Refresh all disguises using that playername. Not just the caller
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@@ -201,7 +201,7 @@ public class PacketsManager {
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}
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} else {
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Object gameProfile = null;
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gameProfile = DisguiseUtilities.getProfile(disguise, ((PlayerDisguise) disguise).getName());
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gameProfile = DisguiseUtilities.getProfile(((PlayerDisguise) disguise).getName());
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spawnPackets[0].getModifier().write(1, gameProfile);
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}
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StructureModifier<Integer> intMods = spawnPackets[0].getIntegers();
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