Looks like max view distance is 35 chunks, and use minus not plus..
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4921ec07ce
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4d50358934
@ -315,7 +315,7 @@ public class DisguiseUtilities {
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continue;
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continue;
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}
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}
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try {
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try {
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int chunkX = (int) Math.floor(loc.getBlockX() / 16D) + 17, chunkZ = (int) Math.floor(loc.getBlockZ() / 16D) + 17;
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int chunkX = (int) Math.floor(loc.getX() / 16D) - 20, chunkZ = (int) Math.floor(loc.getZ() / 16D) - 20;
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chunkX -= chunkX % 10;
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chunkX -= chunkX % 10;
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chunkZ -= chunkZ % 10;
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chunkZ -= chunkZ % 10;
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xChunk.set(bedChunk, chunkX);
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xChunk.set(bedChunk, chunkX);
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@ -356,8 +356,8 @@ public class DisguiseUtilities {
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bedInts.write(0, entity.getEntityId());
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bedInts.write(0, entity.getEntityId());
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if (ReflectionManager.is1_8(player)) {
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if (ReflectionManager.is1_8(player)) {
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PlayerWatcher watcher = disguise.getWatcher();
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PlayerWatcher watcher = disguise.getWatcher();
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int chunkX = (int) Math.floor(playerLocation.getBlockX() / 16D) + 17, chunkZ = (int) Math.floor(playerLocation
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int chunkX = (int) Math.floor(playerLocation.getX() / 16D) - 20, chunkZ = (int) Math
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.getBlockZ() / 16D) + 17;
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.floor(playerLocation.getZ() / 16D) - 20;
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chunkX -= chunkX % 10;
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chunkX -= chunkX % 10;
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chunkZ -= chunkZ % 10;
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chunkZ -= chunkZ % 10;
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bedInts.write(1, (chunkX * 16) + 1 + watcher.getSleepingDirection().getModX());
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bedInts.write(1, (chunkX * 16) + 1 + watcher.getSleepingDirection().getModX());
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