Fixed packets being cloned and sent multiple times for armorstands

This commit is contained in:
libraryaddict 2020-05-07 22:35:31 +12:00
parent c6233f5066
commit 5febe8f66e
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@ -51,17 +51,15 @@ public class PacketHandlerMovement implements IPacketHandler {
ArrayList<PacketContainer> toAdd = new ArrayList<>();
for (PacketContainer packet : packets.getPackets()) {
for (int i = 0; i < len; i++) {
for (int standId : disguise.getArmorstandIds()) {
PacketContainer packet2 = packet.shallowClone();
packet2.getIntegers().write(0, standId);
for (int standId : disguise.getArmorstandIds()) {
PacketContainer packet2 = packet.shallowClone();
packet2.getIntegers().write(0, standId);
if (packet2.getType() == PacketType.Play.Server.ENTITY_TELEPORT) {
packet2.getDoubles().write(1, packet2.getDoubles().read(1) + -0.175 + (0.28 * i));
}
toAdd.add(packet2);
if (packet2.getType() == PacketType.Play.Server.ENTITY_TELEPORT) {
packet2.getDoubles().write(1, packet2.getDoubles().read(1) + -0.175 + (0.28 * i));
}
toAdd.add(packet2);
}
}