Fixed bug where players switching worlds would become invisible.
Fixed bug where arrows wouldn't blow disguises. Added default permission for /libsdisguises reload (only ops can use by default)
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@@ -72,9 +72,9 @@ DisguiseCloneSize: 3
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# These disguises, as normal will not persist after a server restart.
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# There is also no EntityDeath option as entities do not revive after death.
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KeepDisguises:
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EntityDespawn: false
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PlayerDeath: false
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PlayerLogout: false
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EntityDespawn: false
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PlayerDeath: false
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PlayerLogout: false
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# This controls if a entitys max health is determined by the entity, or by the disguise.
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# Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health.
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@@ -97,31 +97,31 @@ ContactMojangServers: true
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# This will help performance, especially with CPU
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# Due to safety reasons, self disguises can never have their packets disabled.
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PacketsEnabled:
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# This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash.
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# Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash
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Animation: true
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# Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player
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# This also sends a chunk packet at key positions else it doesn't work for 1.8. Lazyness means it does it for older versions too currently.
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Bed: true
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# This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it
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# This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well
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Collect: true
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# This disables a fix for when a disguised entity wearing armor dies, if the disguise can wear armor. It drops unpickupable items to anyone watching.
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EntityStatus: true
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# Entity equipment is the packets that are sent to ensure that a disguise has or doesn't have armor, and their held item.
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# Disabling this means that any disguises which can wear armor or hold items will show the armor/held item that the disguised is wearing.
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Equipment: true
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# This doesn't actually disable the packet. It would introduce problems. Instead it does the next best thing and caches the data.
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# This means that entity metadata will not change, and will only be sent in the spawn packet.
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# This is good if performance is extremely in need.
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# This is bad to disable unless you are ONLY going to use the disguises for decorations.
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# To be honest. This is basically "Disable entity animations". That option is called 'AddEntityAnimations' in the config but unlike that, this is always in effect.
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# Animations set by use of the api or through the disguise command are still in effect.
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Metadata: true
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# Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up.
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# If you are using the Item_Frame disguise, when a packet is sent (Roughly every 2min) the disguise will bug up until they move.
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Movement: true
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# Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity
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Riding: true
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# When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way.
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WitherSkull: true
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# This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash.
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# Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash
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Animation: true
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# Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player
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# This also sends a chunk packet at key positions else it doesn't work for 1.8. Lazyness means it does it for older versions too currently.
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Bed: true
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# This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it
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# This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well
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Collect: true
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# This disables a fix for when a disguised entity wearing armor dies, if the disguise can wear armor. It drops unpickupable items to anyone watching.
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EntityStatus: true
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# Entity equipment is the packets that are sent to ensure that a disguise has or doesn't have armor, and their held item.
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# Disabling this means that any disguises which can wear armor or hold items will show the armor/held item that the disguised is wearing.
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Equipment: true
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# This doesn't actually disable the packet. It would introduce problems. Instead it does the next best thing and caches the data.
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# This means that entity metadata will not change, and will only be sent in the spawn packet.
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# This is good if performance is extremely in need.
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# This is bad to disable unless you are ONLY going to use the disguises for decorations.
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# To be honest. This is basically "Disable entity animations". That option is called 'AddEntityAnimations' in the config but unlike that, this is always in effect.
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# Animations set by use of the api or through the disguise command are still in effect.
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Metadata: true
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# Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up.
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# If you are using the Item_Frame disguise, when a packet is sent (Roughly every 2min) the disguise will bug up until they move.
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Movement: true
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# Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity
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Riding: true
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# When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way.
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WitherSkull: true
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@@ -1,6 +1,6 @@
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name: LibsDisguises
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main: me.libraryaddict.disguise.LibsDisguises
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version: 8.6.3
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version: 8.6.4
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author: libraryaddict
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authors: [Byteflux, Navid K.]
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depend: [ProtocolLib]
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@@ -54,6 +54,9 @@ commands:
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description: Toggle seeing your own disguise on or off.
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permissions:
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libsdisguises.reload:
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description: Allows the user to reload LibsDisguises.
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default: op
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libsdisguises.seethrough:
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description: Allows player to see through disguises.
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default: false
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@@ -97,4 +100,3 @@ permissions:
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description: See the /undisguiseradius command in tab-completion
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libsdisguises.seecmd.disguiseclone:
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description: See the /disguiseclone command in tab-completion
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