}, DONKEY(Sound.ENTITY_DONKEY_HURT, new Sound[]{Sound.BLOCK_GRASS_STEP, Sound.ENTITY_HORSE_STEP_WOOD,}, Sound.ENTITY_DONKEY_DEATH, Sound.ENTITY_DONKEY_AMBIENT,
Sound.ENTITY_DONKEY_DEATH, Sound.ENTITY_DONKEY_AMBIENT, Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_DONKEY_ANGRY, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND,
Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_DONKEY_ANGRY, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND,
Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_HORSE_ANGRY, Sound.ENTITY_DONKEY_CHEST), Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_HORSE_ANGRY, Sound.ENTITY_DONKEY_CHEST),
DROWNED(new Sound[]{Sound.ENTITY_DROWNED_HURT, Sound.ENTITY_DROWNED_HURT_WATER}, DROWNED(new Sound[]{Sound.ENTITY_DROWNED_HURT, Sound.ENTITY_DROWNED_HURT_WATER}, new Sound[]{Sound.ENTITY_DROWNED_STEP, Sound.ENTITY_DROWNED_SWIM},
new Sound[]{Sound.ENTITY_DROWNED_STEP, Sound.ENTITY_DROWNED_SWIM},
new Sound[]{Sound.ENTITY_DROWNED_DEATH, Sound.ENTITY_DROWNED_DEATH_WATER}, new Sound[]{Sound.ENTITY_DROWNED_DEATH, Sound.ENTITY_DROWNED_DEATH_WATER},
new Sound[]{Sound.ENTITY_DROWNED_AMBIENT, Sound.ENTITY_DROWNED_AMBIENT_WATER}, Sound.ENTITY_DROWNED_SHOOT), new Sound[]{Sound.ENTITY_DROWNED_AMBIENT, Sound.ENTITY_DROWNED_AMBIENT_WATER}, Sound.ENTITY_DROWNED_SHOOT),
ELDER_GUARDIAN(new Sound[]{Sound.ENTITY_ELDER_GUARDIAN_HURT, Sound.ENTITY_ELDER_GUARDIAN_HURT_LAND}, null, ELDER_GUARDIAN(new Sound[]{Sound.ENTITY_ELDER_GUARDIAN_HURT, Sound.ENTITY_ELDER_GUARDIAN_HURT_LAND}, null,
new Sound[]{Sound.ENTITY_ELDER_GUARDIAN_DEATH, Sound.ENTITY_ELDER_GUARDIAN_DEATH_LAND}, new Sound[]{Sound.ENTITY_ELDER_GUARDIAN_DEATH, Sound.ENTITY_ELDER_GUARDIAN_DEATH_LAND},
new Sound[]{Sound.ENTITY_ELDER_GUARDIAN_AMBIENT, Sound.ENTITY_ELDER_GUARDIAN_AMBIENT_LAND}, new Sound[]{Sound.ENTITY_ELDER_GUARDIAN_AMBIENT, Sound.ENTITY_ELDER_GUARDIAN_AMBIENT_LAND}, Sound.ENTITY_ELDER_GUARDIAN_FLOP),
Sound.ENTITY_ELDER_GUARDIAN_FLOP),
ENDER_DRAGON(Sound.ENTITY_ENDER_DRAGON_HURT, null, Sound.ENTITY_ENDER_DRAGON_DEATH, ENDER_DRAGON(Sound.ENTITY_ENDER_DRAGON_HURT, null, Sound.ENTITY_ENDER_DRAGON_DEATH, Sound.ENTITY_ENDER_DRAGON_AMBIENT, Sound.ENTITY_GENERIC_SMALL_FALL,
Sound.ENTITY_ENDER_DRAGON_AMBIENT, Sound.ENTITY_GENERIC_SMALL_FALL, Sound.ENTITY_GENERIC_BIG_FALL, Sound.ENTITY_GENERIC_BIG_FALL, Sound.ENTITY_ENDER_DRAGON_FLAP, Sound.ENTITY_ENDER_DRAGON_GROWL),
Sound.ENTITY_ENDER_DRAGON_FLAP, Sound.ENTITY_ENDER_DRAGON_GROWL),
ENDERMAN(Sound.ENTITY_ENDERMAN_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_ENDERMAN_DEATH, ENDERMAN(Sound.ENTITY_ENDERMAN_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_ENDERMAN_DEATH, Sound.ENTITY_ENDERMAN_AMBIENT, Sound.ENTITY_ENDERMAN_SCREAM,
Sound.ENTITY_ENDERMAN_AMBIENT, Sound.ENTITY_ENDERMAN_SCREAM, Sound.ENTITY_ENDERMAN_TELEPORT, Sound.ENTITY_ENDERMAN_TELEPORT, Sound.ENTITY_ENDERMAN_STARE),
Sound.ENTITY_ENDERMAN_STARE),
ENDERMITE(Sound.ENTITY_ENDERMITE_HURT, Sound.ENTITY_ENDERMITE_STEP, Sound.ENTITY_ENDERMITE_DEATH, ENDERMITE(Sound.ENTITY_ENDERMITE_HURT, Sound.ENTITY_ENDERMITE_STEP, Sound.ENTITY_ENDERMITE_DEATH, Sound.ENTITY_ENDERMITE_AMBIENT),
Sound.ENTITY_ENDERMITE_AMBIENT),
