Just make it a runnable. More convident for my plugins
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@ -263,15 +263,28 @@ public class DisguiseUtilities {
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return players;
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}
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public static Object getProfileFromMojang(String playerName) {
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return getProfileFromMojang(playerName, true);
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public static Object getProfileFromMojang(final String playerName) {
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return getProfileFromMojang(playerName, new Runnable() {
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public void run() {
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for (HashSet<TargetedDisguise> disguises : DisguiseUtilities.getDisguises().values()) {
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for (TargetedDisguise disguise : disguises) {
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if (disguise.getType() == DisguiseType.PLAYER && ((PlayerDisguise) disguise).getName().equals(playerName)) {
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DisguiseUtilities.refreshTrackers((TargetedDisguise) disguise);
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if (disguise.getEntity() instanceof Player && disguise.isSelfDisguiseVisible()) {
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DisguiseUtilities.sendSelfDisguise((Player) disguise.getEntity(), disguise);
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}
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}
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}
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}
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}
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});
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}
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/**
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* Thread safe to use. This returns a GameProfile. And if its GameProfile doesn't have a skin blob. Then it does a lookup
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* using schedulers.
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* using schedulers. The runnable is run once the GameProfile has been successfully dealt with
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*/
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public static Object getProfileFromMojang(final String playerName, final boolean updateDisguises) {
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public static Object getProfileFromMojang(final String playerName, final Runnable runnable) {
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if (gameProfiles.containsKey(playerName)) {
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if (gameProfiles.get(playerName) != null) {
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return gameProfiles.get(playerName);
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@ -295,20 +308,8 @@ public class DisguiseUtilities {
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public void run() {
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if (gameProfiles.containsKey(playerName) && gameProfiles.get(playerName) == null) {
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gameProfiles.put(playerName, gameProfile);
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if (updateDisguises) {
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for (HashSet<TargetedDisguise> disguises : DisguiseUtilities.getDisguises().values()) {
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for (TargetedDisguise disguise : disguises) {
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if (disguise.getType() == DisguiseType.PLAYER
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&& ((PlayerDisguise) disguise).getName().equals(playerName)) {
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DisguiseUtilities.refreshTrackers((TargetedDisguise) disguise);
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if (disguise.getEntity() instanceof Player
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&& disguise.isSelfDisguiseVisible()) {
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DisguiseUtilities.sendSelfDisguise((Player) disguise.getEntity(),
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disguise);
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}
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}
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}
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}
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if (runnable != null) {
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runnable.run();
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}
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}
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}
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