Use player object instead of string
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		| @@ -31,17 +31,23 @@ public enum DisguiseSound { | |||||||
|             "mob.horse.leather", "mob.horse.donkey.angry", "mob.horse.wood", "mob.horse.armor", "mob.horse.soft", |             "mob.horse.leather", "mob.horse.donkey.angry", "mob.horse.wood", "mob.horse.armor", "mob.horse.soft", | ||||||
|             "mob.horse.land", "mob.horse.jump", "mob.horse.angry"), |             "mob.horse.land", "mob.horse.jump", "mob.horse.angry"), | ||||||
|  |  | ||||||
|  |     ELDER_GUARDIAN("mob.guardian.elder.hit", null, "mob.guardian.elder.death", "mob.guardian.elder.death"), | ||||||
|  |  | ||||||
|     ENDER_DRAGON("mob.enderdragon.hit", null, "mob.enderdragon.end", "mob.enderdragon.growl", "damage.fallsmall", |     ENDER_DRAGON("mob.enderdragon.hit", null, "mob.enderdragon.end", "mob.enderdragon.growl", "damage.fallsmall", | ||||||
|             "mob.enderdragon.wings", "damage.fallbig"), |             "mob.enderdragon.wings", "damage.fallbig"), | ||||||
|  |  | ||||||
|     ENDERMAN("mob.endermen.hit", "step.grass", "mob.endermen.death", "mob.endermen.idle", "mob.endermen.scream", |     ENDERMAN("mob.endermen.hit", "step.grass", "mob.endermen.death", "mob.endermen.idle", "mob.endermen.scream", | ||||||
|             "mob.endermen.portal", "mob.endermen.stare"), |             "mob.endermen.portal", "mob.endermen.stare"), | ||||||
|  |  | ||||||
|  |     ENDERMITE("mob.silverfish.hit", "mob.silverfish.step", "mob.silverfish.kill", "mob.silverfish.say"), | ||||||
|  |  | ||||||
|     GHAST("mob.ghast.scream", null, "mob.ghast.death", "mob.ghast.moan", "damage.fallsmall", "mob.ghast.fireball", |     GHAST("mob.ghast.scream", null, "mob.ghast.death", "mob.ghast.moan", "damage.fallsmall", "mob.ghast.fireball", | ||||||
|             "damage.fallbig", "mob.ghast.affectionate_scream", "mob.ghast.charge"), |             "damage.fallbig", "mob.ghast.affectionate_scream", "mob.ghast.charge"), | ||||||
|  |  | ||||||
|     GIANT("damage.hit", "step.grass", null, null), |     GIANT("damage.hit", "step.grass", null, null), | ||||||
|  |  | ||||||
|  |     GUARDIAN("mob.guardian.hit", null, "mob.guardian.death", "mob.guardian.death"), | ||||||
|  |  | ||||||
|     HORSE("mob.horse.hit", "step.grass", "mob.horse.death", "mob.horse.idle", "mob.horse.gallop", "mob.horse.leather", |     HORSE("mob.horse.hit", "step.grass", "mob.horse.death", "mob.horse.idle", "mob.horse.gallop", "mob.horse.leather", | ||||||
|             "mob.horse.wood", "mob.horse.armor", "mob.horse.soft", "mob.horse.land", "mob.horse.jump", "mob.horse.angry", |             "mob.horse.wood", "mob.horse.armor", "mob.horse.soft", "mob.horse.land", "mob.horse.jump", "mob.horse.angry", | ||||||
|             "mob.horse.leather"), |             "mob.horse.leather"), | ||||||
| @@ -63,6 +69,8 @@ public enum DisguiseSound { | |||||||
|     PLAYER(LibVersion.is1_7() ? "game.player.hurt" : "damage.hit", "step.grass", LibVersion.is1_7() ? "game.player.hurt" |     PLAYER(LibVersion.is1_7() ? "game.player.hurt" : "damage.hit", "step.grass", LibVersion.is1_7() ? "game.player.hurt" | ||||||
|             : "damage.hit", null), |             : "damage.hit", null), | ||||||
|  |  | ||||||
|  |     RABBIT("mob.rabbit.hurt", "mob.rabbit.hop", "mob.rabbit.death", "mob.rabbit.idle"), | ||||||
|  |  | ||||||
|     SHEEP("mob.sheep.say", "mob.sheep.step", null, "mob.sheep.say", "mob.sheep.shear"), |     SHEEP("mob.sheep.say", "mob.sheep.step", null, "mob.sheep.say", "mob.sheep.shear"), | ||||||
|  |  | ||||||
|     SILVERFISH("mob.silverfish.hit", "mob.silverfish.step", "mob.silverfish.kill", "mob.silverfish.say"), |     SILVERFISH("mob.silverfish.hit", "mob.silverfish.step", "mob.silverfish.kill", "mob.silverfish.say"), | ||||||
|   | |||||||
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