Allow defaults in sound groups, allow multiple sounds in the same group

This commit is contained in:
libraryaddict 2020-07-05 17:02:25 +12:00
parent 5a05dffdce
commit 3d4329942c
3 changed files with 49 additions and 23 deletions

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@ -7,6 +7,7 @@ import me.libraryaddict.disguise.utilities.reflection.ReflectionManager;
import org.apache.commons.lang.math.RandomUtils; import org.apache.commons.lang.math.RandomUtils;
import org.bukkit.Sound; import org.bukkit.Sound;
import java.util.Arrays;
import java.util.LinkedHashMap; import java.util.LinkedHashMap;
import java.util.Map; import java.util.Map;
@ -26,7 +27,9 @@ public class SoundGroup {
private final static LinkedHashMap<String, SoundGroup> groups = new LinkedHashMap<>(); private final static LinkedHashMap<String, SoundGroup> groups = new LinkedHashMap<>();
private float damageSoundVolume = 1F; private float damageSoundVolume = 1F;
@Getter @Getter
private final LinkedHashMap<Object, SoundType> disguiseSounds = new LinkedHashMap<>(); private final LinkedHashMap<Object, SoundType> disguiseSoundTypes = new LinkedHashMap<>();
@Getter
private final LinkedHashMap<SoundType, Object[]> disguiseSounds = new LinkedHashMap<>();
private boolean customSounds; private boolean customSounds;
public SoundGroup(String name) { public SoundGroup(String name) {
@ -53,7 +56,18 @@ public class SoundGroup {
return; return;
} }
disguiseSounds.put(sound, type); disguiseSoundTypes.putIfAbsent(sound, type);
if (disguiseSounds.containsKey(type)) {
Object[] array = disguiseSounds.get(type);
array = Arrays.copyOf(array, array.length + 1);
array[array.length - 1] = sound;
disguiseSounds.put(type, array);
} else {
disguiseSounds.put(type, new Object[]{sound});
}
} }
public float getDamageAndIdleSoundVolume() { public float getDamageAndIdleSoundVolume() {
@ -73,15 +87,13 @@ public class SoundGroup {
return getRandomSound(type); return getRandomSound(type);
} }
for (Map.Entry<Object, SoundType> entry : disguiseSounds.entrySet()) { Object[] sounds = disguiseSounds.get(type);
if (entry.getValue() != type) {
continue;
}
return entry.getKey(); if (sounds == null) {
return null;
} }
return null; return sounds[0];
} }
private Object getRandomSound(SoundType type) { private Object getRandomSound(SoundType type) {
@ -89,22 +101,13 @@ public class SoundGroup {
return null; return null;
} }
Object[] sounds = new Object[disguiseSounds.size()]; Object[] sounds = disguiseSounds.get(type);
int i = 0;
for (Map.Entry<Object, SoundType> entry : disguiseSounds.entrySet()) { if (sounds == null) {
if (entry.getValue() != type) {
continue;
}
sounds[i++] = entry.getKey();
}
if (i == 0) {
return null; return null;
} }
return sounds[RandomUtils.nextInt(i)]; return sounds[RandomUtils.nextInt(sounds.length)];
} }
public SoundType getSound(Object sound) { public SoundType getSound(Object sound) {
@ -112,7 +115,7 @@ public class SoundGroup {
return null; return null;
} }
return disguiseSounds.get(sound); return disguiseSoundTypes.get(sound);
} }
/** /**

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@ -10,6 +10,7 @@ import org.bukkit.configuration.file.YamlConfiguration;
import java.io.*; import java.io.*;
import java.nio.charset.StandardCharsets; import java.nio.charset.StandardCharsets;
import java.util.List; import java.util.List;
import java.util.Map;
import java.util.stream.Collectors; import java.util.stream.Collectors;
/** /**
@ -61,8 +62,27 @@ public class SoundManager {
for (String sound : list) { for (String sound : list) {
if (!sound.matches(".+:.+")) { if (!sound.matches(".+:.+")) {
DisguiseUtilities.getLogger() SoundGroup subGroup = SoundGroup.getGroup(sound);
.warning("Invalid sound '" + sound + "'! Must be a minecraft:sound.name");
if (subGroup == null) {
DisguiseUtilities.getLogger().warning("Invalid sound '" + sound +
"'! Must be a minecraft:sound.name or SoundGroup name!");
continue;
}
Object[] sounds = subGroup.getDisguiseSounds().get(type);
if (sounds == null) {
DisguiseUtilities.getLogger().warning(
"Sound group '" + sound + "' does not contain a category for " + type +
"! Can't use as default in " + key);
continue;
}
for (Object obj : sounds) {
group.addSound(obj, type);
}
continue; continue;
} }

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@ -7,6 +7,9 @@
GroupName: GroupName:
# If you don't set one of these options, or it is empty. Then no sound will be played for that sound type # If you don't set one of these options, or it is empty. Then no sound will be played for that sound type
# So if hurt is missing, it won't play a hurt noise # So if hurt is missing, it won't play a hurt noise
# Alternatively, you could use "COW" which refers to the "COW" soundgroup, and loads the category from that!
# Idle:
# - COW
Idle: Idle:
- minecraft:some.idle.sound - minecraft:some.idle.sound
Hurt: Hurt: