Allow defaults in sound groups, allow multiple sounds in the same group
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@ -7,6 +7,7 @@ import me.libraryaddict.disguise.utilities.reflection.ReflectionManager;
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import org.apache.commons.lang.math.RandomUtils;
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import org.bukkit.Sound;
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import java.util.Arrays;
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import java.util.LinkedHashMap;
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import java.util.Map;
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@ -26,7 +27,9 @@ public class SoundGroup {
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private final static LinkedHashMap<String, SoundGroup> groups = new LinkedHashMap<>();
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private float damageSoundVolume = 1F;
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@Getter
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private final LinkedHashMap<Object, SoundType> disguiseSounds = new LinkedHashMap<>();
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private final LinkedHashMap<Object, SoundType> disguiseSoundTypes = new LinkedHashMap<>();
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@Getter
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private final LinkedHashMap<SoundType, Object[]> disguiseSounds = new LinkedHashMap<>();
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private boolean customSounds;
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public SoundGroup(String name) {
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@ -53,7 +56,18 @@ public class SoundGroup {
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return;
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}
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disguiseSounds.put(sound, type);
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disguiseSoundTypes.putIfAbsent(sound, type);
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if (disguiseSounds.containsKey(type)) {
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Object[] array = disguiseSounds.get(type);
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array = Arrays.copyOf(array, array.length + 1);
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array[array.length - 1] = sound;
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disguiseSounds.put(type, array);
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} else {
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disguiseSounds.put(type, new Object[]{sound});
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}
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}
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public float getDamageAndIdleSoundVolume() {
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@ -73,15 +87,13 @@ public class SoundGroup {
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return getRandomSound(type);
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}
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for (Map.Entry<Object, SoundType> entry : disguiseSounds.entrySet()) {
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if (entry.getValue() != type) {
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continue;
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}
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Object[] sounds = disguiseSounds.get(type);
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return entry.getKey();
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if (sounds == null) {
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return null;
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}
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return null;
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return sounds[0];
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}
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private Object getRandomSound(SoundType type) {
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@ -89,22 +101,13 @@ public class SoundGroup {
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return null;
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}
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Object[] sounds = new Object[disguiseSounds.size()];
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int i = 0;
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Object[] sounds = disguiseSounds.get(type);
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for (Map.Entry<Object, SoundType> entry : disguiseSounds.entrySet()) {
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if (entry.getValue() != type) {
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continue;
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}
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sounds[i++] = entry.getKey();
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}
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if (i == 0) {
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if (sounds == null) {
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return null;
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}
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return sounds[RandomUtils.nextInt(i)];
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return sounds[RandomUtils.nextInt(sounds.length)];
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}
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public SoundType getSound(Object sound) {
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@ -112,7 +115,7 @@ public class SoundGroup {
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return null;
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}
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return disguiseSounds.get(sound);
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return disguiseSoundTypes.get(sound);
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}
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/**
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@ -10,6 +10,7 @@ import org.bukkit.configuration.file.YamlConfiguration;
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import java.io.*;
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import java.nio.charset.StandardCharsets;
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import java.util.List;
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import java.util.Map;
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import java.util.stream.Collectors;
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/**
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@ -61,8 +62,27 @@ public class SoundManager {
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for (String sound : list) {
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if (!sound.matches(".+:.+")) {
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DisguiseUtilities.getLogger()
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.warning("Invalid sound '" + sound + "'! Must be a minecraft:sound.name");
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SoundGroup subGroup = SoundGroup.getGroup(sound);
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if (subGroup == null) {
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DisguiseUtilities.getLogger().warning("Invalid sound '" + sound +
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"'! Must be a minecraft:sound.name or SoundGroup name!");
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continue;
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}
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Object[] sounds = subGroup.getDisguiseSounds().get(type);
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if (sounds == null) {
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DisguiseUtilities.getLogger().warning(
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"Sound group '" + sound + "' does not contain a category for " + type +
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"! Can't use as default in " + key);
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continue;
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}
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for (Object obj : sounds) {
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group.addSound(obj, type);
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}
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continue;
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}
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@ -7,6 +7,9 @@
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GroupName:
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# If you don't set one of these options, or it is empty. Then no sound will be played for that sound type
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# So if hurt is missing, it won't play a hurt noise
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# Alternatively, you could use "COW" which refers to the "COW" soundgroup, and loads the category from that!
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# Idle:
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# - COW
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Idle:
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- minecraft:some.idle.sound
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Hurt:
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