Fix a little typo for disguise cloning
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		| @@ -99,12 +99,11 @@ public class PlayerDisguise extends TargetedDisguise { | ||||
|  | ||||
|         disguise.playerName = getName(); | ||||
|  | ||||
|         if (disguise.currentLookup == null && disguise.gameProfile != null) { | ||||
|         if (currentLookup == null && gameProfile != null) { | ||||
|             disguise.skinToUse = getSkin(); | ||||
|             disguise.gameProfile = ReflectionManager.getGameProfileWithThisSkin(disguise.uuid, getGameProfile().getName(), | ||||
|                     getGameProfile()); | ||||
|         } | ||||
|         else { | ||||
|             disguise.gameProfile = ReflectionManager.getGameProfileWithThisSkin(disguise.uuid, | ||||
|                     getGameProfile().getName(), getGameProfile()); | ||||
|         } else { | ||||
|             disguise.setSkin(getSkin()); | ||||
|         } | ||||
|  | ||||
| @@ -129,8 +128,7 @@ public class PlayerDisguise extends TargetedDisguise { | ||||
|         if (gameProfile == null) { | ||||
|             if (getSkin() != null) { | ||||
|                 gameProfile = ReflectionManager.getGameProfile(uuid, getName()); | ||||
|             } | ||||
|             else { | ||||
|             } else { | ||||
|                 gameProfile = ReflectionManager.getGameProfileWithThisSkin(uuid, getName(), | ||||
|                         DisguiseUtilities.getProfileFromMojang(this)); | ||||
|             } | ||||
| @@ -280,8 +278,7 @@ public class PlayerDisguise extends TargetedDisguise { | ||||
|         if (newSkin == null) { | ||||
|             currentLookup = null; | ||||
|             gameProfile = null; | ||||
|         } | ||||
|         else { | ||||
|         } else { | ||||
|             if (newSkin.length() > 16) { | ||||
|                 skinToUse = newSkin.substring(0, 16); | ||||
|             } | ||||
| @@ -293,8 +290,7 @@ public class PlayerDisguise extends TargetedDisguise { | ||||
|     /** | ||||
|      * Set the GameProfile, without tampering. | ||||
|      * | ||||
|      * @param gameProfile | ||||
|      *            GameProfile | ||||
|      * @param gameProfile GameProfile | ||||
|      * @return | ||||
|      */ | ||||
|     public PlayerDisguise setSkin(WrappedGameProfile gameProfile) { | ||||
| @@ -315,15 +311,16 @@ public class PlayerDisguise extends TargetedDisguise { | ||||
|             if (isDisplayedInTab()) { | ||||
|                 PacketContainer addTab = new PacketContainer(PacketType.Play.Server.PLAYER_INFO); | ||||
|                 addTab.getPlayerInfoAction().write(0, PlayerInfoAction.ADD_PLAYER); | ||||
|                 addTab.getPlayerInfoDataLists().write(0, Arrays.asList(new PlayerInfoData(getGameProfile(), 0, | ||||
|                         NativeGameMode.SURVIVAL, WrappedChatComponent.fromText(getName())))); | ||||
|                 addTab.getPlayerInfoDataLists().write(0, Arrays.asList( | ||||
|                         new PlayerInfoData(getGameProfile(), 0, NativeGameMode.SURVIVAL, | ||||
|                                 WrappedChatComponent.fromText(getName())))); | ||||
|  | ||||
|                 PacketContainer deleteTab = addTab.shallowClone(); | ||||
|                 deleteTab.getPlayerInfoAction().write(0, PlayerInfoAction.REMOVE_PLAYER); | ||||
|  | ||||
|                 try { | ||||
|                     for (Player player : Bukkit.getOnlinePlayers()) { | ||||
|                         if (!((TargetedDisguise) this).canSee(player)) | ||||
|                         if (!canSee(player)) | ||||
|                             continue; | ||||
|  | ||||
|                         ProtocolLibrary.getProtocolManager().sendServerPacket(player, deleteTab); | ||||
|   | ||||
| @@ -430,8 +430,9 @@ public class ReflectionManager { | ||||
|             WrappedGameProfile gameProfile = new WrappedGameProfile(uuid != null ? uuid : UUID.randomUUID(), | ||||
|                     playerName); | ||||
|  | ||||
|             if (profileWithSkin != null) | ||||
|             if (profileWithSkin != null) { | ||||
|                 gameProfile.getProperties().putAll(profileWithSkin.getProperties()); | ||||
|             } | ||||
|  | ||||
|             return gameProfile; | ||||
|         } | ||||
|   | ||||
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