Possibly fix the entity animations from playing over and over in self disguises
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@ -759,7 +759,8 @@ public class PacketsManager {
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|| event.getPacketType() == PacketType.Play.Server.ENTITY_TELEPORT
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|| event.getPacketType() == PacketType.Play.Server.ENTITY_TELEPORT
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|| event.getPacketType() == PacketType.Play.Server.ENTITY_HEAD_ROTATION
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|| event.getPacketType() == PacketType.Play.Server.ENTITY_HEAD_ROTATION
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|| event.getPacketType() == PacketType.Play.Server.ENTITY_EFFECT
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|| event.getPacketType() == PacketType.Play.Server.ENTITY_EFFECT
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|| event.getPacketType() == PacketType.Play.Server.ENTITY_EQUIPMENT) {
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|| event.getPacketType() == PacketType.Play.Server.ENTITY_EQUIPMENT
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|| event.getPacketType() == PacketType.Play.Server.ANIMATION) {
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event.setCancelled(true);
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event.setCancelled(true);
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}
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}
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