EVOKER(Sound.ENTITY_EVOKER_HURT, null, Sound.ENTITY_EVOKER_DEATH, Sound.ENTITY_EVOKER_AMBIENT, EVOKER(Sound.ENTITY_EVOKER_HURT, null, Sound.ENTITY_EVOKER_DEATH, Sound.ENTITY_EVOKER_AMBIENT, Sound.ENTITY_EVOKER_CAST_SPELL,
Sound.ENTITY_EVOKER_CAST_SPELL, Sound.ENTITY_EVOKER_PREPARE_ATTACK, Sound.ENTITY_EVOKER_PREPARE_SUMMON, Sound.ENTITY_EVOKER_PREPARE_ATTACK, Sound.ENTITY_EVOKER_PREPARE_SUMMON, Sound.ENTITY_EVOKER_PREPARE_WOLOLO),
Sound.ENTITY_EVOKER_PREPARE_WOLOLO),
EVOKER_FANGS(null, null, null, null, Sound.ENTITY_EVOKER_FANGS_ATTACK), EVOKER_FANGS(null, null, null, null, Sound.ENTITY_EVOKER_FANGS_ATTACK),
GHAST(Sound.ENTITY_GHAST_HURT, null, Sound.ENTITY_GHAST_DEATH, Sound.ENTITY_GHAST_AMBIENT, GHAST(Sound.ENTITY_GHAST_HURT, null, Sound.ENTITY_GHAST_DEATH, Sound.ENTITY_GHAST_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_GHAST_SHOOT,
Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_GHAST_SHOOT, Sound.ENTITY_PLAYER_BIG_FALL, Sound.ENTITY_PLAYER_BIG_FALL, Sound.ENTITY_GHAST_SCREAM, Sound.ENTITY_GHAST_WARN),
Sound.ENTITY_GHAST_SCREAM, Sound.ENTITY_GHAST_WARN),
GIANT(Sound.ENTITY_PLAYER_HURT, Sound.BLOCK_GRASS_STEP, null, null), GIANT(Sound.ENTITY_PLAYER_HURT, Sound.BLOCK_GRASS_STEP, null, null),
GLOW_SQUID(Sound.ENTITY_GLOW_SQUID_HURT, null, Sound.ENTITY_GLOW_SQUID_DEATH, Sound.ENTITY_GLOW_SQUID_AMBIENT, Sound.ENTITY_GLOW_SQUID_SQUIRT,
Sound.ENTITY_FISH_SWIM),
GOAT(Sound.ENTITY_GOAT_HURT, Sound.ENTITY_GOAT_STEP, Sound.ENTITY_GOAT_DEATH, Sound.ENTITY_GOAT_AMBIENT, Sound.ENTITY_GOAT_MILK, Sound.ENTITY_GOAT_EAT,
Sound.ENTITY_GOAT_LONG_JUMP, Sound.ENTITY_GOAT_PREPARE_RAM, Sound.ENTITY_GOAT_PREPARE_RAM, Sound.ENTITY_GOAT_RAM_IMPACT,
Sound.ENTITY_GOAT_SCREAMING_AMBIENT, Sound.ENTITY_GOAT_SCREAMING_DEATH, Sound.ENTITY_GOAT_SCREAMING_EAT, Sound.ENTITY_GOAT_SCREAMING_MILK,
Sound.ENTITY_GOAT_SCREAMING_RAM_IMPACT, Sound.ENTITY_GOAT_SCREAMING_PREPARE_RAM, Sound.ENTITY_GOAT_SCREAMING_LONG_JUMP,
Sound.ENTITY_GOAT_SCREAMING_HURT),
GUARDIAN(new Sound[]{Sound.ENTITY_GUARDIAN_HURT, Sound.ENTITY_GUARDIAN_HURT_LAND}, null, GUARDIAN(new Sound[]{Sound.ENTITY_GUARDIAN_HURT, Sound.ENTITY_GUARDIAN_HURT_LAND}, null,
new Sound[]{Sound.ENTITY_GUARDIAN_DEATH, Sound.ENTITY_GUARDIAN_DEATH_LAND}, new Sound[]{Sound.ENTITY_GUARDIAN_DEATH, Sound.ENTITY_GUARDIAN_DEATH_LAND},
new Sound[]{Sound.ENTITY_GUARDIAN_AMBIENT, Sound.ENTITY_GUARDIAN_AMBIENT_LAND}, Sound.ENTITY_GUARDIAN_FLOP), new Sound[]{Sound.ENTITY_GUARDIAN_AMBIENT, Sound.ENTITY_GUARDIAN_AMBIENT_LAND}, Sound.ENTITY_GUARDIAN_FLOP),
@ -94,173 +91,140 @@ public enum DisguiseSoundEnums {
HOGLIN(Sound.ENTITY_HOGLIN_HURT, Sound.ENTITY_HOGLIN_STEP, Sound.ENTITY_HOGLIN_DEATH, Sound.ENTITY_HOGLIN_AMBIENT, HOGLIN(Sound.ENTITY_HOGLIN_HURT, Sound.ENTITY_HOGLIN_STEP, Sound.ENTITY_HOGLIN_DEATH, Sound.ENTITY_HOGLIN_AMBIENT,
Sound.ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED, Sound.ENTITY_HOGLIN_ANGRY, Sound.ENTITY_HOGLIN_RETREAT), Sound.ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED, Sound.ENTITY_HOGLIN_ANGRY, Sound.ENTITY_HOGLIN_RETREAT),
HORSE(Sound.ENTITY_HORSE_HURT, new Sound[]{Sound.ENTITY_HORSE_STEP, Sound.ENTITY_HORSE_STEP_WOOD}, HORSE(Sound.ENTITY_HORSE_HURT, new Sound[]{Sound.ENTITY_HORSE_STEP, Sound.ENTITY_HORSE_STEP_WOOD}, Sound.ENTITY_HORSE_DEATH, Sound.ENTITY_HORSE_AMBIENT,
