Enquipment -> Equipment
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		@@ -42,7 +42,7 @@ public class DisguiseAPI {
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        return constructDisguise(entity, true, true, true);
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    }
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    public static Disguise constructDisguise(Entity entity, boolean doEnquipment, boolean doSneak, boolean doSprint) {
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    public static Disguise constructDisguise(Entity entity, boolean doEquipment, boolean doSneak, boolean doSprint) {
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        DisguiseType disguiseType = DisguiseType.getType(entity);
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        Disguise disguise;
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        if (disguiseType.isMisc()) {
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@@ -64,10 +64,10 @@ public class DisguiseAPI {
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        if (entity.getFireTicks() > 0) {
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            watcher.setBurning(true);
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        }
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        if (doEnquipment && entity instanceof LivingEntity) {
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            EntityEquipment enquip = ((LivingEntity) entity).getEquipment();
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            watcher.setArmor(enquip.getArmorContents());
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            watcher.setItemInHand(enquip.getItemInHand());
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        if (doEquipment && entity instanceof LivingEntity) {
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            EntityEquipment equip = ((LivingEntity) entity).getEquipment();
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            watcher.setArmor(equip.getArmorContents());
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            watcher.setItemInHand(equip.getItemInHand());
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            if (disguiseType.getEntityType() == EntityType.HORSE) {
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                Horse horse = (Horse) entity;
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                HorseInventory horseInventory = horse.getInventory();
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@@ -14,7 +14,7 @@ public class DisguiseConfig {
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    private static String disguiseBlownMessage;
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    private static int disguiseCloneExpire;
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    private static int disguiseEntityExpire;
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    private static boolean enquipmentEnabled;
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    private static boolean equipmentEnabled;
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    private static boolean entityAnimationsAdded;
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    private static boolean entityStatusEnabled;
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    private static boolean hearSelfDisguise;
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@@ -105,9 +105,13 @@ public class DisguiseConfig {
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        return blowDisguisesOnAttack;
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    }
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    public static boolean isEnquipmentPacketsEnabled() {
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        return enquipmentEnabled;
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    public static boolean isEquipmentPacketsEnabled() {
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        return equipmentEnabled;
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    }
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    /**
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     * @deprecated Spelling mistake.
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     */
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    @Deprecated public static boolean isEnquipmentPacketsEnabled() { return equipmentEnabled; }
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    public static boolean isEntityAnimationsAdded() {
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        return entityAnimationsAdded;
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@@ -262,8 +266,8 @@ public class DisguiseConfig {
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    }
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    public static void setEnquipmentPacketsEnabled(boolean enabled) {
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        if (enabled != isEnquipmentPacketsEnabled()) {
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            enquipmentEnabled = enabled;
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        if (enabled != isEquipmentPacketsEnabled()) {
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            equipmentEnabled = enabled;
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            PacketsManager.setupMainPacketsListener();
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        }
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    }
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@@ -120,7 +120,7 @@ public class PacketsManager {
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        ArrayList<PacketContainer> packets = new ArrayList<PacketContainer>();
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        // This sends the armor packets so that the player isn't naked.
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        // Please note it only sends the packets that wouldn't be sent normally
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        if (DisguiseConfig.isEnquipmentPacketsEnabled()) {
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        if (DisguiseConfig.isEquipmentPacketsEnabled()) {
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            for (int nmsSlot = 0; nmsSlot < 5; nmsSlot++) {
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                int armorSlot = nmsSlot - 1;
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                if (armorSlot < 0)
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@@ -1126,8 +1126,8 @@ public class PacketsManager {
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                packetsToListen.add(PacketType.Play.Server.ENTITY_HEAD_ROTATION);
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                packetsToListen.add(PacketType.Play.Server.ENTITY_TELEPORT);
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            }
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            // Add enquipment packet
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            if (DisguiseConfig.isEnquipmentPacketsEnabled()) {
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            // Add equipment packet
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            if (DisguiseConfig.isEquipmentPacketsEnabled()) {
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                packetsToListen.add(PacketType.Play.Server.ENTITY_EQUIPMENT);
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            }
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            // Add the packet that ensures if they are sleeping or not
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