Add in the long awaited feature to have monsters ignore disguises
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@ -44,4 +44,7 @@ NameAboveHeadAlwaysVisible: true
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# This modifys the bounding box, This is stuff like can a arrow hit them.
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# If you turn this to true, arrows will act like they hit the disguise in the right place!
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# So someone disguised as a enderdragon will easily get shot down by arrows!
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# This may have conflicts with some plugins, such as nocheatplus
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ModifyBoundingBox: false
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# This prevents disguised players from being targeted by monsters.
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MonstersIgnoreDisguises: false
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2
pom.xml
2
pom.xml
@ -64,7 +64,7 @@
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<version>3.1.0</version>
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</dependency>
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</dependencies>
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<version>7.9.5</version>
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<version>7.9.5-SNAPSHOT</version>
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<distributionManagement>
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<repository>
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@ -14,6 +14,7 @@ import me.libraryaddict.disguise.utilities.PacketsManager;
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import me.libraryaddict.disguise.utilities.ReflectionManager;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Creature;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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@ -27,6 +28,7 @@ public class DisguiseAPI {
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private static boolean sendVelocity;
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private static boolean showNameAboveHead;
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private static boolean showNameAboveHeadAlwaysVisible;
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private static boolean targetDisguises;
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@Deprecated
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public static boolean canHearSelfDisguise() {
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@ -62,6 +64,16 @@ public class DisguiseAPI {
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DisguiseUtilities.refreshTrackers((TargetedDisguise) disguise);
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// If he is a player, then self disguise himself
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DisguiseUtilities.setupFakeDisguise(disguise);
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// If the disguised is a player and you can't target disguised players..
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if (isMonstersIgnoreDisguises() && entity instanceof Player) {
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for (Entity monster : entity.getWorld().getEntities()) {
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if (monster instanceof Creature) {
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if (((Creature) monster).getTarget() == entity) {
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((Creature) monster).setTarget(null);
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}
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}
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}
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}
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}
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public static void disguiseIgnorePlayers(Entity entity, Disguise disguise, List<String> playersToNotSeeDisguise) {
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@ -205,6 +217,10 @@ public class DisguiseAPI {
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return modifyBoundingBox;
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}
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public static boolean isMonstersIgnoreDisguises() {
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return targetDisguises;
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}
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public static boolean isNameAboveHeadAlwaysVisible() {
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return showNameAboveHeadAlwaysVisible;
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}
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@ -279,6 +295,10 @@ public class DisguiseAPI {
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modifyBoundingBox = modifyBounding;
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}
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public static void setMonstersIgnoreDisguises(boolean ignore) {
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targetDisguises = ignore;
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}
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public static void setNameAboveHeadAlwaysVisible(boolean alwaysVisible) {
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showNameAboveHeadAlwaysVisible = alwaysVisible;
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}
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@ -14,6 +14,8 @@ import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityTargetEvent;
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import org.bukkit.event.entity.EntityTargetEvent.TargetReason;
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import org.bukkit.event.player.PlayerInteractEntityEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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@ -109,6 +111,14 @@ public class DisguiseListener implements Listener {
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}
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}
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@EventHandler
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public void onTarget(EntityTargetEvent event) {
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if (DisguiseAPI.isMonstersIgnoreDisguises() && event.getReason() != TargetReason.CUSTOM && event.getTarget() != null
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&& event.getTarget() instanceof Player && DisguiseAPI.isDisguised(event.getTarget())) {
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event.setCancelled(true);
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}
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}
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@EventHandler(priority = EventPriority.MONITOR)
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public void onVechileEnter(VehicleEnterEvent event) {
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if (event.isCancelled())
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@ -68,6 +68,7 @@ public class LibsDisguises extends JavaPlugin {
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DisguiseAPI.setNameOfPlayerShownAboveDisguise(getConfig().getBoolean("ShowNamesAboveDisguises"));
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DisguiseAPI.setNameAboveHeadAlwaysVisible(getConfig().getBoolean("NameAboveHeadAlwaysVisible"));
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DisguiseAPI.setModifyBoundingBox(getConfig().getBoolean("ModifyBoundingBox"));
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DisguiseAPI.setMonstersIgnoreDisguises(getConfig().getBoolean("MonstersIgnoreDisguises"));
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try {
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// Here I use reflection to set the plugin for Disguise..
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// Kind of stupid but I don't want open API calls for a commonly used object.
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