Use player object instead of string
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		@@ -31,17 +31,23 @@ public enum DisguiseSound {
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            "mob.horse.leather", "mob.horse.donkey.angry", "mob.horse.wood", "mob.horse.armor", "mob.horse.soft",
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            "mob.horse.land", "mob.horse.jump", "mob.horse.angry"),
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    ELDER_GUARDIAN("mob.guardian.elder.hit", null, "mob.guardian.elder.death", "mob.guardian.elder.death"),
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    ENDER_DRAGON("mob.enderdragon.hit", null, "mob.enderdragon.end", "mob.enderdragon.growl", "damage.fallsmall",
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            "mob.enderdragon.wings", "damage.fallbig"),
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    ENDERMAN("mob.endermen.hit", "step.grass", "mob.endermen.death", "mob.endermen.idle", "mob.endermen.scream",
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            "mob.endermen.portal", "mob.endermen.stare"),
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    ENDERMITE("mob.silverfish.hit", "mob.silverfish.step", "mob.silverfish.kill", "mob.silverfish.say"),
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    GHAST("mob.ghast.scream", null, "mob.ghast.death", "mob.ghast.moan", "damage.fallsmall", "mob.ghast.fireball",
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            "damage.fallbig", "mob.ghast.affectionate_scream", "mob.ghast.charge"),
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    GIANT("damage.hit", "step.grass", null, null),
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    GUARDIAN("mob.guardian.hit", null, "mob.guardian.death", "mob.guardian.death"),
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    HORSE("mob.horse.hit", "step.grass", "mob.horse.death", "mob.horse.idle", "mob.horse.gallop", "mob.horse.leather",
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            "mob.horse.wood", "mob.horse.armor", "mob.horse.soft", "mob.horse.land", "mob.horse.jump", "mob.horse.angry",
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            "mob.horse.leather"),
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@@ -63,6 +69,8 @@ public enum DisguiseSound {
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    PLAYER(LibVersion.is1_7() ? "game.player.hurt" : "damage.hit", "step.grass", LibVersion.is1_7() ? "game.player.hurt"
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            : "damage.hit", null),
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    RABBIT("mob.rabbit.hurt", "mob.rabbit.hop", "mob.rabbit.death", "mob.rabbit.idle"),
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    SHEEP("mob.sheep.say", "mob.sheep.step", null, "mob.sheep.say", "mob.sheep.shear"),
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    SILVERFISH("mob.silverfish.hit", "mob.silverfish.step", "mob.silverfish.kill", "mob.silverfish.say"),
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