Sound.ENTITY_HORSE_DEATH, Sound.ENTITY_HORSE_AMBIENT, Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_DONKEY_ANGRY, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND,
Sound.ENTITY_DONKEY_ANGRY, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_HORSE_ANGRY, Sound.ENTITY_HORSE_EAT, Sound.ENTITY_HORSE_BREATHE),
Sound.ENTITY_HORSE_ANGRY, Sound.ENTITY_HORSE_EAT, Sound.ENTITY_HORSE_BREATHE),
HUSK(Sound.ENTITY_HUSK_HURT, Sound.ENTITY_HUSK_STEP, Sound.ENTITY_HUSK_DEATH, Sound.ENTITY_HUSK_AMBIENT, HUSK(Sound.ENTITY_HUSK_HURT, Sound.ENTITY_HUSK_STEP, Sound.ENTITY_HUSK_DEATH, Sound.ENTITY_HUSK_AMBIENT, Sound.ENTITY_HUSK_CONVERTED_TO_ZOMBIE),
Sound.ENTITY_HUSK_CONVERTED_TO_ZOMBIE),
ILLUSIONER(Sound.ENTITY_ILLUSIONER_HURT, null, Sound.ENTITY_ILLUSIONER_DEATH, Sound.ENTITY_ILLUSIONER_AMBIENT, ILLUSIONER(Sound.ENTITY_ILLUSIONER_HURT, null, Sound.ENTITY_ILLUSIONER_DEATH, Sound.ENTITY_ILLUSIONER_AMBIENT, Sound.ENTITY_ILLUSIONER_CAST_SPELL,
Sound.ENTITY_ILLUSIONER_CAST_SPELL, Sound.ENTITY_ILLUSIONER_PREPARE_BLINDNESS, Sound.ENTITY_ILLUSIONER_PREPARE_BLINDNESS, Sound.ENTITY_ILLUSIONER_PREPARE_MIRROR, Sound.ENTITY_ILLUSIONER_MIRROR_MOVE),
Sound.ENTITY_ILLUSIONER_PREPARE_MIRROR, Sound.ENTITY_ILLUSIONER_MIRROR_MOVE),
IRON_GOLEM(Sound.ENTITY_IRON_GOLEM_HURT, Sound.ENTITY_IRON_GOLEM_STEP, Sound.ENTITY_IRON_GOLEM_DEATH, IRON_GOLEM(Sound.ENTITY_IRON_GOLEM_HURT, Sound.ENTITY_IRON_GOLEM_STEP, Sound.ENTITY_IRON_GOLEM_DEATH, Sound.ENTITY_IRON_GOLEM_ATTACK),
Sound.ENTITY_IRON_GOLEM_ATTACK),
LLAMA(Sound.ENTITY_LLAMA_HURT, Sound.ENTITY_LLAMA_STEP, Sound.ENTITY_LLAMA_DEATH, Sound.ENTITY_LLAMA_AMBIENT, LLAMA(Sound.ENTITY_LLAMA_HURT, Sound.ENTITY_LLAMA_STEP, Sound.ENTITY_LLAMA_DEATH, Sound.ENTITY_LLAMA_AMBIENT, Sound.ENTITY_LLAMA_ANGRY,
Sound.ENTITY_LLAMA_ANGRY, Sound.ENTITY_LLAMA_CHEST, Sound.ENTITY_LLAMA_EAT, Sound.ENTITY_LLAMA_SWAG), Sound.ENTITY_LLAMA_CHEST, Sound.ENTITY_LLAMA_EAT, Sound.ENTITY_LLAMA_SWAG),
MAGMA_CUBE(Sound.ENTITY_MAGMA_CUBE_HURT, Sound.ENTITY_MAGMA_CUBE_JUMP, MAGMA_CUBE(Sound.ENTITY_MAGMA_CUBE_HURT, Sound.ENTITY_MAGMA_CUBE_JUMP, new Sound[]{Sound.ENTITY_MAGMA_CUBE_DEATH, Sound.ENTITY_MAGMA_CUBE_DEATH_SMALL},
new Sound[]{Sound.ENTITY_MAGMA_CUBE_DEATH, Sound.ENTITY_MAGMA_CUBE_DEATH_SMALL}, null, null, Sound.ENTITY_MAGMA_CUBE_SQUISH, Sound.ENTITY_MAGMA_CUBE_SQUISH_SMALL),
Sound.ENTITY_MAGMA_CUBE_SQUISH, Sound.ENTITY_MAGMA_CUBE_SQUISH_SMALL),
MINECART(null, Sound.ENTITY_MINECART_RIDING, null, null, Sound.ENTITY_MINECART_INSIDE), MINECART(null, Sound.ENTITY_MINECART_RIDING, null, null, Sound.ENTITY_MINECART_INSIDE),
MULE(Sound.ENTITY_MULE_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_MULE_DEATH, Sound.ENTITY_MULE_AMBIENT, MULE(Sound.ENTITY_MULE_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_MULE_DEATH, Sound.ENTITY_MULE_AMBIENT, Sound.ENTITY_MULE_CHEST),
Sound.ENTITY_MULE_CHEST),
MUSHROOM_COW(Sound.ENTITY_COW_HURT, Sound.ENTITY_COW_STEP, Sound.ENTITY_COW_DEATH, Sound.ENTITY_COW_AMBIENT), MUSHROOM_COW(Sound.ENTITY_COW_HURT, Sound.ENTITY_COW_STEP, Sound.ENTITY_COW_DEATH, Sound.ENTITY_COW_AMBIENT),
