Modify the painting spawn packet to match the changes
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bfd2b1b329
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42cac092f6
@ -143,6 +143,10 @@ public class FlagWatcher {
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return armor;
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return armor;
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}
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}
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protected Disguise getDisguise() {
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return disguise;
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}
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private boolean getFlag(int i) {
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private boolean getFlag(int i) {
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return ((Byte) getValue(0, (byte) 0) & 1 << i) != 0;
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return ((Byte) getValue(0, (byte) 0) & 1 << i) != 0;
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}
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}
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@ -317,10 +321,6 @@ public class FlagWatcher {
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sendData(0);
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sendData(0);
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}
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}
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protected Disguise getDisguise() {
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return disguise;
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}
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protected void setValue(int no, Object value) {
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protected void setValue(int no, Object value) {
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entityValues.put(no, value);
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entityValues.put(no, value);
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}
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}
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@ -178,9 +178,7 @@ public class PacketsManager {
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mods.write(3, loc.getBlockZ());
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mods.write(3, loc.getBlockZ());
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mods.write(4, ((int) loc.getYaw()) % 4);
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mods.write(4, ((int) loc.getYaw()) % 4);
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int id = ((MiscDisguise) disguise).getData();
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int id = ((MiscDisguise) disguise).getData();
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if (id == -1)
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mods.write(5, ReflectionManager.getEnumArt(Art.values()[id]));
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id = new Random().nextInt(Art.values().length);
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mods.write(5, ReflectionManager.getEnumArt(Art.values()[id % Art.values().length]));
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// Make the teleport packet to make it visible..
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// Make the teleport packet to make it visible..
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spawnPackets[1] = new PacketContainer(Packets.Server.ENTITY_TELEPORT);
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spawnPackets[1] = new PacketContainer(Packets.Server.ENTITY_TELEPORT);
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@ -257,10 +255,11 @@ public class PacketsManager {
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int id = disguise.getType().getEntityId();
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int id = disguise.getType().getEntityId();
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int data = 0;
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int data = 0;
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if (((MiscDisguise) disguise).getId() >= 0) {
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if (((MiscDisguise) disguise).getId() >= 0) {
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if (((MiscDisguise) disguise).getData() >= 0)
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if (((MiscDisguise) disguise).getData() >= 0) {
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data = (((MiscDisguise) disguise).getId() | ((MiscDisguise) disguise).getData() << 16);
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data = (((MiscDisguise) disguise).getId() | ((MiscDisguise) disguise).getData() << 16);
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else
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} else {
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data = ((MiscDisguise) disguise).getId();
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data = ((MiscDisguise) disguise).getId();
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}
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}
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}
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// This won't actually work.
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// This won't actually work.
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// But if someone constructing the disguise uses it properly. It will work.
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// But if someone constructing the disguise uses it properly. It will work.
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