OCELOT(Sound.ENTITY_CAT_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_CAT_DEATH, OCELOT(Sound.ENTITY_CAT_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_CAT_DEATH,
new Sound[]{Sound.ENTITY_CAT_AMBIENT, Sound.ENTITY_CAT_PURR, Sound.ENTITY_CAT_PURREOW}, new Sound[]{Sound.ENTITY_CAT_AMBIENT, Sound.ENTITY_CAT_PURR, Sound.ENTITY_CAT_PURREOW}, Sound.ENTITY_CAT_HISS),
Sound.ENTITY_CAT_HISS),
PARROT(Sound.ENTITY_PARROT_HURT, Sound.ENTITY_PARROT_STEP, Sound.ENTITY_PARROT_DEATH, Sound.ENTITY_PARROT_AMBIENT, PARROT(Sound.ENTITY_PARROT_HURT, Sound.ENTITY_PARROT_STEP, Sound.ENTITY_PARROT_DEATH, Sound.ENTITY_PARROT_AMBIENT, Arrays.stream(Sound.values())
Arrays.stream(Sound.values()) .filter(sound -> sound.name().contains("PARROT_IMITATE") || sound == Sound.ENTITY_PARROT_EAT || sound == Sound.ENTITY_PARROT_FLY)
.filter(sound -> sound.name().contains("PARROT_IMITATE") || sound == Sound.ENTITY_PARROT_EAT || .toArray(Sound[]::new)),
sound == Sound.ENTITY_PARROT_FLY).toArray(Sound[]::new)),
PIG(Sound.ENTITY_PIG_HURT, Sound.ENTITY_PIG_STEP, Sound.ENTITY_PIG_DEATH, Sound.ENTITY_PIG_AMBIENT), PIG(Sound.ENTITY_PIG_HURT, Sound.ENTITY_PIG_STEP, Sound.ENTITY_PIG_DEATH, Sound.ENTITY_PIG_AMBIENT),
PIGLIN(Sound.ENTITY_PIGLIN_HURT, Sound.ENTITY_PIGLIN_STEP, Sound.ENTITY_PIGLIN_DEATH, Sound.ENTITY_PIGLIN_AMBIENT, PIGLIN(Sound.ENTITY_PIGLIN_HURT, Sound.ENTITY_PIGLIN_STEP, Sound.ENTITY_PIGLIN_DEATH, Sound.ENTITY_PIGLIN_AMBIENT, Sound.ENTITY_PIGLIN_RETREAT,
Sound.ENTITY_PIGLIN_RETREAT, Sound.ENTITY_PIGLIN_JEALOUS, Sound.ENTITY_PIGLIN_ADMIRING_ITEM, Sound.ENTITY_PIGLIN_JEALOUS, Sound.ENTITY_PIGLIN_ADMIRING_ITEM, Sound.ENTITY_PIGLIN_CELEBRATE),
Sound.ENTITY_PIGLIN_CELEBRATE),
PIGLIN_BRUTE("ENTITY_PIGLIN_BRUTE_HURT", "ENTITY_PIGLIN_BRUTE_STEP", "ENTITY_PIGLIN_BRUTE_DEATH", PIGLIN_BRUTE("ENTITY_PIGLIN_BRUTE_HURT", "ENTITY_PIGLIN_BRUTE_STEP", "ENTITY_PIGLIN_BRUTE_DEATH", "ENTITY_PIGLIN_BRUTE_AMBIENT",
"ENTITY_PIGLIN_BRUTE_AMBIENT", "ENTITY_PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED", "ENTITY_PIGLIN_BRUTE_ANGRY"), "ENTITY_PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED", "ENTITY_PIGLIN_BRUTE_ANGRY"),
PIG_ZOMBIE("ENTITY_ZOMBIE_PIGMAN_HURT", null, "ENTITY_ZOMBIE_PIGMAN_DEATH", "ENTITY_ZOMBIE_PIGMAN_AMBIENT", PIG_ZOMBIE("ENTITY_ZOMBIE_PIGMAN_HURT", null, "ENTITY_ZOMBIE_PIGMAN_DEATH", "ENTITY_ZOMBIE_PIGMAN_AMBIENT", "ENTITY_ZOMBIE_PIGMAN_ANGRY"),
"ENTITY_ZOMBIE_PIGMAN_ANGRY"),
PILLAGER(Sound.ENTITY_PILLAGER_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_PILLAGER_DEATH, PILLAGER(Sound.ENTITY_PILLAGER_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_PILLAGER_DEATH, Sound.ENTITY_PILLAGER_AMBIENT, Sound.ENTITY_PILLAGER_CELEBRATE),
Sound.ENTITY_PILLAGER_AMBIENT, Sound.ENTITY_PILLAGER_CELEBRATE),
PLAYER(Sound.ENTITY_PLAYER_HURT, Arrays.stream(Sound.values()) PLAYER(Sound.ENTITY_PLAYER_HURT,
.filter(sound -> sound.name().startsWith("BLOCK_") && sound.name().endsWith("_STEP")).toArray(Sound[]::new), Arrays.stream(Sound.values()).filter(sound -> sound.name().startsWith("BLOCK_") && sound.name().endsWith("_STEP")).toArray(Sound[]::new),
Sound.ENTITY_PLAYER_DEATH, null), Sound.ENTITY_PLAYER_DEATH, null),
PHANTOM(Sound.ENTITY_PHANTOM_HURT, new Sound[]{Sound.ENTITY_PHANTOM_FLAP, Sound.ENTITY_PHANTOM_SWOOP}, PHANTOM(Sound.ENTITY_PHANTOM_HURT, new Sound[]{Sound.ENTITY_PHANTOM_FLAP, Sound.ENTITY_PHANTOM_SWOOP}, Sound.ENTITY_PHANTOM_DEATH,
Sound.ENTITY_PHANTOM_DEATH, Sound.ENTITY_PHANTOM_AMBIENT, Sound.ENTITY_PHANTOM_BITE), Sound.ENTITY_PHANTOM_AMBIENT, Sound.ENTITY_PHANTOM_BITE),
POLAR_BEAR(Sound.ENTITY_POLAR_BEAR_HURT, Sound.ENTITY_POLAR_BEAR_STEP, Sound.ENTITY_POLAR_BEAR_DEATH, POLAR_BEAR(Sound.ENTITY_POLAR_BEAR_HURT, Sound.ENTITY_POLAR_BEAR_STEP, Sound.ENTITY_POLAR_BEAR_DEATH,
new Sound[]{Sound.ENTITY_POLAR_BEAR_AMBIENT, Sound.ENTITY_POLAR_BEAR_AMBIENT_BABY}, new Sound[]{Sound.ENTITY_POLAR_BEAR_AMBIENT, Sound.ENTITY_POLAR_BEAR_AMBIENT_BABY}, Sound.ENTITY_POLAR_BEAR_WARNING),
Sound.ENTITY_POLAR_BEAR_WARNING),
PUFFERFISH(Sound.ENTITY_PUFFER_FISH_HURT, null, Sound.ENTITY_PUFFER_FISH_DEATH, Sound.ENTITY_PUFFER_FISH_AMBIENT, PUFFERFISH(Sound.ENTITY_PUFFER_FISH_HURT, null, Sound.ENTITY_PUFFER_FISH_DEATH, Sound.ENTITY_PUFFER_FISH_AMBIENT, Sound.ENTITY_PUFFER_FISH_BLOW_OUT,
Sound.ENTITY_PUFFER_FISH_BLOW_OUT, Sound.ENTITY_PUFFER_FISH_BLOW_UP, Sound.ENTITY_PUFFER_FISH_FLOP, Sound.ENTITY_PUFFER_FISH_BLOW_UP, Sound.ENTITY_PUFFER_FISH_FLOP, Sound.ENTITY_PUFFER_FISH_STING, Sound.ENTITY_FISH_SWIM),
Sound.ENTITY_PUFFER_FISH_STING, Sound.ENTITY_FISH_SWIM),
RABBIT(Sound.ENTITY_RABBIT_HURT, Sound.ENTITY_RABBIT_JUMP, Sound.ENTITY_RABBIT_DEATH, Sound.ENTITY_RABBIT_AMBIENT, RABBIT(Sound.ENTITY_RABBIT_HURT, Sound.ENTITY_RABBIT_JUMP, Sound.ENTITY_RABBIT_DEATH, Sound.ENTITY_RABBIT_AMBIENT, Sound.ENTITY_RABBIT_ATTACK),
Sound.ENTITY_RABBIT_ATTACK),
RAVAGER(Sound.ENTITY_RAVAGER_HURT, Sound.ENTITY_RAVAGER_STEP, Sound.ENTITY_RAVAGER_DEATH, RAVAGER(Sound.ENTITY_RAVAGER_HURT, Sound.ENTITY_RAVAGER_STEP, Sound.ENTITY_RAVAGER_DEATH, Sound.ENTITY_RAVAGER_AMBIENT, Sound.ENTITY_RAVAGER_ATTACK,
Sound.ENTITY_RAVAGER_AMBIENT, Sound.ENTITY_RAVAGER_ATTACK, Sound.ENTITY_RAVAGER_CELEBRATE, Sound.ENTITY_RAVAGER_CELEBRATE, Sound.ENTITY_RAVAGER_ROAR, Sound.ENTITY_RAVAGER_STUNNED),
Sound.ENTITY_RAVAGER_ROAR, Sound.ENTITY_RAVAGER_STUNNED),
SALMON(Sound.ENTITY_SALMON_HURT, null, Sound.ENTITY_SALMON_DEATH, Sound.ENTITY_SALMON_AMBIENT, SALMON(Sound.ENTITY_SALMON_HURT, null, Sound.ENTITY_SALMON_DEATH, Sound.ENTITY_SALMON_AMBIENT, Sound.ENTITY_SALMON_FLOP, Sound.ENTITY_FISH_SWIM),
Sound.ENTITY_SALMON_FLOP, Sound.ENTITY_FISH_SWIM),
SHEEP(Sound.ENTITY_SHEEP_HURT, Sound.ENTITY_SHEEP_STEP, Sound.ENTITY_SHEEP_DEATH, Sound.ENTITY_SHEEP_AMBIENT, SHEEP(Sound.ENTITY_SHEEP_HURT, Sound.ENTITY_SHEEP_STEP, Sound.ENTITY_SHEEP_DEATH, Sound.ENTITY_SHEEP_AMBIENT, Sound.ENTITY_SHEEP_SHEAR),
Sound.ENTITY_SHEEP_SHEAR),
SHULKER(new Sound[]{Sound.ENTITY_SHULKER_HURT, Sound.ENTITY_SHULKER_HURT_CLOSED}, null, Sound.ENTITY_SHULKER_DEATH, SHULKER(new Sound[]{Sound.ENTITY_SHULKER_HURT, Sound.ENTITY_SHULKER_HURT_CLOSED}, null, Sound.ENTITY_SHULKER_DEATH, Sound.ENTITY_SHULKER_AMBIENT,
Sound.ENTITY_SHULKER_AMBIENT, Sound.ENTITY_SHULKER_OPEN, Sound.ENTITY_SHULKER_CLOSE, Sound.ENTITY_SHULKER_OPEN, Sound.ENTITY_SHULKER_CLOSE, Sound.ENTITY_SHULKER_TELEPORT),
Sound.ENTITY_SHULKER_TELEPORT),
SILVERFISH(Sound.ENTITY_SILVERFISH_HURT, Sound.ENTITY_SILVERFISH_STEP, Sound.ENTITY_SILVERFISH_DEATH, SILVERFISH(Sound.ENTITY_SILVERFISH_HURT, Sound.ENTITY_SILVERFISH_STEP, Sound.ENTITY_SILVERFISH_DEATH, Sound.ENTITY_SILVERFISH_AMBIENT),
Sound.ENTITY_SILVERFISH_AMBIENT),
SKELETON(Sound.ENTITY_SKELETON_HURT, Sound.ENTITY_SKELETON_STEP, Sound.ENTITY_SKELETON_DEATH, SKELETON(Sound.ENTITY_SKELETON_HURT, Sound.ENTITY_SKELETON_STEP, Sound.ENTITY_SKELETON_DEATH, Sound.ENTITY_SKELETON_AMBIENT),
Sound.ENTITY_SKELETON_AMBIENT),
SKELETON_HORSE(Sound.ENTITY_SKELETON_HORSE_HURT, new Sound[]{Sound.BLOCK_GRASS_STEP, Sound.ENTITY_HORSE_STEP_WOOD}, SKELETON_HORSE(Sound.ENTITY_SKELETON_HORSE_HURT, new Sound[]{Sound.BLOCK_GRASS_STEP, Sound.ENTITY_HORSE_STEP_WOOD}, Sound.ENTITY_SKELETON_HORSE_DEATH,
Sound.ENTITY_SKELETON_HORSE_DEATH, new Sound[]{Sound.ENTITY_SKELETON_HORSE_AMBIENT, Sound.ENTITY_SKELETON_HORSE_AMBIENT_WATER}, Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE,
new Sound[]{Sound.ENTITY_SKELETON_HORSE_AMBIENT, Sound.ENTITY_SKELETON_HORSE_AMBIENT_WATER}, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_SKELETON_HORSE_GALLOP_WATER,
Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_SKELETON_HORSE_JUMP_WATER, Sound.ENTITY_SKELETON_HORSE_SWIM, Sound.ENTITY_SKELETON_HORSE_STEP_WATER),
Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_SKELETON_HORSE_GALLOP_WATER, Sound.ENTITY_SKELETON_HORSE_JUMP_WATER,
Sound.ENTITY_SKELETON_HORSE_SWIM, Sound.ENTITY_SKELETON_HORSE_STEP_WATER),
SLIME(new Sound[]{Sound.ENTITY_SLIME_HURT, Sound.ENTITY_SLIME_HURT_SMALL}, SLIME(new Sound[]{Sound.ENTITY_SLIME_HURT, Sound.ENTITY_SLIME_HURT_SMALL}, new Sound[]{Sound.ENTITY_SLIME_JUMP, Sound.ENTITY_SLIME_JUMP_SMALL},
new Sound[]{Sound.ENTITY_SLIME_JUMP, Sound.ENTITY_SLIME_JUMP_SMALL}, new Sound[]{Sound.ENTITY_SLIME_DEATH, Sound.ENTITY_SLIME_DEATH_SMALL}, null, Sound.ENTITY_SLIME_ATTACK, Sound.ENTITY_SLIME_SQUISH,
new Sound[]{Sound.ENTITY_SLIME_DEATH, Sound.ENTITY_SLIME_DEATH_SMALL}, null, Sound.ENTITY_SLIME_ATTACK, Sound.ENTITY_SLIME_SQUISH_SMALL),
Sound.ENTITY_SLIME_SQUISH, Sound.ENTITY_SLIME_SQUISH_SMALL),
SNOWMAN(Sound.ENTITY_SNOW_GOLEM_HURT, null, Sound.ENTITY_SNOW_GOLEM_DEATH, Sound.ENTITY_SNOW_GOLEM_AMBIENT, SNOWMAN(Sound.ENTITY_SNOW_GOLEM_HURT, null, Sound.ENTITY_SNOW_GOLEM_DEATH, Sound.ENTITY_SNOW_GOLEM_AMBIENT, Sound.ENTITY_SNOW_GOLEM_SHOOT),
Sound.ENTITY_SNOW_GOLEM_SHOOT),
SPIDER(Sound.ENTITY_SPIDER_HURT, Sound.ENTITY_SPIDER_STEP, Sound.ENTITY_SPIDER_DEATH, Sound.ENTITY_SPIDER_AMBIENT), SPIDER(Sound.ENTITY_SPIDER_HURT, Sound.ENTITY_SPIDER_STEP, Sound.ENTITY_SPIDER_DEATH, Sound.ENTITY_SPIDER_AMBIENT),
STRAY(Sound.ENTITY_STRAY_HURT, Sound.ENTITY_STRAY_STEP, Sound.ENTITY_STRAY_DEATH, Sound.ENTITY_STRAY_AMBIENT), STRAY(Sound.ENTITY_STRAY_HURT, Sound.ENTITY_STRAY_STEP, Sound.ENTITY_STRAY_DEATH, Sound.ENTITY_STRAY_AMBIENT),
STRIDER(Sound.ENTITY_STRIDER_HURT, new Sound[]{Sound.ENTITY_STRIDER_STEP, Sound.ENTITY_STRIDER_STEP_LAVA}, STRIDER(Sound.ENTITY_STRIDER_HURT, new Sound[]{Sound.ENTITY_STRIDER_STEP, Sound.ENTITY_STRIDER_STEP_LAVA}, Sound.ENTITY_STRIDER_DEATH,
Sound.ENTITY_STRIDER_DEATH, Sound.ENTITY_STRIDER_AMBIENT, Sound.ENTITY_STRIDER_EAT, Sound.ENTITY_STRIDER_AMBIENT, Sound.ENTITY_STRIDER_EAT, Sound.ENTITY_STRIDER_HAPPY, Sound.ENTITY_STRIDER_RETREAT, Sound.ENTITY_STRIDER_SADDLE),
Sound.ENTITY_STRIDER_HAPPY, Sound.ENTITY_STRIDER_RETREAT, Sound.ENTITY_STRIDER_SADDLE),
SQUID(Sound.ENTITY_SQUID_HURT, null, Sound.ENTITY_SQUID_DEATH, Sound.ENTITY_SQUID_AMBIENT, SQUID(Sound.ENTITY_SQUID_HURT, null, Sound.ENTITY_SQUID_DEATH, Sound.ENTITY_SQUID_AMBIENT, Sound.ENTITY_SQUID_SQUIRT, Sound.ENTITY_FISH_SWIM),
Sound.ENTITY_SQUID_SQUIRT, Sound.ENTITY_FISH_SWIM),
TROPICAL_FISH(Sound.ENTITY_TROPICAL_FISH_HURT, null, Sound.ENTITY_TROPICAL_FISH_DEATH, TROPICAL_FISH(Sound.ENTITY_TROPICAL_FISH_HURT, null, Sound.ENTITY_TROPICAL_FISH_DEATH, Sound.ENTITY_TROPICAL_FISH_AMBIENT, Sound.ENTITY_TROPICAL_FISH_FLOP,
Sound.ENTITY_TROPICAL_FISH_AMBIENT, Sound.ENTITY_TROPICAL_FISH_FLOP, Sound.ENTITY_FISH_SWIM), Sound.ENTITY_FISH_SWIM),
TURTLE(new Sound[]{Sound.ENTITY_TURTLE_HURT, Sound.ENTITY_TURTLE_HURT_BABY}, new Sound[] TURTLE(new Sound[]{Sound.ENTITY_TURTLE_HURT, Sound.ENTITY_TURTLE_HURT_BABY}, new Sound[]
{Sound.ENTITY_TURTLE_SHAMBLE, Sound.ENTITY_TURTLE_SHAMBLE_BABY}, new Sound[] {Sound.ENTITY_TURTLE_SHAMBLE, Sound.ENTITY_TURTLE_SHAMBLE_BABY}, new Sound[]
{Sound.ENTITY_TURTLE_DEATH, Sound.ENTITY_TURTLE_DEATH_BABY}, Sound.ENTITY_TURTLE_AMBIENT_LAND, {Sound.ENTITY_TURTLE_DEATH, Sound.ENTITY_TURTLE_DEATH_BABY}, Sound.ENTITY_TURTLE_AMBIENT_LAND, Sound.ENTITY_TURTLE_LAY_EGG),
Sound.ENTITY_TURTLE_LAY_EGG),
VEX(Sound.ENTITY_VEX_HURT, null, Sound.ENTITY_VEX_DEATH, Sound.ENTITY_VEX_AMBIENT, Sound.ENTITY_VEX_CHARGE), VEX(Sound.ENTITY_VEX_HURT, null, Sound.ENTITY_VEX_DEATH, Sound.ENTITY_VEX_AMBIENT, Sound.ENTITY_VEX_CHARGE),
VILLAGER(Sound.ENTITY_VILLAGER_HURT, null, Sound.ENTITY_VILLAGER_DEATH, Sound.ENTITY_VILLAGER_AMBIENT, VILLAGER(Sound.ENTITY_VILLAGER_HURT, null, Sound.ENTITY_VILLAGER_DEATH, Sound.ENTITY_VILLAGER_AMBIENT, Sound.ENTITY_VILLAGER_TRADE,
Sound.ENTITY_VILLAGER_TRADE, Sound.ENTITY_VILLAGER_NO, Sound.ENTITY_VILLAGER_YES), Sound.ENTITY_VILLAGER_NO, Sound.ENTITY_VILLAGER_YES),
VINDICATOR(Sound.ENTITY_VINDICATOR_HURT, null, Sound.ENTITY_VINDICATOR_DEATH, Sound.ENTITY_VINDICATOR_AMBIENT), VINDICATOR(Sound.ENTITY_VINDICATOR_HURT, null, Sound.ENTITY_VINDICATOR_DEATH, Sound.ENTITY_VINDICATOR_AMBIENT),
WITCH(Sound.ENTITY_WITCH_HURT, null, Sound.ENTITY_WITCH_DEATH, Sound.ENTITY_WITCH_AMBIENT), WITCH(Sound.ENTITY_WITCH_HURT, null, Sound.ENTITY_WITCH_DEATH, Sound.ENTITY_WITCH_AMBIENT),
WITHER(Sound.ENTITY_WITHER_HURT, null, Sound.ENTITY_WITHER_DEATH, Sound.ENTITY_WITHER_AMBIENT, WITHER(Sound.ENTITY_WITHER_HURT, null, Sound.ENTITY_WITHER_DEATH, Sound.ENTITY_WITHER_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_WITHER_SPAWN,
Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_WITHER_SPAWN, Sound.ENTITY_PLAYER_BIG_FALL, Sound.ENTITY_PLAYER_BIG_FALL, Sound.ENTITY_WITHER_SHOOT),
Sound.ENTITY_WITHER_SHOOT),
WITHER_SKELETON(Sound.ENTITY_WITHER_SKELETON_HURT, Sound.ENTITY_WITHER_SKELETON_STEP, WITHER_SKELETON(Sound.ENTITY_WITHER_SKELETON_HURT, Sound.ENTITY_WITHER_SKELETON_STEP, Sound.ENTITY_WITHER_SKELETON_DEATH,
Sound.ENTITY_WITHER_SKELETON_DEATH, Sound.ENTITY_WITHER_SKELETON_AMBIENT), Sound.ENTITY_WITHER_SKELETON_AMBIENT),
WOLF(Sound.ENTITY_WOLF_HURT, Sound.ENTITY_WOLF_STEP, Sound.ENTITY_WOLF_DEATH, Sound.ENTITY_WOLF_AMBIENT, WOLF(Sound.ENTITY_WOLF_HURT, Sound.ENTITY_WOLF_STEP, Sound.ENTITY_WOLF_DEATH, Sound.ENTITY_WOLF_AMBIENT, Sound.ENTITY_WOLF_GROWL, Sound.ENTITY_WOLF_PANT,
Sound.ENTITY_WOLF_GROWL, Sound.ENTITY_WOLF_PANT, Sound.ENTITY_WOLF_HOWL, Sound.ENTITY_WOLF_SHAKE, Sound.ENTITY_WOLF_HOWL, Sound.ENTITY_WOLF_SHAKE, Sound.ENTITY_WOLF_WHINE),
Sound.ENTITY_WOLF_WHINE),
ZOGLIN(Sound.ENTITY_ZOGLIN_HURT, Sound.ENTITY_ZOGLIN_STEP, Sound.ENTITY_ZOGLIN_DEATH, Sound.ENTITY_ZOGLIN_AMBIENT, ZOGLIN(Sound.ENTITY_ZOGLIN_HURT, Sound.ENTITY_ZOGLIN_STEP, Sound.ENTITY_ZOGLIN_DEATH, Sound.ENTITY_ZOGLIN_AMBIENT, Sound.ENTITY_ZOGLIN_ANGRY,
Sound.ENTITY_ZOGLIN_ANGRY, Sound.ENTITY_ZOGLIN_ATTACK), Sound.ENTITY_ZOGLIN_ATTACK),
ZOMBIE(Sound.ENTITY_ZOMBIE_HURT, Sound.ENTITY_ZOMBIE_STEP, Sound.ENTITY_ZOMBIE_DEATH, Sound.ENTITY_ZOMBIE_AMBIENT, ZOMBIE(Sound.ENTITY_ZOMBIE_HURT, Sound.ENTITY_ZOMBIE_STEP, Sound.ENTITY_ZOMBIE_DEATH, Sound.ENTITY_ZOMBIE_AMBIENT, Sound.ENTITY_ZOMBIE_INFECT,
Sound.ENTITY_ZOMBIE_INFECT, Sound.ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR, Sound.ENTITY_ZOMBIE_BREAK_WOODEN_DOOR, Sound.ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR, Sound.ENTITY_ZOMBIE_BREAK_WOODEN_DOOR, Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR),
ZOMBIE_HORSE(Sound.ENTITY_ZOMBIE_HORSE_HURT, new Sound[]{Sound.BLOCK_GRASS_STEP, Sound.ENTITY_HORSE_STEP_WOOD}, Sound.ENTITY_ZOMBIE_HORSE_DEATH,
Sound.ENTITY_ZOMBIE_HORSE_AMBIENT, Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND,
Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_HORSE_ANGRY),
ZOMBIE_VILLAGER(Sound.ENTITY_ZOMBIE_VILLAGER_HURT, Sound.ENTITY_ZOMBIE_VILLAGER_STEP, Sound.ENTITY_ZOMBIE_VILLAGER_DEATH,
Sound.ENTITY_ZOMBIE_VILLAGER_AMBIENT, Sound.ENTITY_ZOMBIE_INFECT, Sound.ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR, Sound.ENTITY_ZOMBIE_BREAK_WOODEN_DOOR,
Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR), Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR),
ZOMBIE_HORSE(Sound.ENTITY_ZOMBIE_HORSE_HURT, new Sound[]{Sound.BLOCK_GRASS_STEP, Sound.ENTITY_HORSE_STEP_WOOD}, ZOMBIFIED_PIGLIN(Sound.ENTITY_ZOMBIFIED_PIGLIN_HURT, null, Sound.ENTITY_ZOMBIFIED_PIGLIN_DEATH, Sound.ENTITY_ZOMBIFIED_PIGLIN_AMBIENT,
Sound.ENTITY_ZOMBIE_HORSE_DEATH, Sound.ENTITY_ZOMBIE_HORSE_AMBIENT, Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_ZOMBIFIED_PIGLIN_ANGRY, Sound.ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED);
Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_HORSE_JUMP,
Sound.ENTITY_HORSE_ANGRY),
ZOMBIE_VILLAGER(Sound.ENTITY_ZOMBIE_VILLAGER_HURT, Sound.ENTITY_ZOMBIE_VILLAGER_STEP,
Sound.ENTITY_ZOMBIE_VILLAGER_DEATH, Sound.ENTITY_ZOMBIE_VILLAGER_AMBIENT, Sound.ENTITY_ZOMBIE_INFECT,
Sound.ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR, Sound.ENTITY_ZOMBIE_BREAK_WOODEN_DOOR,
Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR),
ZOMBIFIED_PIGLIN(Sound.ENTITY_ZOMBIFIED_PIGLIN_HURT, null, Sound.ENTITY_ZOMBIFIED_PIGLIN_DEATH,
Sound.ENTITY_ZOMBIFIED_PIGLIN_AMBIENT, Sound.ENTITY_ZOMBIFIED_PIGLIN_ANGRY,
Sound.ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED);
@Getter @Getter
private HashMap<String, SoundType> sounds = new HashMap<>(); private HashMap<String, SoundType> sounds = new HashMap<>();